Greetings people of the internet.
This is my attempt at a tweak to the dwarven slayer warband for a mate that I pulled from strike-to-stun. I'm not too filled in on the fluff of the dwarves so the tweaks were made to balance out the weaknesses of a slow, melee warband. Comments on the tweaks and the fluff are more than welcome.
Side note: My laziness was shining when I wrote this list.
Special rules.
All of the special rules from town crier 6 concerning the dwarves apply to the slayer warband with the following exceptions.
Stunties: I would put some fluff related things in here but I’m too lazy. Dwarves may not take speed skills.
Incomparable miners: Slayers are too busy worrying about how to get killed to mine for stones. They do not benefit from the incomparable miner rule.
Mighty Doom: Slayer seek and honourable death in battle and do not care if their slayer brethren fall beside them. All slayers count as a half a model lost when determining route tests.
Shame: If a Dwarf hero (who isn’t already a slayer) is taken OOA any of the following circumstances the Dwarf is so ashamed by his failure that he takes his vows and becomes a Slayer. The Dwarf loses any special abilities that are affected by pyschology and keeps the remainder of his skills. The Dwarf is Immune to Psychology. The Dwarf has also access to the special Trollslayer skills and Trollslayer tattoos.
A Dwarf hero will consider any of the following to be shameful:
- To be taken OOA in the Dwarf player's first or second turn (that must be frustrating for the Dwarf as he got no chance to get rid of some grudges).
- To be taken OOA in single combat against an opponent with WS 2 or S 2 or by an animal (eg dogs, rats or squirrels).
Slayer:
- Models with the Slayer special rule may take skills and tattoos from the slayer skill set.
- Slayers are also immune to psychology. NOTE, frenzy, stupidity and hatred are forms of psychology, remember this!
- Slayers lose proficiency in all non-throwing based missile weapons and may never wear armour
- For ease of writing, all models with slayer in their name have the slayer rule except for the snotling slayers.
Skills list:
.....................Combat Shooting Academic Strength Speed Special Slayer
Giant Slayer: ...X...........................................X........................X.........X
Troll Slayer.......X...........................................X........................X.........X
Rememberer:
Human.............X..........X................X..........................X
Dwarf .............X..........X................X......................................X
CHOICE OF WARRIORS
A Dwarf Slayer warband must include a minimum of 3 models. You have 500 gold crowns, which you can use to recruit and equip your warband. The maximum number of warriors in the warband is 12.
Giant Slayer: Each Dwarf Slayer warband must have one Giant Slayer; no more, no less!
Troll Slayer: Your warband may include up to 3 Troll Slayers.
Rememberer: Your warband may include up to 1 Rememberer.
Slayers: Your warband may include any number of Slayers.
Clansmen: Your warband may include any number of Clansmen.
Snotling Slayers: Your warband may include any number of beardlings
STARTING EXPERIENCE
A Giant Slayer starts with 20 experience.
A Troll Slayer starts with 8 experience.
A Rememberer starts with 0 experience.
Slayers start with 0 experience.
Clansmen start with 0 experience
Snotling slayers start with 0 experience.
Weapons Listing
Dwarves in the Slayer warband may use the dwarven warrior equipment list detailed in the 6th town crier with the following exceptions.
Human rememberer equipment list
Melee weapons.................Armour.....................Missile Weapons
Dagger 1st free/2Gc.........Light armour 20gc.....Pistol/Brace 15/30
Mace 3gc...........................Heavy armour 50gc...Crossbow 25
Axe 5gc.............................Shield 5gc..................Bow 10
Sword 10gc.......................Helmet 10gc
Halberd 10gc
Spear 10gc
Two hander 15gc
Snotling Equipment list.
Melee Weapons.............Armour.............................Missile Weapons
Dagger 1st free/2gc......Toughened leathers 5gc..Throwing Axes 15
Mace 3gc
Axe 5gc
Spear 10gc
Dwarven axe 15gc
Two hander 15gc
Special Equipment
Throwing Axe: This is treated as a thrown weapon except with the cutting edge rule.
HEROES
1 Giant Slayer
85 gold crowns to hire
A Giant Slayer is a mighty individual. He seeks out ever more powerful foes to match himself against. So far he has found none to best him.
Profile M WS BS S T W I A Ld
...........3...5....3...3.4..1.3.2..9
Weapons/Armour: A Giant Slayer may be equipped with weapons from the Dwarf Warriors equipment list. He may not use any missile weapons or armour.
SPECIAL RULES
Leader: Any model in the warband within 6" of the Giant Slayer may use his Leadership instead of their own.
0-3 Troll Slayer
50 gold crowns to hire
Troll Slayers are dishonoured Dwarfs seeking to atone for their failure by an honourable death in battle. They relish the opportunity to do battle with a worthy opponent.
Profile M WS BS S T W I A Ld
...........3...4.....3..3.4..1.2.1.9
Weapons/Armour: A Troll Slayer may be equipped with weapons from the Dwarf Warriors equipment list. He may not use any missile weapons or armour.
0-1 Rememberer
20 gold crowns to hire
The slayers all seek their death to atone for some failure, which has brought shame upon themselves. To many of them it is important that their doom is witnessed and recorded. The Rememberer is a keeper of the warband’s history. It is a roll usually entrusted to a Dwarf with an aptitude for the academic rather than the practical side of life. In rare circumstances they may allow a human into the warband to perform this role. To be accepted by the Dwarfs a human must demonstrate himself to be utterly loyal and trustworthy. These are qualities that the Dwarfs respect.
Profile M WS BS S T W I A Ld
Dwarf 3 . 2 .. 2 3 4 1 2 1 7
Weapons/Armour: A Dwarf Rememberer may be equipped with weapons and armour from the Dwarf Warriors equipment list.
Or:
Profile M WS BS S T W I A Ld
Human 4 .2 .. 2 ..3 3 1 3 1 .7
Weapons/Armour: A Human Rememberer may be equipped with weapons and armour from the human rememberer equipment listing.
SPECIAL RULES
Hard to find: It is not easy to find a suitable Rememberer. When you decide to recruit one roll a D6, 1-3 he is a Dwarf, 4-6 he is a Human. If you do not wish to hire whichever race you roll then you must wait until after your next game before trying again.
Rememberer: The Rememberer’s task is to record the doom of each of the slayers. When he is close by, the slayers will fight even harder to make their death more honourable. Once per game, any Slayer Hero fighting against a large creature (such as a troll or ogre) and within 6" of the Rememberer, may re-roll any failed To Hit rolls once only.
Edit Note: Sorry about how the skills list is set out, I can't seem to copy-paste tables in.