I'm currently working on an imperial encampent to put my warband on display on. (pics will follow)
Then it hit me that I might just as well come up with a set of rules to use it in battles.
Now I know most of you won't have an encampment handy like I do, but it can be easily represented with a few tents, bedrolls, a campfire, or whatever other cool things you can find gathering dust in your bitzbox.
The encampment can be used in two ways:
- as a special piece of scenery in a normal battle
- as the focal point of the scenario that is about to follow
In another scenario:
Before the battle: the camp is set up just like any other piece of terrain, but should be placed approximately at the middle of the table. If the scenario contains a 'defended area', the camp should be located somewhere on the border of said area. Before the battle starts, define the edges of the camp. (ideally, the camp could be placed on a large movement tray or a gaming hill, so that the boundaries are there for all to see)
During the battle: during the battle, treat the camp like any other piece of terrain. Tents count as soft cover, buildings and fences as hard cover, etc.
After the battle: check which player has captured the camp. Capturing works as follows:
- The player with the most models within the camp when victory conditions have been met has captured the camp.
- If both players have models inside the camp, the player of whom at least one of the models within the camp causes fear to at least one enemy model within the camp, has captured it.
- If no models of either player are within the camp by the time victory conditions have been met, the camp goes to the winner of the battle.
Profits: the player owning the camp finds:
1-2 daggers
0-2 swords
0-2 shields
0-1 suits of light armour
0-2 helmets
This means that a player can find enough equipment to properly arm two models, yet he could also have risked death for a single dagger!
Scenario: claim the camp!
Searching through the ruins of Mordheim, your warband stumbles upon a camp, showing recent signs of life. Around the still-smouldering campfire some empty bottles are scattered. Your hopes of expanding your warband (or of bloodshed and slaughter), however, are cruelly dashed as your troops catch the scent of death, and the first of the corpses is spotted. To make matters worse, another warband has found the camp too!
rules: the battle is played following the rules of the 'skirmish' scenario, found in the Mordheim rulebook, with the following exceptions:
- The camp is the first piece of terrain to be placed, being placed in the middle of the board.
- After the battle, the winner may sacrifice two exploration dice to search the camp. Dice must be sacrificed before rolling for exploration. Searching the camp, you find the bodies of:
2-4 warriors
1-2 rangers
0-1 heroes
first, take the number of corpses found and add D6. If the total result is at least 10, you are being ambushed! Choose a model within the camp. He takes an initiative test with a -1 modifier to their initiative for each point above 10 scored. If he fails this test, he counts as taken 'out of action' during the game, and another model must be assigned. If no more models can be assigned or none were in the camp when the ambush started, no items are dropped and the dice are lost. note: if no models were in the camp at the end of the game, but no ambush took place, items are awarded as normal. If a model passes the test, or no ambush took place roll a D6 to determine the equipment you find on the models:
Warriors:
1-2: dagger
3-4: spear, helmet
5: sword, buckler
6: sword, shield, helmet
Rangers:
1: sling
2: short bow, dagger
3-4: bow, dagger
5: handgun
6: brace of pistols, sword
Heroes:
1-2: sword, dagger
3: sword, shield, 10gc
4: pistol, sword, helmet
5: pair of axes, warpstone shard
6: sword, shield, horse
Even if you find an item that none of your warriors can equip, you may still keep it to sell it.