Hello! My name is Austin or as you will come to know me, lord of lustria ( i am a huge lizardmen enthusiast! ) My local game store started doing mordheim about 2 months ago, and i loved it! I played my first campaign as lizardmen following the rules from mordheimer.com and the GW mordheim rulebook. In our area, a guy who is a veteran of mordheim runs things, and he puts modifiers on experimental and unoficial warbands to tone them down to official warband level ( though they dont help these warbands in any way only hurt them.) I know Tomb kings are a very high learning curve (or so ive heard and read) but I'd like to embrace the challenge. Anyways for those interested I started about 7 years ago with chaos space marines, then about 5 years ago moved to lizardmen, about 2 years ago i started circle orboros from privateer press, now mordheim
anyways any tips/ pointers/ dirty tricks appreciated, as it seems I'd better bring my A game if i want to stay in the league. I can play up to 25 games in the coming campaign ( 5 weeks, up to 5 games per week) Here is the list I'd like to start with PLEASE correct anything you see that looks bad/ unplayable anyways here it is:
Tomb Lord w/ light armor, bow, arrows of asp, double handed weapon
Liche priest w/ staff
acoyalty w/ sword and mace
acoyalty w/ sword and mace
4 skeletons w/ bow and 2 daggers
1 skeleton w/ bow, arrows of asp, and 2 daggers
total: 499
again, any thoughts or tips are appreciated!