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 Gnoblar Crap-Seekers

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folketsfiende
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PostSubject: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeSat 31 Jul 2010 - 20:21

Gnoblar
Scrap-seekers


By Kevin
The Big CheeseDillard

The Chief walked up the
hill at the front of the column of gnoblars scrap-seekers and



looked out over the
burning city, listening to the screams of the dieing, and the clamor
of



battle. So much stuff
that the Tallings wouldn't be needing, so many things to “Barrow”,


so much scrap to collect!
He sighed, turned and hopped up on the nearest Rhinox and shouted:


“Alrights, listen up
evy body. There is a 'uge city down there full of shiny bits an
scrap,



an we are gonna take it
all for my selves...I mean our selves, and almost no one will stand
in our


way!”


With that said most, if
not all the gnoblar hoard started down into the City of the Damned

Special rules:
An
Empire made of Scrap:

A Gnoblar Scrap-Seekers band must have a minimum of at least 5
models. You have 400 shiny bits (GP) with which to choose troops to
make up your band. The maximum number of warriors in the band is 20.


Bickering:
Roll a d6 at the beginning of each of your turns for each hero and
group of henchman. On the result of a 1 the Hero (or group) may do
nothing that turn but bicker and argue. This ability is ignored in
combat and by characters that are immune to psychology.


Insignificant:
Due to the fact that most Gnoblars are seen as nothing more that
competitors for scrap metal and shiny things, Gnoblars don't really
care how many other Gnoblars die (matter of fact they wold just sit
back and laugh). To represent this, more than 75% of any Gnoblar
warband must be taken out of action to cause a rout test. At this
point they no longer have numbers on their side, an so run like a
chicken with its head cut off.



Gnoblar
Tactics
:Gnoblars
aren't the bravest when it comes to fighting. Some of them prefer to
hide themselves in a hole, rather than to get hurt. When shooting at
any Gnoblar that is behind cover the enemy gets an additional -1 to
hit. This bonus is not canceled by the trickshooter skill the enemy
might posses
. Gnoblars never block line of
sight to other models and they don't count as cover for other models
unless other Gnoblars
.

Poor
and Smelly Lot
:
Due to their poor and distasteful nature, Gnoblar Scrap-Seekers may
only hire these mercenary units: Gnoblar Ninja, Ogre Bodyguard, and
the Pit Fighter.

Maximum
Gnoblar Profile



M

WS

BS

S

T

W

I

A

LD

5

5

6

3

4

2

6

4

7

Choice
of Warriors:


Heroes:

Scrap-seeker
Crew Chief: Your warband must include one Chief, no more no less.


Groin-biters:
Your warband may include 0-3 Groin-biters


Profit
of the Great Maw: Your warband may include 0-1 Profits, any more
would be dangerous (to the warband)


Snare-finger:
Your warband may include 0-2 Snare-fingers


Henchman:

Gnoblar
Rabble: Your warband may include any number of Rabble


Gnoblar
Trappers: Your warband may include up to 10 trappers.


Wild
Pair: Your warband may include up to 3 Wild Pairs


Rhinox
Scrap-hauler: Due to their expense nature a force can only ever have
1 Rhinox


Starting
Experience:


Scrap-Seeker
Crew Chief:20


Groin-biters:8

Profit
of the Great Maw:0


Snare-finger:8

Henchman:0

Skill
List:


Gnoblars
may choose from the fallowing list: Speed and Shooting


They
may also choose the fallowing: Streetwise, Haggle, Infiltrate (if the
model does not already have it), Shifty, Stealthy, and Mounted Combat
(for the chieftain only, option rule)

Gnoblar
Scrap-Seekers Equipment List:


Hero
List Henchman
List




Weapons:

Weapons:

Dagger
-/2 Dagger
-/2


Sword
(Broken) 10 Sword (Broken)
10


Ax
5 Ax
5


Hammer
3 Hammer
3


Spear
10 Spear
10


Morning
Star(most of) 15 Morning Star(most of)
15


2-Handed
Weapon 15 2-Handed Weapon
15


Ranged:
Ranged:


Sling
10 Sling
5


Sharp
Stuff 8 Sharp Stuff
3


Armor:
Armor:


Light
Armor 20 Toughened
Leathers 5


Shield
5 Shield
5


Helm
5 Helm
5


Special”
Equipment: Sharp Stuff


Gnoblar
generally carry around a number of small sharp projectiles ranging
from irate bristlehogs to sharpened horseshoes, for throwing at any
enemies that get too close. For a Gnoblar; there's nothing quite like
the satisfaction of hurling a jagged rock into an unprotected face.


Range:
8” Strength: as user Special Rules: 2x multiple shots, Thrown
Weapon


------------------------------------------------------------Heroes--------------------------------------------------------


Scrap-Seeker
Crew Chief:(40 Shiny Bits to hire)1


The
largest, and smartest, member of the scrap-seeker crew, the Chief is
the boss. His squeaking and shrill commands are fallowed to the T (or
as close as a Gnoblar can count). He runs his crew with an
iron...thing, and only an ogre can say otherwise.



M

WS

BS

S

T

W

I

A

LD

4

4

4

3

3

1

4

2

6

Weapons/Armor:
A Scrap-Seeker Chief may be equipped with weapons and armor from the
hero equipment list.


Special
Rules:


'cause
he's da boss
”:
Any model in your warband within 6” of this model may use his
leadership instead of his own.


Groin-Biters:(25
Shiny Bits to hire)0-3


Largest
in size second to only the Crew Chief, the Groin-Biter stands a
whopping 3 and a half feet tall. Not the smartest creature(by Gnoblar
standards), but a real brute by nature, his fighting style from which
he gets his name is seen as ingenious among his lads.



M

WS

BS

S

T

W

I

A

LD

4

3

3

3

3

1

4

1

5

Weapons/Armor:
A Groin-Bitter may be equipped with weapons and armor from the hero
equipment list.


Profit
of the Great Maw:(35 Shiny Bits to hire)0-1


Sneaky
and backstabbing by nature, a Profit of the Great Maw would sacrifice
their entire crew just for the chance to eat a rare peace of meat.
Like ogre butchers, their shamanic magics come from ingesting odd
foods and objects creating strange and unpredictable magics.


M

WS

BS

S

T

W

I

A

LD

4

2

3

2

4

2

3

1

4

Weapons/Armor:
A Profit of the Great Maw may be equipped with weapons and armor from
the hero equipment list.


I
eats dis 'ting for ya, da Great Maw!
”:
The Profit of the Great Maw is a wizard and has stolen D3 pages of
spells from the Profits Cookbook.


Breakfast
was
'urtier den doz darts
”:
Due to his diet, the Profit has steeled himself to most types of
poisons. He is immune to Poison Attacks.


Snare-Finger:(30
Shiny Bits to hire)0-1


These
vindictive and sneaky Gnoblars are the eyes and ears of the
Scrap-Seekers caravans. More than one “recovery” mission has
avoided being destroyed by these followers of Ogre Hunters.



M

WS

BS

S

T

W

I

A

LD

4

2

4

3

3

1

4

1

5

Weapons/Armor:
A Snare-Finger may be equipped with weapons and armor from the hero
equipment list.


Sneakiest
git of all
”: Snare-Finger has the Infiltrate special rule.


Wyrdstone
Hunter
:If
the Snare-Finger wasn't taken out of action, then in the exploration
phase the trapper can roll two dice and pick either as the result.


-------------------------------------------Henchman------------------------------------------------
Gnoblar
Rabble:(15 Shiny Bits to hire:Bought in units of 3+)


The
legion of grimy little creatures on which the Scrapper empire is
built. They arm themselves with whatever is at hand and marches off
to the City of the Damned in the hope of making it rich with ALL THAT
LOOT...


M

WS

BS

S

T

W

I

A

LD

4

2

3

2

3

1

3

1

5

Weapons/Armor:
A Gnoblar Rabble may be equipped with weapons and armor from the
henchman equipment list.





Gnoblar
Trappers:(20 Shiny Bits to hire)0-8


Sneaky
little creatures with a mob mentality, they fallow the Snare-Finger
as a self appointed cult dedicated to what ever Hunter they worship.
Although not as good a wyrdstone hunter as the Snare-Finger, they are
as good of scouts as can be expected from such a grimy race.


M

WS

BS

S

T

W

I

A

LD

4

2

3

2

3

1

3

1

5

Weapons/Armor:
A Gnoblar Trappers may be equipped with weapons and armor from the
henchman equipment list.


Sneakier
then most”
:
Gnoblar Trappers have the Infiltrate ability.





Wild-Pair:(30
Shiny Bits to hire)0-3


As
a past time among Gnoblar Scrap-Seekers, in between the rusty metal
searching and getting eaten by anything bigger than a bucket, they
need to let off a little steam. So, naturally, they stack on top of
the larger members of the crew, pick up what ever comes to hand, and
beat the crap out of each other. Thus, “Scrapping” came into
being. Some Gnoblars enjoy this fighting style so much that they show
up to a brawl in these wild duos.


M

WS

BS

S

T

W

I

A

LD

4

2

3

2

3

2

3

2

5

Weapons/Armor:
A Wild Pair may be equipped with weapons and armor from the henchman
equipment list.


Scrapping”
Style Fighting
:
May be armed with up to four one handed weapons, or two 2-Handed, or
a combination there of. Each weapon after the second confers an
additional attack. Armor costs double the price (because there are
two of them...Duh).





Rhinox
Scrap-Hauler:(215 Shiny Bits)0-1


Massive
beast of burdens, these ill-tempered behemoths make the ground shake
when they charge. So what better to have hauling you rusty junk
through a damned city?


M

WS

BS

S

T

W

I

A

LD

7

3

0

5

5

4

2

3

3

Weapons/Armor:Massive
tusks, baggage, and a really bad temper.


Bad
Tempered
: A Rhinox must charge an enemy that it can see and is
within its charge range. If two models are tied then the Scrap-Seeker
player may choose.


Animal:
Gains no experience


Thunderus
Charge
: This model causes fear. A Rhinox causes 1 strength 5
impact hits on a charge of more than 7” against each model it is
adjacent to at the end of its move.


Recipes
from The Cookbook of the Great Maw


These
spells are a

brand of sorcery used by the Ogre Butchers of the Great Maw since the
coming of the Great Maw many years ago. It is a morbid form of
shamanic magic that calls upon the devourer of the ogre race and

entails eating many gross or weird things to show their devotion to
the all-devouring deity.


A
Profit of the Great Maw knows D3 of the fallowing spells from their
“personal” recipe book, handed down from Slaughtermaster to
Butcher for hundreds of years...then a Gnoblar got a hold of it.


D6
roll Result


1.)
Spray of Rust

Difficulty:6


The
Prophet ingests a rusty nail, coughs, then spits a cloud of rust into
the eyes of a near by enemy.


Magic
Missile: Range 8”. The spell causes D6 Strength 2 hits
.
The only armor save allowed is a shield save (6+).



2.)
Bladdereater

Difficulty:5



After
the Prophet gulps down a pigs bladder, he wets himself as do all the
nearby enemies... he does not mind as much.


All
enemies within 6” suffer a -1 to hit until the end of the next
magic phase.



3.)
In the Name of Someone...Powerful!

Difficulty:8


The
Prophet shouts out a random and all powerful name of somebody...and
then everyone around falls to the ground in agony, much to the
Gnoblars surprise.


Models
within 4” are Knocked Down and take a strength 3 hit with no armor
save.


4.)
Fear Me

Difficulty:7



Down
the hatch goes a harpy feather, the Prophets eyes bulge and go
bloodshot. He wails in a loud shrill voice, lased with supernatural
terror “FEAR ME”!



One
target within 12” must make a leadership test. If the target fails
its leadership test then it moves twice its speed toward the nearest
table edge. If it goes off the table edge, it is considered Knocked
Out for the rest of the game (although they do not need to role on
the injury table after the battle). Model immune to psychology are
immune to this effect.


5.)
Nutcracker

Difficulty:8


The
Prophet bites down on the severed ball of a male warhound while
glaring at a nearby enemy. The enemy feels a similar sensation.


One
target within 8” suffers a strength 6 hit that stuns on a 2-4. This
does not effect female or non-living models.


6.)
The Great Maws Blessing

Difficulty:-


The
Prophet pulls out a small table and cloth, eating utensils,bib, and a
plate of spaghetti. He then delicately grinds a wyrdstone shard all
over it. Filled with a gut-wrenching hunger at the sight of this
gluttony, nearby Gnoblars tear into their foes with renewed vigor.


As
an additional cost to using this spell you must sacrifice a wyrdstone
shard. While within 6” of the Prophet models in the Scrap-Seekers
warband gain +1 S, +1 T, +1 I, and Frenzy until the end of the
encounter as a feeding frenzy mentality takes over members of the
band.


Last edited by turtleclub13 on Mon 2 Aug 2010 - 0:01; edited 2 times in total
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turtleclub13
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeSat 31 Jul 2010 - 20:22

do you think this is a good 1st attempt at a Gnoblar warband
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folketsfiende
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeSun 1 Aug 2010 - 0:13

It looks interesting, but I've got to admit that the messy layout of the first message put me off from reading the whole thing. Perhaps you could tidy it up, to make it more readable?

Anyways, I think that gnoblars should not be permitted to have more than 3 in Toughness. They're weedy little fellas, right?

Also, I'm not sure that such a high number of warriors as 25 is a good idea. Power in numbers is the base of Mordheim tactics, so it might be a tad powerful. 20 works for other warbands, and it might do now as well.

Other than that I haven't found anything that feels too strange. Good luck with the further development!
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeSun 1 Aug 2010 - 10:34

Also, i looked at the heroe choices, and counted seven! That is pretty off, IMO at least. I usually think that the line-up for a "swarm" kind of warband (with spellcaster) should be more like this:

One boss (generally more "fighty" than the rest of the warband)
Up to two "grunts" (a little less fighty than the boss, but more so than the rest of the warband)
Up to one spellcaster
Up to two "weakling" heroes (youngbloods etc. Start with lower stats than the rest of the warband, but may level up from scratch and roll on the hero table)

That counts six heroes, and is the recommended maximum for heroes (once again, IMHO) and is, according to me, a good number of available starting heroes for any "weak" warband.

Folkets Fiende is also correct in that a maximum of 25 warriros may seem a little steep. Also, the rules for routing seems a little too complicated, as you could only steal the rout rules for goblins in the greenskins warband (each goblin taken OOA only counts as a "half" casualty when counting how many models must be taken OOA before a rout test)

The spells seem adequately "wacky" and fun, which is totally in flavour of the warband Smile

Other than that, I think it seems pretty balanced! thumbsup
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5pointer
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeSun 1 Aug 2010 - 15:50

I agree with the guys above, but I'd add that in my opinion the Profit of the Grat Maw should start with just 1 spell.

I love the concept, I'm tempted to make a band up myself!
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WarbossKurgan
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeSun 1 Aug 2010 - 19:23

You could also add an "S" to the thread title.... Wink
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeSun 1 Aug 2010 - 22:58

WarbossKurgan wrote:
You could also add an "S" to the thread title.... Wink

I prefer it without myself, that's what made me look in the first place! gnoblar warbands - Gnoblar Crap-Seekers Icon_lol
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeSun 1 Aug 2010 - 23:51

Gnoblars are scrappy little fellows but have a high toughness. I will cut down the hero list but what should the "Weak" hero be called?
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeMon 2 Aug 2010 - 0:02

folketsfiende wrote:

Anyways, I think that gnoblars should not be permitted to have more than 3 in Toughness. They're weedy little fellas, right?
They should not have higher than a 3 str. They are weak but tough and scarppy little guys
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeMon 2 Aug 2010 - 5:30

Well, a high Initiative instead of T will always get them somewhere (mobility + striking first in combat). Small gnoblars that are used to get to those small nooks and crannies where the rest of the gnoblars cant get in. Sorta like Gnoblar Spelunkers or something, which woiuld constitute a starting I of 4. Maybe?
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeTue 3 Aug 2010 - 18:24

sound cool. Anyone else?
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeFri 6 Aug 2010 - 13:21

I like this list.

I've also been working on a Gnoblar list but it's a Blood Gnoblar list. Which you can find here.

Keep up the good work.
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PostSubject: Re: Gnoblar Crap-Seekers   gnoblar warbands - Gnoblar Crap-Seekers Icon_minitimeWed 18 Aug 2010 - 21:45

i quite like the list

its sounds like a fun warband to play
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