Asp will probably hate me for this, but as a big fan of Coreheim and a follower of the Sisters debate, I decided to do an unofficial Sisters list for Coreheim.
Too bad that there is no plastic support for making Sisters at all. (Kit-bashing Daemonettes does not seem to do it.)
***
I omitted Steel Whips because they were too silly and carried too many
S/M connotations. If you have a model with a whip, field it as a Flail instead.
***
Warband Size: Maximum 12
warriors, excluding Hired Swords
***
Rout
Threshold: 4 or more warriors out of action
***
HIRED SWORDS
All except Warlock and Ogre.
***
MATRIACH,
SUPERIOR ET NOVICE LIST
Dagger
Hammer
Flail
Great
Weapon
Brazier of Holy Flame
Sling (Short Bow)
Light
Armour
Heavy Armour
Shield
***
AUGUR
LIST
Dagger
Hammer
Sword
Brazier of Holy
Flame
Sling (Short Bow)
Light Armour
Heavy Armour
Shield
***
SHIELD MAIDEN LIST
Dagger
Club
Flail
Great Weapon
Brazier of Holy Flame
Sling
(Short Bow)
Light Armour
Heavy Armour
***
SPECIAL
EQUIPMENT
(Only Sisters of Sigmar may have these.)
BRAZIER
OF HOLY FLAME 25gc, rare 7+
+1, S, Flaming
Wielder cannot hide
All wounds inflicted are Critical
Two-Handed
INCENSE CENSER 35gc, rare 8+
Owner cannot Hide.
Owner has -1 BS.
Owner
always counts as being
in Cover
***
HEROES
1 Matriach 70gc
20
XP
Combat,
Academic, Strength, Speed, Blessings
6 5 5 3 3 1 4 1 8
Leader, Priest (One Prayer)
0-1 Sister
Librarian
8 XP
Academic, Speed, Blessings
6 3 3 3 3 1 3 1 7
Priest
(One Prayer)
Scholar: Sister Librarians may use Power Scroll when
casting prayers. (This is an exception to the rule that Power Scrolls
only work with Spells.)
0-3 Superiors 30gc
6
XP
Combat, Academic,
Strength, Speed, Blessings
6 4 4 3 3 1 3 1 7
***
HENCHMEN
Novices 20gc
6 3 3 3 3 1 3
1 6
0-4 Shield Maidens 25gc
Shield Maidens are Sisters
who carry large Pavises on their backs. In combat this provides them
with some protection.
6 3 3 3 3 1 3 1 6
Scales:
Shield Maidens have a natural 6+ Armour Save that can be negated and
combined with other Armour as normal. (Note: Shield Maidens do not have
actual Shields, only a natural Armour Save.)
0-2 Augurs 20gc
6 3 3 3 3 1 3 1 5
Blessed Sight: Augurs add
+3" to the distance from which they spot hidden enemies.
Augurs
ignore Cover when firing Missile Weapons. (Note: The Blessed Sight of
Augurs
is active even if they are not equipped with a Religious Relic.)
***
BLESSINGS
* Blessings are a seperate skill
list only avaliable to Sisters of Sigmar.
* Henchmen that become
heroes may choose Blessings as one of their two Skill Lists.
*
Blessings have no effect if the Sister is not equipped with a Religion
Relic.
* Each Sister can have no more than two Blessings.
1 BLESSED CONSTITUTION
Sister gains the
'Resilient' special rule.
(+1 to Post-Game Injury Rolls.)
2 BLESSED HAMMERS
+1 S to all attacks
that Sister makes with Clubs.
+1 WS and +1 S to all attacks that Sister makes with Great Weapons.
3
BLESSED
BULLETS
Adds +2" to the Range of Slings. (i.e. Range
14").
Adds
the 'Concussion' special rule to all attacks made with Slings.
4 BLESSED ARMOUR
If Sister is wearing Light Armour it
now counts as
Heavy Armour. (Including the 'Burdensome' penalty.)
If Sister is
wearing Heavy Armour it now counts as Sigmarite Armour.
Shield
Maidens may not take this skill.
5 BLESSED SIGHT
Sister adds +3" to the
distance from which she
spots hidden enemies.
Sister ignores Cover when firing Missile
Weapons.
6 BLESSED FAITH
Sister is
Immune to Fear, Immune to
Panic
Wizards within 6" add +2 to the Difficulty of their
Spellcasting Rolls.
(Multiple Sisters with Blessed Faith causes this to stack, becomming +4,
+6 and so on.)
(Not active while Knocked Down or Stunned.)
7
BLESSED
FURY
At the start of each Close Combat phase take a
Leadership test.
If passed, Sister hates one target enemy for the remainder of that
phase.
Blessed Fury cannot be used the first round of Combat.