a..i Youngblood
Posts : 6 Trading Reputation : 0 Join date : 2014-05-22
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Dwarf Grudge Bearers Mon 1 Jun 2015 - 1:19 | |
| Hi folks! First, i'm sorry for my "Translator"-english. Here is my first post, with some painted minis. https://boringmordheimforum.forumieren.com/t8141-dwarf-grudge-bearersAfter a campaign, testing, balancing and rewriting some stuff, it's finally out there: Dwarf Grudge Bearers to your order!Most changes were made to the heroes. Some rules were grabbed from other warbands and changed a little bit. Dwarf special rules were all retained to the original. There is a new specific item, only usable by a special hero, the gin trap. I tried to keep the list fluffy, as far as possible. The leader is a more or less noble Thane, always at his side a guard who has sworn an oath to his life, the Oath Guard. Be warned, let your leader never die, or the oath is broken. - Oath Guard:
Special Rules:
My Lord, Watch It! If the Thane is attacked by a charge, the Oath Guard may intercept within 4" instead of 2".
The Oath Is Broken. If the Thane ever dies, the oath is broken and the shame comes over the Oath Guard. He becomes a Slayer and gains the Deathwish Special Rule. He may never carry or use missile weapons or any form of armour anymore. In addition he get access to the Slayer Special Skills. The Oath Guard cannot become the new Leader and you cannot hire a new Oath Guard. All other learned skills remain retained.
In order to keep the entire ancient knowledge of the Dwarves together, the band is supported by a Runesmith. Henceforth, it is possible with him to intervene with spells in the fighting. He works no magic, but uses runes to produce magical effects. All Runes have a short range. He cannot just stand in the back row. He must fight in close combat to unleash all his power. - Runesmith:
Rune Wizard. The Runesmith is no wizard and does not follow the rules for wizards, but he may cast runes like spells, described in the magic section.
Warrior Wizard. The mental powers of the Runesmith allow him to wear armour and cast spells.
Without scouts and guides, no one can find the right path in Mordheim. For this reason, the last member is an experienced border runners.He is a talented trapper and is familiar with all kinds of monsters and animals. - Ranger:
Set Traps. Dwarf Rangers are expert trappers and hunters and these skills can be put to great use in the ruins of Mordheim. Gin Trap: A Gin Trap may be set up once per game if the model spends a turn without firing a weapon. (he may not set a gin trap if he is just recovered from being Knocked Down). Place a marker in base contact with the Dwarf Ranger.
Read in the PDF how the trap works.
Last but not least, the warband: It's too much for posting all stuff here. Just view it in the PDF file. Dwarf Grudge Bearershttps://drive.google.com/open?id=0B6kOSKKNjaJ4YzhuOTNkMzNOTUk&authuser=0Even if you just grab some rules, or you like to play the whole warband. Feel free to comment or contact me. Have fun! | |
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HighElfNoble Warrior
Posts : 22 Trading Reputation : 0 Join date : 2014-05-10 Age : 33 Location : Germany
Personal Info Primary Warband played: Bretonnians (Unofficial) Achievements earned: none
| Subject: Re: Dwarf Grudge Bearers Mon 1 Jun 2015 - 8:51 | |
| Finally, here they are! Playing this dawi warband with the new heroes looks like a lot of fun. Altogether more close combat oriented, if i am not mistaken?
I'm looking forward to play alongside them in our upcoming cooperative campaign. | |
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MasterSpark Warlord
Posts : 265 Trading Reputation : 0 Join date : 2014-12-12 Location : Sweden
Personal Info Primary Warband played: Undead Achievements earned: none
| Subject: Re: Dwarf Grudge Bearers Mon 1 Jun 2015 - 9:15 | |
| I think it looks like a decent dwarf warband. It fits in well with the others. However, I think it would be more interesting to see a warband that moves away from the established rules. There are many who thinks that dwarfs have access to overpowered rules (hard to kill, incomparable miners, resource hunter, master of blades and more) when compared to standard warbands. Perhaps it would be possible to make a dwarf warband that does not include these same bonuses but still captures the dwarf essence? | |
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a..i Youngblood
Posts : 6 Trading Reputation : 0 Join date : 2014-05-22
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: Dwarf Grudge Bearers Mon 1 Jun 2015 - 12:32 | |
| - MasterSpark wrote:
- Perhaps it would be possible to make a dwarf warband that does not include these same bonuses but still captures the dwarf essence?
Yep. You're right. A tested change was the number of heroes should be increased to 5 and remove the Incomparable Miners rule for it. There were 2 Oath Guards instead of 1. Although dwarves are expensive, you could build a good band with 5 heroes. But I changed in the new version back to 4 to get the original rules closer again. suggestion: 2 Oath Guards or 2 Ranger, which has to be tested. Remove the Incomparable Miners rule.The other rules, huh. They were not too strong, compared to other bands. Such as .. Cult of the Possessed .. But, it's definitely not the last warband that I will write. I'll keep your thoughts in mind. Thanks. | |
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Nordheim Champion
Posts : 41 Trading Reputation : 0 Join date : 2015-07-08 Location : Kristiansund, Norway
| Subject: Re: Dwarf Grudge Bearers Wed 8 Jul 2015 - 22:49 | |
| Hello! I'm Noob to Mordheim, I've been lurking in the shadows of the forum for six months or so. but this post urged me to become a member so I could post a respond. Never been a fan of the Slayers in the warband, but the idea with oath guard becoming one was genius, So this dwarf warband is right up my alley. After reading through it all, I'd say some things are abit to good, I might change/remove some skill and I'd make the magic a tad bit more expensive, but overall I really like the Idea. So consider the warband stolen, borrowed, copied. | |
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