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| Daemonic warband, what do you think? | |
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Hotlegger Youngblood
Posts : 9 Trading Reputation : 0 Join date : 2009-04-18 Age : 34 Location : New Zealand
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Daemonic warband, what do you think? Thu 19 Nov 2009 - 23:38 | |
| hey guys, i recently knocked this set of rules up for my girlfriend who is dead set on using her daemonettes as she thinks they are pretty . i am no expert at rules and i just want some input so find out what could make this warband better, this is meant for a generic daemon warband, rather than devoted to a particular god. cheers and happy Xmas Special Rules:Dangerous to Know: Because of its rather terrifying nature a Daemonic Warband would find it very hard to keep any Hired Swords! Therefore, a Daemonic Warband may never hire any type of Hired Sword.Choice of Warriors:A Daemonic Warband must include a minimum of three models. You have 500 Gold Crowns to recruit your initial Warband. The maximum number of warriors in the Warband may never exceed 15.
- Cult Leader: The Daemonic must have one Master
to lead it – no more, no less.
- Possessed: Your Warband may include up to two
possessed.
- Sorceror: Your Warband may include one Sorceror.
- Lesser Daemons: Your Warband may include up to
five Lesser Daemons.
- Devotees: Your Warband may include any number
of Devotees.
- Daemonties: Your Warband may include any
number of Daemonties.
- Beastmen: Your Warband may include up to three
Beastmen
Starting Experience:
- Cult Leader starts with 20 Experience.
- Sorceror starts with 8 Experience.
- Possessed starts with 5 Experience
- Devotees start with 0 Experience.
- Beastmen starts with 0 Experience.
Maximum CharacteristicsWith the exception of the Lesser Daemons and Daemonties which do not accrue experience all other members of the Daemonic use the maximum characteristics for Humans. Daemonic' Skill Tables
- Cult Leader may choose from the Combat,
Shooting, Academic, Strength or Speed.
- Possessed may choose from the Combat, Strength
or Speed.
- Sorceror may choose from the Combat or Speed.
Daemonic Armoury: Melee Weapons: Dagger: 1st free/2GC Sword: 10GC Mace: 3GC Axe: 5GC Spear: 10gc Double Handed Sword: 15GC Daemon Whip*: 30 GC Sacrificial Blade**: 30GC | Missile Weapons: Short Bow: 10GC | Armour: Light Armour: 20GC Shield: 5GC Helmet: 10GC | Special Rules: *Daemon Whip: This whip can be used in two ways. Either: 1)Attack the enemy, using the models own strength. 2)Attack the enemy, Causing a Strength 2 hit, but forcing the enemy to lose one attack (to a minimum of one). **Sacrificial Blade: Many victims have been claimed by the owners of these blades, and as such all injury rolls are at +1 by the bearer. | Heroes
Cult Leader, Cost: 70gc M | WS | BS | S | T | W | I | A | LD | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | May select equipment from the Daemonic Armoury.
Special Rules: Leader: Any models in the Warband within 6" of the Master may use his Leadership. Part Daemonic: Immune to psychology.
0-1 Sorceror, Cost: 50 gc M | WS | BS | S | T | W | I | A | LD | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | May select equipment from the Daemonic Armoury.
Special Rules: Wizard, may use Chaos Rituals .
0-2 possessed, Cost: 90 gc + mutations M | WS | BS | S | T | W | I | A | LD | 5 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 7 | Possessed never use weapons or items, however they may use mutations.Special Rules:Fear: possessed cause fearMutations: may select one or more from mutation list
Henchmen
Daemonites, Cost: 10 gc M | WS | BS | S | T | W | I | A | LD | 5 | 2 | 0 | 2 | 2 | 1 | 3 | 1 | 5 | Equipment: claws and teeth, Daemonites attack with their claws, however they may have ONE mutationStrength in Numbers: for every daemonite within 3" of another will add +1 to their leadership to a maximum of 10.Pathetic: Daemonites are so pathetic and small they never gain experience. Devotees, Cost: 25 gc M | WS | BS | S | T | W | I | A | LD | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | May select equipment from the Daemonic Armoury. 0-3 Beastmen, Cost: 45 gc M | WS | BS | S | T | W | I | A | LD | 5 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 7 | Beastmen may select any weapons from the Deamonic armoury and mutations list
0-5 Lesser Daemons, Cost:60 gc M | WS | BS | S | T | W | I | A | LD | 6 | 4 | 0 | 4 | 3 | 1 | 6 | 2 | 10 | Special Rules:
Daemonic weapons: Lesser Daemons always attack with their Daemonic weapons which can come as claws and teeth or a large glaive, however they count as 2 daggers and they recieve no penalties for using them.
Daemonic Visage: Any model in base contact with one or more Daemon has its LD reduced by -1, to a minimum of LD 2.
Daemonic Aura: Lesser Daemons have a 5+ save against non magical attacks
Daemonic: Daemons are embodiments of their patron god, and are not living as such. They never gain experience.
Immune to poison: Daemons are not living things, and as such are immune to poison, except for the Black Lotus, as its magical properties affect even them.
Immune to Psychology: Daemons are immaterial beings of the warp, and care very little about what happens to people, and know no fear. They are immune to psychology.Daemonic Instability: When the Daemons Warband routes, then Lesser Daemons must take a leadership test, if they fail, they are destroyed.
Cause Fear: Daemons are beings from the Warp, and cause fear!Mutations: Daemon soul, Cost: 20 gc: 4+ save against all magic | Blackblood, Cost:30 gc: when a wounbd is lost all models is base contact suffer a strength 3 attack | Great Claw, Cost:50 gc: gain +1 attack and a +1 strength bonus | Spines, Cost:35 gc: causes an auomatic strength 1 hit in melee, no critical hits | Cloven Hoofs, Cost:40 gc: +1 movement | Scorpion Tail, Cost:40 gc: 1 strength 5 attack in melee, if the model hit is immune to poison then the attack is strength 2 | Tentacle, Cost:35 gc: reduces an enemies attack by 1, chosen by mutant player | Extra Arm, Cost:40 gc: +1 attack in melee | Chaos Rituals: Vision of Torment | The spell has a range of 6” and must be cast on the closest enemy model.If the mage is in combat he must choose his target from those in base contact. The affected model is stunned, if the enemy cannot be stunned ii is knocked down instead. | Diff 10 | Eye of God | You may use this once per battle, choose a model within 6” and roll D6 and consult the table: 1= model taken out of action, does not have to roll on serious injury table after. 2-5= model gain +1 to any characteristics(chosen by caster) 6= +1 to all characteristics for battle | Diff 7 | Dark Blood | Range of 8” and causes D3 S5 hits, it hits the first model in its path. After using this spell the mage must roll on injury table for himself, treat out of action as stunned. | Diff 8 | Lure of Chaos | Has a range of 12” and must be cast on closest enemy. Roll a D6 and add the mages LD to the score, then roll D6 and add targets LD. If the mage beats the opponent he gains control of the model until the model passes a LD test in this recovery phase. The controlled model cannot commit suicide, but can attack models on his side, but will not fight models in the mages warband. If he was previously in hand-to-hand combat with the mage they must move 1” apart immeditely. | Diff 9 | Wings of Darkness | Mage may move anywhere within 12” including base contact with an enemy, this counts as charging. If he engages a fleeing enemy in combat phase he will score an automatic hit then his opponent will flee again. | Diff 7 | Word of Pain | All models within 3” of the mage suffer a S3 hit no saves allowed. | Diff 7 |
Last edited by Hotlegger on Fri 20 Nov 2009 - 12:06; edited 4 times in total | |
| | | Mortimer Warlord
Posts : 205 Trading Reputation : 0 Join date : 2009-10-20
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 1:12 | |
| Looks very similar to the Possessed Warband to be perfectly honest. | |
| | | hero Elder
Posts : 310 Trading Reputation : 0 Join date : 2009-01-06
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 1:15 | |
| If she can stomach only using one or two of her favorite daemonettes she could just play a Possessed warband and use them as Possessed. Also, some example rules for deamonettes from the Border Town Burning supplement can be found in the BTB Bestiary. You could mix those rules with either the Possessed, Carnival of Chaos or your own warband rules Hey can any of you official types tell me if the daemon armor save is reduced by strength like normal armor? | |
| | | Mortimer Warlord
Posts : 205 Trading Reputation : 0 Join date : 2009-10-20
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 1:45 | |
| I'm not an official type, but according to Carnival of Chaos it is, or negated completely by magical attacks. | |
| | | Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 5:47 | |
| Well, as Hero pointed out she could always just use the Possessed warband rules, and take two possessed each with a great claw to count as daemonettes. She could also just play Carnival of Chaos, and come up with proxy names for everything (treating plaguebearers as daemonettes).
The warband looks good enough, though. Here are my comments on the warband, mostly just my thoughts rather than necessary changes or anything like that:
Since all characters other than possessed and daemons are supposed to use human max stats, that means the leader and wizard need to have their movement reduced to 4.
Also, I would go ahead and give the lesser daemons an armor save of 5+, which is pretty standard for the few cases of daemons in Mordheim.
What models does she plan on using for daemonites? At-a-glance they seem a lot like Nurglings, but there's not really any direct analogue for the other deities.
It seems like you may as well just use chaos rituals for their magic list
The sorcerer probably deserves academic skills.
In addition to the BTB Bestiary, there are stats for lesser daemons of all types except bloodletters listed in the back of Town Cryer 14, although if I remember correctly they're a tad overpowered for starting warbands. If you're interested you could, however, use them as a starting point and perhaps tone them down a bit. | |
| | | ObsidianLord Captain
Posts : 64 Trading Reputation : 0 Join date : 2009-10-22 Age : 38 Location : Italy
Personal Info Primary Warband played: Carnival of Chaos (EIF) Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 9:45 | |
| Cult leader = almost a mercenary captain Sorceror = almost a magister Possesseds = same as the official ones (no mutants? mutants are cooler than an anonymous generic cult leader)
Demonite = useless since they are banished almost completely at every route test. Quite frustrating. Devotee = same as official cultists Beastmen = same as official ones Lesser demons = almost a plaguebearer (just without their nurglish traits, still better than a dark soul and perhaps the only thing you added that i may like)
mutations = the very same official ones magic = way too similar to the lesser magic chart
As said before, let her use the possessed warband. Daemonettes as either mutants or possesseds, and a slaaneshi twist on the other henchmen (with a lot of white, black, pink and purple details). | |
| | | Hotlegger Youngblood
Posts : 9 Trading Reputation : 0 Join date : 2009-04-18 Age : 34 Location : New Zealand
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 9:56 | |
| hehe cheers guys for the C&C and yes they are all similar to other warband stats because i was cheeky and just borrowed them(i guesss you can tell), i guess it would have been easier to use the possessed warband in hindsight, ah well atleast i kept me amused for a little while | |
| | | Hotlegger Youngblood
Posts : 9 Trading Reputation : 0 Join date : 2009-04-18 Age : 34 Location : New Zealand
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 10:01 | |
| cheers myntokk, for demonites my girlfriend bought a pack of tyranid warriors and she uses them as possessed, the ripper swarms we use as demonites, my thinking behind it was small bugs smakes and other insufficient creatures possessed by deamons etc and mutated into a small but vicious enemy en-masse. also i did want to find more of a chaosy magic list but this is the first one i found so i just stuk with it | |
| | | ObsidianLord Captain
Posts : 64 Trading Reputation : 0 Join date : 2009-10-22 Age : 38 Location : Italy
Personal Info Primary Warband played: Carnival of Chaos (EIF) Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 10:18 | |
| Swap dark souls to demonites then (maybe with the profile of a common hound) And actually the chaos rituals are pretty chaotic | |
| | | Hotlegger Youngblood
Posts : 9 Trading Reputation : 0 Join date : 2009-04-18 Age : 34 Location : New Zealand
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 12:00 | |
| hey guys i have made a few modifications to the warband, based on what has been said, any better? cheers! | |
| | | Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Fri 20 Nov 2009 - 21:10 | |
| Looks good, although I missed the daemonites LD the first go 'round. I would definitely put it up much higher, like 9 or 10. Without a pretty high leadership they're worthless since they'll almost definitely be destroyed due to their instability every time you route.
If you were playing with a large group or in a store I would suggest using Possessed or Carnival "counts as" rules, but since it sounds like it's just something you wrote up for your girlfriend to play casually I wouldn't worry about playing anything "official" as long as it works for you guys. | |
| | | Hotlegger Youngblood
Posts : 9 Trading Reputation : 0 Join date : 2009-04-18 Age : 34 Location : New Zealand
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Daemonic warband, what do you think? Sat 21 Nov 2009 - 16:15 | |
| hehe cheers mate, yea we only play casually and unfortuately cornwall GW dosent allow anything but fantasy, 40k and LOTR, shame eh? but i thought i would post it up outta interest, also i took off deamonic instability from deamonites because i must admit they would just desintagrate too easily | |
| | | Guest Guest
| Subject: Re: Daemonic warband, what do you think? Sat 21 Nov 2009 - 23:54 | |
| Funny you should post this...I have being doing up a slaanesh cult list for a bit of fun. Dont have it with my but this is it off the top of my head;
1 Mistress M5 Ws4 Bs4 S3 T3 W1 I5 A1 Ld8
Special Rules: Leader
0-1 Sorcerer M5 Ws3 Bs3 S3 T3 W1 I4 Ld7
Special rules: wizard for unfinished lore
0-2 Enthralled Champions M4 Ws4 Bs4 S3 T3 W1 I4 Ld7 Controlled: Must remain within 12" of a hero or suffer from stupidity
Henchmen
Brethren M4 Ws3 Bs3 S3 T3 W1 I3 A1 Ld7
As normal
Daemonettes M5 Ws5 Bs5 S3 T3 W1 I6 A3 Ld10
Special Rules: Daemonic, Daemonic Aura, Daemonic Instability, Immune to psychology, Fear, Armour Peircing Attacks, Unnatural Swiftness (Always Strike First), Soporific Musk (Roll 3 dice for leadership tests and select the two highest) 6", Enrapturing Gaze (models in base contact can only use their own leadership value).
Fiend of Slaanesh M7 Ws5 Bs0 S4 T3 W3 I7 A4 Ld10
Special Rules: Daemonic, Daemonic Aura, Daemonic Instability, Immune to psychology, Fear, Armour Peircing Attacks, Unnatural Swiftness (Always Strike First), Soporific Musk (Roll 3 dice for leadership tests and select the two highest) 6", Soul Eater (for every model taken out of action, regain a wound). |
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