Please help out and share your experience
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
If you had to make a tweak pack that could only incorporate a BARE MINIMUM of changes, which would you include?
INTERCEPTING CHARGES
• Fear applies when intercepting Charges.
• Fear applies when Charger is intercepted by a Fear-causing enemy. (Take fear-test to see if you only hit on 6s.)
• The warrior that intercepts cannot be further from the Charger than the original target of the charge.
CLIMBING
• Warriors do NOT need a wall or other solid surface between start and end points to climb.
• Warriors may Move-Climb-Move in the course of a single Movement.
FALLING
• Falling Damage: Warrior takes 1 Strengt X hit where X is the full
number of inches that he fell. (That means you don’t count half inches
and so on.)
• You can only fall at least a full 2“ or more.
FIGHTING WITH TWO WEAPONS
• Warriors fighting with two weapons suffer -1 'to hit' on all attacks.
Frenzy
• Frenzy gives +1 Attack.
(Rather than double Attacks.)
(Everything else remains the same.)
Parry Rule (of Swords and Bucklers)
• If you roll equal to, or higher than, your opponent’s ‘to hit’ roll.
(Rather than just ‘higher than’ your opponent’s ‘to hit’ roll.)
WEAPONS: CLOSE COMBAT
Clubs
‘Concussion’ ability changed to: ‘Attacks with Club Ignore 'No Pain'.
Great Weapons
Add: +1 to Injury Rolls
(Everything else remains the same.)
WEAPONS: MISSILE WEAPONS
Sling
Cost: 5gc
Remove ‘Fire Twice’
Blunderbuss
Use the GW Flame Template
Assume Template is 1” high
Handguns
Strength: 5
Long Rifles
Strength: 5
ARMOUR
Buckler
6+ save in addition to Parry
Shield
5+ save
LIGHT ARMOUR
Cost: 10gc
HEAVY ARMOUR
Cost: 25gc