| Running Mordheim at a local convention | |
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+8Popmouth Jadex ObsidianLord Mithras lord siwoc cianty kidterminal Toby Goatfield 12 posters |
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Toby Goatfield Captain
Posts : 65 Trading Reputation : 0 Join date : 2008-11-03
| Subject: Running Mordheim at a local convention Sun 10 Jan 2010 - 18:47 | |
| I plan on running a game of Mordheim at a local convention. My question is, in your opinion, since most players will be new to the game, should I do a Mordheim "Rules Lite" (ignoring rules like falling near ledges, hidden, spells, or should I do an all out Mordheim? I hope to introduce Mordheim as an enjoyable game and I didn't want the players to be overwhelmed with too any rules. All the warbands will be pre-made human, generic bands. Thoughts? | |
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kidterminal Veteran
Posts : 116 Trading Reputation : 0 Join date : 2009-12-16 Location : New York , New York
Personal Info Primary Warband played: Undead Achievements earned: none
| Subject: Re: Running Mordheim at a local convention Sun 10 Jan 2010 - 19:25 | |
| Don't confine the game to humans only, it won't attract the same level of interest as a game with skaven and other fantasy races. | |
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Toby Goatfield Captain
Posts : 65 Trading Reputation : 0 Join date : 2008-11-03
| Subject: Re: Running Mordheim at a local convention Sun 10 Jan 2010 - 19:34 | |
| Well, that was something I had thought of, but then I didn't want people feeling they got the worst warband as compared to someone else. That and I kind of didn't want to have to watch over a Chaos warband, an Undead warband, a Skaven warband, and a few Human warbands. I thought since it was an introductory game, perhaps having everyone start off with humans would be a good foundation. Then they could look into different warbands on their own. | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Running Mordheim at a local convention Sun 10 Jan 2010 - 19:58 | |
| I would make it dependent on the number of special rules whether to use that warband or not. Humans are good. Undead are horrible with their many exceptions and Animosity for the greenskins to probably too much as well. Skaven however, don't really have special rules for their models so they are easy to use for beginners and so are Beastmen.
Not using the extended critical hits is probably a good idea. I am not sure about neglecting Magic. One spell per model is not that hard to remember/apply. | |
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lord siwoc Venerable Ancient
Posts : 570 Trading Reputation : 3 Join date : 2008-04-03 Age : 50 Location : Denmark
Personal Info Primary Warband played: Reiklanders Achievements earned: None
| Subject: Re: Running Mordheim at a local convention Sun 10 Jan 2010 - 20:01 | |
| Make some sample lists. As this is intro games, you make the armies for them. Hence make different bands. Skaven, undead and some humans. Make a little reference sheet for each warband, explanation of their special rules. You will find it easier, and they will find the fun and fast gaming that is mordheim. | |
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Toby Goatfield Captain
Posts : 65 Trading Reputation : 0 Join date : 2008-11-03
| Subject: Re: Running Mordheim at a local convention Sun 10 Jan 2010 - 20:20 | |
| Well, I am too old not to listen to other peoples advice. I'll throw in a Skaven warband, but I'm hesitant about throwing in too many others. I was hoping to keep is simple, fast and most importantly, fun. | |
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Mithras Veteran
Posts : 111 Trading Reputation : 0 Join date : 2009-08-17 Age : 51 Location : Rotjeknor, The Netherlands
Personal Info Primary Warband played: Beastmen (EIF) Achievements earned: none
| Subject: Re: Running Mordheim at a local convention Sun 10 Jan 2010 - 20:34 | |
| Sisters of Sigmar might be good to add? Whipwielding nuns should spark some interest And they don't have many special rules. | |
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Toby Goatfield Captain
Posts : 65 Trading Reputation : 0 Join date : 2008-11-03
| Subject: Re: Running Mordheim at a local convention Sun 10 Jan 2010 - 20:44 | |
| As much as I appreciate the "fluff" behind the Sisters of Sigmar, I think I'll leave them on the sidelines. I'm going to try to stay away from the Fanboy bottom feeders that may show up. | |
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ObsidianLord Captain
Posts : 64 Trading Reputation : 0 Join date : 2009-10-22 Age : 38 Location : Italy
Personal Info Primary Warband played: Carnival of Chaos (EIF) Achievements earned: none
| Subject: Re: Running Mordheim at a local convention Sun 10 Jan 2010 - 21:17 | |
| Don't do the mistake of cutting away some rule to make it simpler (and less fun)! Just keep some of the main warbands. I'd say Reiklanders, Middenheimers, Marienburgers, Witch hunters, Possesseds and Sisters (Perhaps skaven too). The only thing that overwhelms this game is the huge amount of warbands. Best wishes!
Last edited by ObsidianLord on Sun 10 Jan 2010 - 21:19; edited 1 time in total | |
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Jadex Veteran
Posts : 107 Trading Reputation : 0 Join date : 2009-08-03 Location : Belgium
Personal Info Primary Warband played: Lizardmen (Unofficial) Achievements earned: none
| Subject: Re: Running Mordheim at a local convention Mon 11 Jan 2010 - 2:51 | |
| All the different warbands make the game so fun! I'd go for as much variety as possible. Make it clear that basically any race can be taken to the city and that there are interesting alternative races/warbands. As for the rules, I'd explain it as it comes, i.e. explain falling only should it occur. People won't complain about fairness and winning on a testgame on a convention. Certainly include magic | |
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Guest Guest
| Subject: Re: Running Mordheim at a local convention Mon 11 Jan 2010 - 4:16 | |
| I think you have a good idea going here. To keep it simple is one of my credos in life, (though I AM pretty simple...).
But I am afraid that if you use humans only, the feeling of diversity that also makes the game so colourful and fun to explore will be missed out. Id definately go for the "basic" races here:
Human Mercenaries Skaven Undead (who do NOT suck the least, if I might add!) Possessed
This way, you get some spellcasting thrown into the mix, mutants and fear causing opponents (which will add to the psychology aspect too). This is the simplest set-up in my opinion, but you could also add Witch Hunters and Sisters of Sigmar to represent all warbands in the rulebook. Though you should probably wait with introducing the newer warbands, such as Greenskins and Dwarf Treasure Hunters etc. |
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kidterminal Veteran
Posts : 116 Trading Reputation : 0 Join date : 2009-12-16 Location : New York , New York
Personal Info Primary Warband played: Undead Achievements earned: none
| Subject: Re: Running Mordheim at a local convention Mon 11 Jan 2010 - 5:42 | |
| You should keep it simple by all means. You should create pregenerated warbands and supply the copleated roster sheets for the players to use. I suggest mounting them on thin card. I don't know how many warbands you expect to having playing at any given time; I'd suggets no more than 4 at a time. If you're using 4 warbands then I suggest to human mercenary bands, a skaven band and either undead or possessed. This way you'll have diveristy and only one warband with special rules to worry.
Rob | |
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Popmouth Ancient
Posts : 479 Trading Reputation : 0 Join date : 2008-12-10 Age : 37 Location : Gothemburg, Sweden
Personal Info Primary Warband played: Kislevites Achievements earned: none
| Subject: Re: Running Mordheim at a local convention Mon 11 Jan 2010 - 15:10 | |
| You could play with the rules that are included in the Mordheim Playsheet, that's what I usually do with rookies. | |
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Rudeboy Elder
Posts : 360 Trading Reputation : 0 Join date : 2009-12-01 Age : 45
Personal Info Primary Warband played: Restless Dead (BTB) Achievements earned: none
| Subject: Re: Running Mordheim at a local convention Mon 11 Jan 2010 - 15:44 | |
| I would just use the Warbands from the Core book. Also use the basic critical hit table. We spend more time looking-up criticals then anything else in game, followed by what are the advantages of different weapons. The Card Idea will work well. I would do that and I would make a pre-game, and post-game cheat sheet, and a quick battle report sheet. I think that the thing is that you want to make it so that people can be handed a warband and the cheat sheets, and start the pregame stuff, then be able to pull-out commonly needed rules, and the a post game cheat sheep and report sheet that would give you the results of what happened. | |
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frog Veteran
Posts : 111 Trading Reputation : 0 Join date : 2009-11-10 Location : Manchester- england
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Running Mordheim at a local convention Mon 11 Jan 2010 - 18:14 | |
| - Rudeboy wrote:
- I would just use the Warbands from the Core book. Also use the basic critical hit table. We spend more time looking-up criticals then anything else in game, followed by what are the advantages of different weapons.
The Card Idea will work well. I would do that and I would make a pre-game, and post-game cheat sheet, and a quick battle report sheet. I think that the thing is that you want to make it so that people can be handed a warband and the cheat sheets, and start the pregame stuff, then be able to pull-out commonly needed rules, and the a post game cheat sheep and report sheet that would give you the results of what happened. exactly keep to the main rule book war-bands, and main book rules. doing that will make it much simpler. and still keeps a variety of war-bands to play with. the reference sheet i like the idea for as well, but maybe one with slimline rules in aswell? a to hit table, wound table, etc. like when GW use to do quick reference guides at the back of the rule books. | |
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Toby Goatfield Captain
Posts : 65 Trading Reputation : 0 Join date : 2008-11-03
| Subject: Re: Running Mordheim at a local convention Fri 29 Jan 2010 - 2:51 | |
| Well, I've been doing some painting, some thinking, more painting and I think I will stick with human warbands only. Everyone will get the same type of warband to start and then as th game progresses, they can add henchmen, buy equipment, etc. I liked the idea of using undead, witchhunters, skaven and what have you, but I think keeping it extremely simple is the best approach. | |
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Fungomungus General
Posts : 199 Trading Reputation : 0 Join date : 2009-07-14 Location : Bandon, OR USA
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Running Mordheim at a local convention Fri 29 Jan 2010 - 8:00 | |
| It all depends on how many people you have interested. You could (providing you have enough models) have several warbands ready with cheat sheets for the people interested.
Will you just doing a demo for people or are you going to try starting a campaign with them? | |
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Toby Goatfield Captain
Posts : 65 Trading Reputation : 0 Join date : 2008-11-03
| Subject: Re: Running Mordheim at a local convention Sat 30 Jan 2010 - 0:44 | |
| Oh it's more of a demo than a real campaign. I just wanted to stir up some interest for the local community here in Tennessee. Seems to be a moot point though, I won't be going to the convention as we are getting snow and people in Tennessee do NOT know how to drive on snowy/icy roads. | |
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mweaver Etheral
Posts : 1411 Trading Reputation : 0 Join date : 2010-01-14 Location : South Texas, U.S.A.
| Subject: Re: Running Mordheim at a local convention Sat 30 Jan 2010 - 2:42 | |
| Whereabouts in Tennessee? I have a brother in the Nashville area who is a Mordheimer. | |
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Toby Goatfield Captain
Posts : 65 Trading Reputation : 0 Join date : 2008-11-03
| Subject: Re: Running Mordheim at a local convention Sat 30 Jan 2010 - 3:21 | |
| Over here in Knox-Vegas babeeeeeee! Also known as Knoxville. It's not the end of the world, but by golly I can see it from there. | |
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mweaver Etheral
Posts : 1411 Trading Reputation : 0 Join date : 2010-01-14 Location : South Texas, U.S.A.
| Subject: Re: Running Mordheim at a local convention Sat 30 Jan 2010 - 6:44 | |
| What, North Carolina?
Haven't been to Knoxville that often, but always kind of liked the city. There used to be a really nice game store there called Yankee Peddler. One of our Morheimer group is from Monterey, and a lot of us went to Tennessee Tech (in pre-Mordheim days).
Good luck with the convention game! It is a Knoxville Con? | |
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Toby Goatfield Captain
Posts : 65 Trading Reputation : 0 Join date : 2008-11-03
| Subject: Re: Running Mordheim at a local convention Sat 30 Jan 2010 - 15:57 | |
| Yep, it's a local Knoxville Con (now called Three Rivers Con). I know the Yankee Peddler! Closed down. There are a few places that are good for open gaming, but it's always hit-and-miss with the crowd. Knoxville has a HUGE, but cloistered gaming community. There never seems to be anyone able to pull everyone together. I was hoping to bring Mordheim over there for a small demo, but the roads where I live are iced over (I live on a ridge, so the leaving is straight down on a windy road, not good for the life of the car or insuarance). Maybe next time though. There seemed to be a few players that were interested. Check out www.knoxgamers.com. I was hoping, in all honesty, to spur Mordheim interest and then maybe get enough eople to run a campaign or league. | |
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mweaver Etheral
Posts : 1411 Trading Reputation : 0 Join date : 2010-01-14 Location : South Texas, U.S.A.
| Subject: Re: Running Mordheim at a local convention Sat 30 Jan 2010 - 16:42 | |
| Yeah, had an email from my parents (living in Madison, a n. suburb of Nashville) about the snow they had. Rubbing it in, they were - my wife and I had requested snow for the Christmas break. Sorry you weren't able to make the Con, and good luck drumming up interest in Mordheim. In my experience, if you can arrange for people to play, they will likely be hooked?
Are you going to Nashcon in May? | |
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