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 Daemonic warband, what do you think?

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Hotlegger
Youngblood
Youngblood
Hotlegger


Posts : 9
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Age : 34
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Primary Warband played: Ogres (BTB) Ogres (BTB)
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PostSubject: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeThu 19 Nov 2009 - 23:38

hey guys,

i recently knocked this set of rules up for my girlfriend who is dead set on using her daemonettes as she thinks they are pretty Daemonic warband, what do you think? Icon_biggrin . i am no expert at rules and i just want some input so find out what could make this warband better, this is meant for a generic daemon warband, rather than devoted to a particular god.

cheers and happy Xmas Daemonic warband, what do you think? Icon_rendeer






Special Rules:


Dangerous to Know: Because of its rather terrifying nature a
Daemonic Warband would find it very hard to keep any Hired Swords! Therefore, a
Daemonic Warband may never hire any type of Hired Sword.



Choice of
Warriors:



A Daemonic Warband must include a
minimum of three models. You have 500 Gold Crowns to recruit your initial Warband.
The maximum number of warriors in the Warband may never exceed 15.



  • Cult Leader: The Daemonic must have one Master
    to lead it – no more, no less.

  • Possessed: Your Warband may include up to two
    possessed.

  • Sorceror: Your Warband may include one Sorceror.

  • Lesser Daemons: Your Warband may include up to
    five Lesser Daemons.

  • Devotees: Your Warband may include any number
    of Devotees.

  • Daemonties: Your Warband may include any
    number of Daemonties.

  • Beastmen: Your Warband may include up to three
    Beastmen




Starting
Experience:



  • Cult Leader starts with 20 Experience.
  • Sorceror starts with 8 Experience.
  • Possessed starts with 5 Experience
  • Devotees start with 0 Experience.
  • Beastmen starts with 0 Experience.



Maximum
Characteristics



With the exception of the Lesser
Daemons and Daemonties which do not accrue experience all other members of the
Daemonic use the maximum characteristics for Humans.



Daemonic'
Skill Tables



  • Cult Leader may choose from the Combat,
    Shooting, Academic, Strength or Speed.

  • Possessed may choose from the Combat, Strength
    or Speed.

  • Sorceror may choose from the Combat or Speed.





Daemonic
Armoury:



Melee
Weapons:

Dagger: 1st free/2GC


Sword: 10GC
Mace: 3GC
Axe: 5GC


Spear: 10gc
Double Handed Sword: 15GC
Daemon Whip*: 30 GC
Sacrificial Blade**: 30GC


Missile
Weapons:

Short Bow: 10GC


Armour:
Light Armour: 20GC
Shield: 5GC
Helmet: 10GC


Special
Rules:

*Daemon Whip:
This whip can be used in two ways. Either:

1)Attack the enemy, using the models own strength.
2)Attack the enemy, Causing a Strength 2 hit, but forcing the enemy to lose
one attack (to a minimum of one).

**Sacrificial Blade:
Many victims have been claimed by the owners of these blades, and as such all
injury rolls are at +1 by the bearer.




Heroes

Cult Leader, Cost: 70gc



M

WS

BS

S

T

W

I

A

LD

4

4

4

3

3

1

4

1

8



May select equipment from the Daemonic Armoury.

Special Rules:
Leader: Any models in the Warband
within 6" of the Master may use his Leadership.




Part Daemonic: Immune to psychology.






0-1 Sorceror, Cost: 50 gc


M

WS

BS

S

T

W

I

A

LD

4

3

3

3

3

1

4

1

7



May select equipment from the Daemonic Armoury.

Special Rules:
Wizard, may use Chaos Rituals .






0-2 possessed, Cost: 90 gc +
mutations



M

WS

BS

S

T

W

I

A

LD

5

4

0

4

4

2

4

2

7



Possessed never use weapons or items, however they may use mutations.



Special
Rules:



Fear:
possessed cause fear



Mutations:
may select one or more from mutation list






Henchmen

Daemonites, Cost: 10 gc



M

WS

BS

S

T

W

I

A

LD

5

2

0

2

2

1

3

1

5



Equipment: claws and teeth, Daemonites attack with their claws, however they
may have ONE mutation




Strength in Numbers: for every daemonite within 3" of another will
add +1 to their leadership to a maximum of 10.



Pathetic:
Daemonites are so pathetic and small they never gain experience.






Devotees, Cost: 25 gc


M

WS

BS

S

T

W

I

A

LD

4

3

3

3

3

1

3

1

7



May select equipment from the Daemonic Armoury.






0-3 Beastmen, Cost: 45 gc


M

WS

BS

S

T

W

I

A

LD

5

4

3

4

4

1

3

1

7







Beastmen may select any weapons from the Deamonic armoury and mutations list




0-5 Lesser Daemons, Cost:60 gc


M

WS

BS

S

T

W

I

A

LD

6

4

0

4

3

1

6

2

10



Special Rules:

Daemonic weapons: Lesser Daemons always attack with their Daemonic weapons
which can come as claws and teeth or a large glaive, however they count as 2
daggers and they recieve no penalties for using them.

Daemonic Visage: Any model in base contact with one or more Daemon has its LD
reduced by -1, to a minimum of LD 2.

Daemonic Aura: Lesser Daemons have a 5+ save against non magical attacks

Daemonic: Daemons are embodiments of their patron god, and are not living as
such. They never gain experience.

Immune to poison: Daemons are not living things, and as such are immune to
poison, except for the Black Lotus, as its magical properties affect even them.

Immune to Psychology: Daemons are immaterial beings of the warp, and care very
little about what happens to people, and know no fear. They are immune to
psychology.



Daemonic Instability: When the Daemons Warband routes, then
Lesser Daemons must
take a leadership test, if they fail, they are destroyed.


Cause Fear: Daemons are beings from the Warp, and cause fear!




Mutations:


Daemon soul,
Cost: 20 gc: 4+ save against all magic


Blackblood,
Cost:30 gc: when a wounbd is lost all models is base contact suffer a
strength 3 attack


Great Claw, Cost:50
gc: gain +1 attack and a +1 strength bonus


Spines, Cost:35
gc: causes an auomatic strength 1 hit in melee, no critical hits


Cloven Hoofs,
Cost:40 gc: +1 movement


Scorpion Tail,
Cost:40 gc: 1 strength 5 attack in melee, if the model hit is immune to
poison then the attack is strength 2


Tentacle, Cost:35
gc: reduces an enemies attack by 1,
chosen by mutant player


Extra Arm,
Cost:40 gc: +1 attack in melee




Chaos Rituals:





Vision of Torment

The spell
has a range of 6” and must be cast on the closest enemy model.If the mage is
in combat he must choose his target from those in base contact. The affected model
is stunned, if the enemy cannot be stunned ii is knocked down instead.




Diff 10



Eye of God

You may
use this once per battle, choose a model within 6” and roll D6 and consult
the table:


1=
model taken out of action, does not have to roll on serious injury table
after.


2-5=
model gain +1 to any characteristics(chosen by caster)


6= +1
to all characteristics for battle


Diff 7



Dark Blood

Range
of 8” and causes D3 S5 hits, it hits the first model in its path. After using
this spell the mage must roll on injury table for himself, treat out of
action as stunned.


Diff 8

Lure of Chaos

Has a
range of 12” and must be cast on closest enemy. Roll a D6 and add the mages
LD to the score, then roll D6 and add targets LD. If the mage beats the
opponent he gains control of the model until the model passes a LD test in
this recovery phase. The controlled model cannot commit suicide, but can
attack models on his side, but will not fight models in the mages warband. If
he was previously in hand-to-hand combat with the mage they must move 1”
apart immeditely.


Diff 9



Wings of Darkness

Mage
may move anywhere within 12” including base contact with an enemy, this
counts as charging. If he engages a fleeing enemy in combat phase he will
score an automatic hit then his opponent will flee again.


Diff 7



Word of Pain

All models
within 3” of the mage suffer a S3 hit no saves allowed.


Diff 7




Last edited by Hotlegger on Fri 20 Nov 2009 - 12:06; edited 4 times in total
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Mortimer
Warlord
Warlord
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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 1:12

Looks very similar to the Possessed Warband to be perfectly honest.
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hero
Elder
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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 1:15

If she can stomach only using one or two of her favorite daemonettes she could just play a Possessed warband and use them as Possessed.

Also, some example rules for deamonettes from the Border Town Burning supplement can be found in the BTB Bestiary. You could mix those rules with either the Possessed, Carnival of Chaos or your own warband rules

Hey can any of you official types tell me if the daemon armor save is reduced by strength like normal armor?
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Mortimer
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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 1:45

I'm not an official type, but according to Carnival of Chaos it is, or negated completely by magical attacks.
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Myntokk
Venerable Ancient
Venerable Ancient
Myntokk


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Age : 38
Location : California

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Primary Warband played: Possessed Possessed
Achievements earned: none

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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 5:47

Well, as Hero pointed out she could always just use the Possessed warband rules, and take two possessed each with a great claw to count as daemonettes. She could also just play Carnival of Chaos, and come up with proxy names for everything (treating plaguebearers as daemonettes).

The warband looks good enough, though. Here are my comments on the warband, mostly just my thoughts rather than necessary changes or anything like that:

Since all characters other than possessed and daemons are supposed to use human max stats, that means the leader and wizard need to have their movement reduced to 4.

Also, I would go ahead and give the lesser daemons an armor save of 5+, which is pretty standard for the few cases of daemons in Mordheim.

What models does she plan on using for daemonites? At-a-glance they seem a lot like Nurglings, but there's not really any direct analogue for the other deities.

It seems like you may as well just use chaos rituals for their magic list

The sorcerer probably deserves academic skills.

In addition to the BTB Bestiary, there are stats for lesser daemons of all types except bloodletters listed in the back of Town Cryer 14, although if I remember correctly they're a tad overpowered for starting warbands. If you're interested you could, however, use them as a starting point and perhaps tone them down a bit.
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ObsidianLord
Captain
Captain
ObsidianLord


Posts : 64
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Age : 38
Location : Italy

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Primary Warband played: Carnival of Chaos (EIF) Carnival of Chaos (EIF)
Achievements earned: none

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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 9:45

Cult leader = almost a mercenary captain
Sorceror = almost a magister
Possesseds = same as the official ones
(no mutants? mutants are cooler than an anonymous generic cult leader)

Demonite = useless since they are banished almost completely at every route test. Quite frustrating.
Devotee = same as official cultists
Beastmen = same as official ones
Lesser demons = almost a plaguebearer (just without their nurglish traits, still better than a dark soul and perhaps the only thing you added that i may like)

mutations = the very same official ones
magic = way too similar to the lesser magic chart

As said before, let her use the possessed warband. Daemonettes as either mutants or possesseds, and a slaaneshi twist on the other henchmen (with a lot of white, black, pink and purple details).
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Hotlegger
Youngblood
Youngblood
Hotlegger


Posts : 9
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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 9:56

hehe cheers guys for the C&C and yes they are all similar to other warband stats because i was cheeky and just borrowed them(i guesss you can tell), i guess it would have been easier to use the possessed warband Daemonic warband, what do you think? Icon_mad in hindsight, ah well atleast i kept me amused for a little while Very Happy
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Hotlegger
Youngblood
Youngblood
Hotlegger


Posts : 9
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Age : 34
Location : New Zealand

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Primary Warband played: Ogres (BTB) Ogres (BTB)
Achievements earned: none

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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 10:01

cheers myntokk, for demonites my girlfriend bought a pack of tyranid warriors and she uses them as possessed, the ripper swarms we use as demonites, my thinking behind it was small bugs smakes and other insufficient creatures possessed by deamons etc and mutated into a small but vicious enemy en-masse. also i did want to find more of a chaosy magic list but this is the first one i found so i just stuk with it Daemonic warband, what do you think? Icon_redface
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ObsidianLord
Captain
Captain
ObsidianLord


Posts : 64
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Primary Warband played: Carnival of Chaos (EIF) Carnival of Chaos (EIF)
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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 10:18

Swap dark souls to demonites then (maybe with the profile of a common hound)

And actually the chaos rituals are pretty chaotic Very Happy
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Hotlegger
Youngblood
Youngblood
Hotlegger


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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 12:00

hey guys i have made a few modifications to the warband, based on what has been said, any better? cheers!
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Myntokk
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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeFri 20 Nov 2009 - 21:10

Looks good, although I missed the daemonites LD the first go 'round. I would definitely put it up much higher, like 9 or 10. Without a pretty high leadership they're worthless since they'll almost definitely be destroyed due to their instability every time you route.

If you were playing with a large group or in a store I would suggest using Possessed or Carnival "counts as" rules, but since it sounds like it's just something you wrote up for your girlfriend to play casually I wouldn't worry about playing anything "official" as long as it works for you guys.
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Hotlegger
Youngblood
Youngblood
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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeSat 21 Nov 2009 - 16:15

hehe cheers mate, yea we only play casually and unfortuately cornwall GW dosent allow anything but fantasy, 40k and LOTR, shame eh? but i thought i would post it up outta interest, also i took off deamonic instability from deamonites because i must admit they would just desintagrate too easily
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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitimeSat 21 Nov 2009 - 23:54

Funny you should post this...I have being doing up a slaanesh cult list for a bit of fun. Dont have it with my but this is it off the top of my head;

1 Mistress M5 Ws4 Bs4 S3 T3 W1 I5 A1 Ld8

Special Rules: Leader

0-1 Sorcerer M5 Ws3 Bs3 S3 T3 W1 I4 Ld7

Special rules: wizard for unfinished lore

0-2 Enthralled Champions M4 Ws4 Bs4 S3 T3 W1 I4 Ld7

Controlled: Must remain within 12" of a hero or suffer from stupidity

Henchmen

Brethren M4 Ws3 Bs3 S3 T3 W1 I3 A1 Ld7

As normal

Daemonettes M5 Ws5 Bs5 S3 T3 W1 I6 A3 Ld10

Special Rules: Daemonic, Daemonic Aura, Daemonic Instability, Immune to psychology, Fear, Armour Peircing Attacks, Unnatural Swiftness (Always Strike First), Soporific Musk (Roll 3 dice for leadership tests and select the two highest) 6", Enrapturing Gaze (models in base contact can only use their own leadership value).

Fiend of Slaanesh M7 Ws5 Bs0 S4 T3 W3 I7 A4 Ld10

Special Rules: Daemonic, Daemonic Aura, Daemonic Instability, Immune to psychology, Fear, Armour Peircing Attacks, Unnatural Swiftness (Always Strike First), Soporific Musk (Roll 3 dice for leadership tests and select the two highest) 6", Soul Eater (for every model taken out of action, regain a wound).
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PostSubject: Re: Daemonic warband, what do you think?   Daemonic warband, what do you think? Icon_minitime

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