Sorry about the Reeeaaally late reply I've just finished my exams and had banned myself from the internet for a month during them otherwise I would have got no work done at all. Anyhoo.....
Thanks for the suggestions I've decided that the wiccan doesn't really fit in the mordheim era as JP said so I've got rid of it and introduced A veteran demon hunter as a tough reliable hero and given the watcher access to lesser magic as suggested by JP. I see your point on the overpowered Slayer which I had bassed on a slightly improved Jarl from the norse warband in the lustria setting but I had forgoten that i had given her strike to injure so I have upped her cost to 85gc to account for this.
The idea of a special skill set is one that I really like although I can't think of any atm so have any of you got ideas?
On the henchman front I really wanted to have more but just couldn't think of any so decided to post it anyway and see whether you guys could come up with anything. So thanks for the input
. I thought the Idea of the watcher's council guys as reliable fighters was good although didn't really fit with the way I saw the warband so I've included Demon hunters as tough as old boots reliable fighters to fill that sort of elite henchman role. I also thought that the white hats could be the long serving companions of the slayer but there could be newer members who's village could have been destroyed by vampires or the like so turned to the slayer when they had nothing left, kind of like the zealots for witch hunters although I'm not quite sure what to call them.
P.S sorry about the typos (steak
)
Vampire Slayer warband
Choice of warriors:
A Vampire Slayer warband must include a minimum of three models. You have 500gc available to spend.
The maximum number of warriors in the warband may never exceed 12
Slayer: your warband must include 1 Slayer, no more no less!
Potential Slayers: Your warband may include up to 3 Potential Slayers
Watcher: Your warband may include a single Watcher
White Hats: Your warband may include any number of White Hats
Demon Hunters: Your warband may include up to 3 Demon hunters
Devotees: Your warband may include any number of Devotees
Special rules:
Stake Him!: All members of the warband excluding hired swords and the like hate all undead models except for Deamon hunters who hate demonic creatures and possessed.
Starting Experience:A Slayer starts with 20 experience
A Potential Slayer starts with 0 experience
A Watcher starts with 12 experience
Henchmen start with 0 experience
Vampire Slayer skill tables:Slayer may choose from the Combat, Shooting, Strength, Speed or Special skill lists.
Potential Slayer may choose from the Combat, Shooting, Speed or Special skill lists.
Watcher may choose from the Combat, Shooting or Academic skill lists.
Maximum characteristics: human
Slayer
HtH WEAPONS Dagger 1st free/2gc
Axe 5gc
Stake 5gc
Sword 10gc
Spear 10gc
Halberd 10gc
Morning Star 10gc
Double Handed Weapon 15gc
MISSILE WEAPONS Crossbow 25gc
Crossbow Pistol 35gc
ARMOUR Light Armour 20gc
MISCELLANEOUS Garlic 1gc
Blessed water 10gc
White Hat
HtH WEAPONS Dagger 1st free/2gc
Club 3gc
Axe 5gc
Stake 5gc
Sword 10gc
Spear 10gc
MISSILE WEAPONS Crossbow 25gc
ARMOUR Shield 5gc
Helmet 10gc
Light Armour 20gc
Heavy Armour 50gc
MISCELLANEOUS Garlic 1gc
Blessed water 10gc
Devotee
HtH WEAPONS Dagger 1st free/2gc
Club 3gc
Axe 5gc
Stake 5gc
Spear 10gc
MISSILE WEAPONS Short Bow 5gc
Bow 10gc
ARMOUR Toughened Leathers 5gc
Buckler 5gc
MISCELLANEOUS Garlic 1gc
Heroes
Slayer1
85gc
Into every generation, there is a chosen one. One girl in all the world. She alone will wield the strength and skill to stand against the vampires, the demons, and the forces of darkness; To stop the spread of their evil and the swell of their numbers. She is the Slayer.
M...WS..BS...S...T...W...I...A..LD
4.....4.....4.....4...3....1...4...2...8
Weapons/Armour: Weapons and armour chosen from the Slayer equipment list
Special rules
Leader: Any models in the warband within 6” of the Slayer may use his Leadership instead of their own.
The Slayer: Counts as having the Strike to Injure special rule and causes fear in vampires and other undead creatures.
Potential Slayer0-3
25gc
In these dark times the girls of the Slayer line feel that the safest place to be is by the side of the Slayer.
M...WS..BS...S...T...W...I...A..LD
4.....3.....3.....3...3....1...3...1...7
Weapons/Armour: Weapons and armour chosen from the Slayer equipment list
Special rules
The Slayer line: If the warband leader dies a randomly selected Potential Slayer must become the new leader and is now The Slayer not just a potential one and so gains the Slayer and Leader special rules and Can choose from Strength Skills from now on. If there are no Potential Slayers then the Watcher may assume command and gain the Leader special rule until another Potential Slayer can be hired at which point they will be promoted to the rank of warband leader as detailed above. If there are no Potential Slayers or a Watcher in the warband then it is disbanded. If the Slayer dies then you are allowed to purchase an extra Potential Slayer meaning that you can have four (one with the Slayer special rule three without).
Watcher0-1
45gc
For centuries the Watchers Council have trained and honed the skills of every Slayer.
M...WS..BS...S...T...W...I...A..LD
4.....3.....3.....3...3....1...3...1...7
Weapons/Armour: weapons and armour chosen from the White Hats equipment list
Special rules
Tutor: If the watcher was not taken out of action in a battle and they can pass a LD then an additional point of experience may be given to either the Slayer or a Potential Slayer who was also not taken out of action.
Learned: When the Watcher gains a new skill they may instead choose to learn a spell from the Lesser magic list and are considered a wizard from then onwards so may learn more spells and cannot wear armour ect. In a one off game the Watcher starts with one randomly determined spell from Lesser Magic.
Henchmen
White Hats0+
30gc
The steadfast allys of the Slayer who will stick with them through thick and thin.
M...WS..BS...S...T...W...I...A..LD
4.....3.....3.....3...3....1...3...1...7
Weapons/Armour: weapons and armour chosen from the White Hats equipment list
Special Rules
I've Got It!: If a White Hat sucessfully charges a fear causing enemy then they are at +1 to hit for the entire combat.
Demon Hunters0-3
40gc
Many of the Demon Hunters roam the ruins of the cursed city feel a strong kinship with the Slayer and will gladly accompany them on their travels through Mordheim.
M...WS..BS...S...T...W...I...A..LD
4.....3.....3.....3...4....1...3...1...7
Weapons/Armour: weapons and armour chosen from the White Hats equipment list
Special rules
Grizzled: These guys have been around for years and have seen it all before. They are therefore immune to all alone and psychology tests.
Devotees0+
15gc
After loosing everything but their lives at the hand of a Vampire these desperate individuals have nowhere to turn but their saviour.
M...WS..BS...S...T...W...I...A..LD
4.....2.....2.....3...3....1...3...1...6
Weapons/Armour: weapons and armour chosen from the Devotee equipment list
Special equipment:
Stake; 5gc; Availability: Common (Vampire Slayers only)
Treated exactly like a Dagger except all injury rolls against Vampires are at +1.
EDIT: *Zealots* renamed to Devotees, one off battle option added for Watcher and Stake rules have been changed
EDIT: Removed Club from slayer equipment, added Heavy Armour to White Hat equipment, Tutor ability for Watcher now requirers a LD test, removed Veteran Deamon Hunter and made Potential Slayers 0-3, added I've Got It! special rule for white hats, upped the cost of Demon Hunters and added fluff to all warriors.