| A few questions... | |
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+7Myntokk Rudeboy Heart Aldhick mweaver Eliazar SHazle 11 posters |
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SHazle Youngblood
Posts : 9 Trading Reputation : 0 Join date : 2010-02-22 Age : 55 Location : Portland, OR, USA
Personal Info Primary Warband played: Averlanders Achievements earned: none
| Subject: A few questions... Tue 23 Feb 2010 - 22:18 | |
| First, I was wondering if there were any flying rules for Morhiem. Second, I've noticed in the Starting Warbands section that people tend to go with quantity over quaility when starting out. And I was wondering if it would be more cost effective to buy the more rare items initially and then fill out the warband after the first match or two, than try to find rare 10 and 11 items after creation? I'm specfically thinking skaven warplock pistols, 2 pistols + 5 gc = 3 verminkin w/club and sling, but I can easily get henchmen in game two and pistols are rare 11 to find. Any thoughts? Thanks, -Scott | |
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Eliazar Etheral
Posts : 1987 Trading Reputation : 1 Join date : 2007-08-28 Age : 36 Location : Lund, Sweden
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: none
| Subject: Re: A few questions... Tue 23 Feb 2010 - 23:09 | |
| Well, large numbers are an advantage as you don't rout that qickly, can send in henchmen as cannonfodder and have some buffer if some of them die. All of which is basically helping you to get more income, which in turn helps to develop your warband faster.
With a small elite warband, you need to take MUCH more care of your individual fighters... imagine you black skaven with two warplock pistols dying in game 2 or 3... if it's only a cheap henchman, no problem, but a hero who cost around 100 gc is quite bad. | |
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mweaver Etheral
Posts : 1411 Trading Reputation : 0 Join date : 2010-01-14 Location : South Texas, U.S.A.
| Subject: Re: A few questions... Wed 24 Feb 2010 - 0:11 | |
| I sort of split the difference. I will sometimes buy some of the rare kit - esp. if there is a substantial discount - but I also keep an eye on numbers. For a time I ran shadow elves, for example, and they usually had three to four elf bows, but no cloaks or other goodies. | |
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Aldhick Veteran
Posts : 121 Trading Reputation : 0 Join date : 2009-09-16 Age : 44 Location : Czech Republic, Brno
Personal Info Primary Warband played: Sisters of Sigmar Achievements earned: none
| Subject: Re: A few questions... Wed 24 Feb 2010 - 12:28 | |
| Large disbalance between quantity and quality is one of the symptoms of core rules in general. Since for the price of heavy armor, which garants you little protection, you can get two average warriors, there's no real reason (other then fluff) to buy one. The same is the case of lots of other equipment (drugs for example). Many people solve this by using their own house rules. If you want to follow core rules, you have to get along with this unbalance. | |
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mweaver Etheral
Posts : 1411 Trading Reputation : 0 Join date : 2010-01-14 Location : South Texas, U.S.A.
| Subject: Re: A few questions... Wed 24 Feb 2010 - 13:22 | |
| Who can buy drugs starting out? | |
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Heart Warrior
Posts : 15 Trading Reputation : 0 Join date : 2010-01-21 Age : 40 Location : Ulm/Germany
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: A few questions... Wed 24 Feb 2010 - 14:21 | |
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Rudeboy Elder
Posts : 360 Trading Reputation : 0 Join date : 2009-12-01 Age : 45
Personal Info Primary Warband played: Restless Dead (BTB) Achievements earned: none
| Subject: Re: A few questions... Wed 24 Feb 2010 - 15:33 | |
| If you look at it most warbands try to buy all of their purchasable heroes, give them 2 weapons, and the gets as many henchmen as possible and give them 2 weapons. You want max-out your heroes, because they are the ones that find Warpstone. You also don't want to put all of your eggs in one basket. I played a guy who had a Chaos Dwarf warband the one from Border Towns Burning. He only had 4 guys and he armored-up and got them all blunderbusts and a cart. I was playing Lizardmen, and I had at least 12 guys, 4 heros, 4 saurus and 4 skinks. I overwelmed him with numbers. He hit me pretty hard with his blunderbusts, but it wasn't enough to kill all of my guys. All I had to do was knock-out 1 guy and he had to start making rough tests he had to knock-out 3 of my guys before I had to start making rout tests. So I swarmed him, he used his blunderbusts pretty effectively, he got some bad rolls, and I made some good armor rolls, and I took him down pretty fast. Think of each guy as an investment. Early on your want to diversafie your investments so if you lose 1 guy it won't be as big of a loss, then as the games go on you want to protect your investments. Then things like Armor become more worthy the investment partly because they protect your current investments and partly because there is nothing else to buy. Depending on the Warband it might change but for the most part you want to get your Heroes maxed-out ASAP and give them 2 melee weapons if you can aford it a Sword, and a club, if not two clubs, and I would suggest picking-up some ranged weapons especially if your Leader has a good to fair BS I would suggest getting them a Ranged Weapon. If you are playing a warband with good BS then get all your heroes ranged weapons. The get as many Henchmen as possible giving them 2 clubs if you can afford it, otherwise get them 1 club and the dagger they come with. If you are playing a warband with good BS you might want to set-up some henchmen with Ranged Weapons as well. Then once you have your heroes and Henchmen maxed-out I would suggest getting everyone that can take them ranged weapons as long as they are cheap I.E. Short Bows or Slings, if they are expensive then still give them out just do it sparingly. Then I would look into Armor. If you have a Hero that gets into a lot of Melee Combat then give them some armor. | |
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Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: A few questions... Thu 25 Feb 2010 - 3:32 | |
| Certain items, like the warplock pistols, are definitely worth getting up hiring if you know you'll want to have them, but as others have pointed out it means that you'll have fewer numbers at least for the first few games, so you'll want to play conservatively at first to make up for it. | |
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SHazle Youngblood
Posts : 9 Trading Reputation : 0 Join date : 2010-02-22 Age : 55 Location : Portland, OR, USA
Personal Info Primary Warband played: Averlanders Achievements earned: none
| Subject: The first part. Thu 25 Feb 2010 - 4:21 | |
| Great answers. Thanks. What about my first question. Are there FLYING rules? | |
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Mortimer Warlord
Posts : 205 Trading Reputation : 0 Join date : 2009-10-20
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: A few questions... Thu 25 Feb 2010 - 5:23 | |
| Best I've ever come across are the spells Wings of Darkness and Flight of Zimmeran .... both granting a 12" move anywhere.
Afraid thats the best I can come up with. | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: A few questions... Thu 25 Feb 2010 - 6:10 | |
| Flying rules-- the short answer is no.
Some unofficial campaign settings include flying encounters like the equivalent of Tomb Kings Carrion in Relics of the Crusades. Or items like the Flying Carpets in Relics and Khemri.
Edit: Welcome aboard! | |
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Dmig Knight
Posts : 98 Trading Reputation : 0 Join date : 2009-03-08 Location : Massachusetts, USA
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: A few questions... Thu 25 Feb 2010 - 6:39 | |
| There was also a new set of vampire skills in one of the town cryers. One of theminvoled turning into a bat | |
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Grumm999 Youngblood
Posts : 13 Trading Reputation : 0 Join date : 2010-02-16 Age : 43 Location : Elizabethtown Kentucky (yes, the one they made a movie about...)
Personal Info Primary Warband played: Undead Achievements earned: none
| Subject: Re: A few questions... Thu 25 Feb 2010 - 8:09 | |
| For flying rules, if nothing else you might have to steal the rules from Warhammer Fantasy. As for warbands, i like story-driven stuff and so outfit my models with what's suitable for the fluff I imagine for them rather than min-max munchkinize them for winning. Never had much of a problem doing that either, though I've never had a big group either. | |
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mweaver Etheral
Posts : 1411 Trading Reputation : 0 Join date : 2010-01-14 Location : South Texas, U.S.A.
| Subject: Re: A few questions... Thu 25 Feb 2010 - 13:30 | |
| Some friends of a guy I used to play Mordheim with were had one guy in the group who made some kind of flying warband. I never played with that group, but my friend told me they could never figure out how to balance them - flying is just too powerful in Mordheim. Even one spell caster with one of the flight/teleport spells gives a huge edge to a warband in many scenarios (the snatch-and-run ones). | |
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Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: A few questions... Thu 25 Feb 2010 - 22:35 | |
| Are there any official rules on flight in the "monster hunt" scenario? I can't remember for sure, but it occurred to me that there might be since there are definitely some winged monsters in there. | |
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Mortimer Warlord
Posts : 205 Trading Reputation : 0 Join date : 2009-10-20
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: A few questions... Thu 25 Feb 2010 - 23:44 | |
| - Myntokk wrote:
- Are there any official rules on flight in the "monster hunt" scenario? I can't remember for sure, but it occurred to me that there might be since there are definitely some winged monsters in there.
If I remember right, since they where all 'young' monsters the excuse was they had underdeveloped wings at that point ... could be wrong though. | |
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mweaver Etheral
Posts : 1411 Trading Reputation : 0 Join date : 2010-01-14 Location : South Texas, U.S.A.
| Subject: Re: A few questions... Fri 26 Feb 2010 - 0:32 | |
| Nope, your memory is solid:
"The monster’s lair is located in the central building and this is where the beast will be. The monster is young for one of its kind and its profile reflects this. In addition, a lifetime of living in caverns beneath the city has kept the creature from learning to use its wings. Therefore, unlike most monsters, this beast cannot fly." (Chaos in the Streets, p. 33). | |
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SHazle Youngblood
Posts : 9 Trading Reputation : 0 Join date : 2010-02-22 Age : 55 Location : Portland, OR, USA
Personal Info Primary Warband played: Averlanders Achievements earned: none
| Subject: Re: A few questions... Fri 26 Feb 2010 - 17:58 | |
| Thanks all for the help. For flying I'm going to use something close to the vampire bat and the flying carpet rules. | |
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