Tom's Boring Mordheim Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Mordheim Discussion
 
HomeSearchLatest imagesRegisterBlogYou'll never paint aloneLog inGolden Tom 2014 Thread!

 

 Local Guide HS Edit v0.2

Go down 
3 posters
AuthorMessage
BalrogTheBuff
Venerable Ancient
Venerable Ancient
BalrogTheBuff


Posts : 655
Trading Reputation : 0
Join date : 2010-11-16
Age : 39
Location : Santa Maria, CA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Guide - Local Guide HS Edit v0.2 Empty
PostSubject: Local Guide HS Edit v0.2   Guide - Local Guide HS Edit v0.2 Icon_minitimeWed 10 Aug 2011 - 21:28

Local Guide v0.2
10-Aug-2011 By Balrog The Buff and Stryofoam King
15 gold crowns to hire +5 gold crowns upkeep
knowledgeable locals are often hired as guides. While often knowledgeable they are not known for bravery, loyalty or often competency.

May be Hired: Any warband may hire a Local Guide. Non human warbands must pay 20 to hire. Rating: A Local Guide increases a warband's rating by +8 points, plus 1 point for each Experience point the has.

M WS BS S T W I A Ld
Local Guide 4 2 2 3 3 1 3 1 5

Weapons/Armour: Local Guides have two items chosen from the following list: Club, Dagger, Axe, Javelin, Bow, Shield, Throwing Weapons, Sling, Spear, Light Armor, Helmet. They do not have a free dagger.

SPECIAL RULES
Guide: May modify one of your dice for exploration by +/- 1. This may only be used if the Local Guide was not taken OOA in the previous battle.

Contacts: Once per after battle sequence the Local Guide may join a hero as they go off to look for rare items. If the Local Guide does this roll a die and consult the chart below:
1- Miscommunication - The pushy shopkeeper forces you into buying something under duress. You must buy a item worth at least 1D3 x 5, paying DOUBLE the item's normal price. If you cannot pay for the item, you may choose: to sell items equal to the difference in money, or have the hero roll on the Serious Injury roll. If the item you're trying to buy is rare, search with a -1 to your rarity roll.

2-3 Not Impressed - Roll for the item as normal.

4-6 - Contact - You may search and purchase as if the hero had Streetwise and Haggle.

Untrustworthy - If you look for a Local Guide, there's a chance that you may be able to find the same guide that's been helping someone else. If you hire a new guide, roll 1D6: on a roll of 6, you may hire a guide currently owned by another warband. He retains any experience, but increases in Hiring Fee by +2gc per experience point. In addition, during your next game against the HS's former employers, you automatically pick your deployment zone first, and may start first if you wish. Once a guide has betrayed a player, any further attempts to pull that same guide away will succeed on D6 roll of 5+, instead of 6, as his two-faced nature has been revealed.

SKILLS: A Local Guide may learn from Speed skills.


Last edited by BalrogTheBuff on Thu 11 Aug 2011 - 17:08; edited 1 time in total
Back to top Go down
Soulblight
General
General
Soulblight


Posts : 165
Trading Reputation : 0
Join date : 2010-08-18
Location : Sweden

Personal Info
Primary Warband played: Marienburgers Marienburgers
Achievements earned: none

Guide - Local Guide HS Edit v0.2 Empty
PostSubject: Re: Local Guide HS Edit v0.2   Guide - Local Guide HS Edit v0.2 Icon_minitimeWed 10 Aug 2011 - 21:46

I love the "Untrustworthly" rule! Its brilliant!!

Overall i think its good, only a wee bit worried that the weapon choices may set him back alittle. (well, perhaps its only me that has difficulties to choose witch gear to pick...)
Back to top Go down
StyrofoamKing
Etheral
Etheral
StyrofoamKing


Posts : 1355
Trading Reputation : 0
Join date : 2008-02-16
Age : 39
Location : Chantilly, DC

Personal Info
Primary Warband played: Pirates (Unofficial) Pirates (Unofficial)
Achievements earned: None

Guide - Local Guide HS Edit v0.2 Empty
PostSubject: Re: Local Guide HS Edit v0.2   Guide - Local Guide HS Edit v0.2 Icon_minitimeThu 11 Aug 2011 - 6:09

For contacts: I like, but think it needs small tweak (and slight clarification on what "2-3" gets/doesn't get.):

Well using the Contact's skills to look for items, roll 1D6:

1- Miscommunication - The pushy shopkeeper forces you into buying something under duress. You must buy a item worth at least 1D3 x 5, paying DOUBLE the item's normal price. If you cannot pay for the item, you may choose: to sell items equal to the difference in money, or have the hero roll on the Serious Injury roll. If the item you're trying to buy is rare, search with a -1 to your rarity roll.

2-3 Not Impressed - Roll for the item as normal.

4-6 - Contact - You may search and purchase as if he had Streetwise and Haggle.
Back to top Go down
https://sites.google.com/site/styroheim/
BalrogTheBuff
Venerable Ancient
Venerable Ancient
BalrogTheBuff


Posts : 655
Trading Reputation : 0
Join date : 2010-11-16
Age : 39
Location : Santa Maria, CA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Guide - Local Guide HS Edit v0.2 Empty
PostSubject: Re: Local Guide HS Edit v0.2   Guide - Local Guide HS Edit v0.2 Icon_minitimeThu 11 Aug 2011 - 6:32

oooH~ I like!
Back to top Go down
Sponsored content





Guide - Local Guide HS Edit v0.2 Empty
PostSubject: Re: Local Guide HS Edit v0.2   Guide - Local Guide HS Edit v0.2 Icon_minitime

Back to top Go down
 
Local Guide HS Edit v0.2
Back to top 
Page 1 of 1
 Similar topics
-
» Running Mordheim at a local convention
» LOCAL CURRENCY TO SHOP AT REAPER NOW!
» Starting a Campaign system at the Local store
» Daemons of Chaos Warband EDIT: V2 Now added!
» Re-roll during exploration phase (Edit: and casting spells!)

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: