The
Ankh-Morpork
City Watch (originally two units, the Day and Night Watch, combined after
the events of
Men at Arms) is a fictional police force within the
Discworldseries of books by Terry Pratchett. The watch is based in the city-state of Ankh-Morpork
on the Discworld. While Pratchett initially intended only to give the Watch a
minor role in the Discworld novels, it has since made frequent appearances, and
several books feature the Watchmen prominently. As Pratchett himself has
stated,"
I wanted to give them a spot to shine in the sun, but it turned
out to be a full blown tropical vacation."Special
Rule: Any Henchmen In The Watch May Be From any of the following Race’s; Human,
Dwarf, Undead, Werewolf, Gnome and Halfling1 Watch Commander;65 gold crowns to hire (Vimes)
M-WS-BS-S-T-W-I-A-LD
4- 4 - 4 - 4 -3-1-4-1-8
The Commander of the City Watch, it is all he has ever
known and he now brings the dirty tricks he learned as a street copper to his
new role. He also makes sure to pass these tricks of the trade on to new
recruits.
Weapons/Armour: A Watch Commander
may be equipped with weapons and armour chosen from the Night Watch Equipment
list.
0 – 1 Watch Captain;35 gold crowns to hire (Carrot)
M-WS-BS-S-T-W-I-A-LD
4- 4 - 3 - 3 -3-1-3-1-7
Weapons/Armour: A Watch Captain
may be equipped with weapons and armour chosen from the Night Watch Equipment
list.
Special
Rule: if the watch captain charges he gets an additional +1 strength on the
first round of combat because he has a punch feared by even trolls.
Special
Rule
: Carrot is so skilled with his sword that he
may re-roll any failed hits when charged. Note that this only applies when they
are armed with normal swords, and not with double-handed swords or any other
weapons.
0 – 1 Watch Corporal;20 gold crowns to hire (Nobby)
M-WS-BS-S-T-W-I-A-LD
4- 4 - 3 - 3 -3-1-3-1-7
Weapons/Armour: A Watch Corporal
may be equipped with weapons and armour chosen from the Night Watch Equipment
list.
Special
Rule: The Corporal MUST ALWAYS carry a Burleigh and stronginthearm crossbow
upon his person, which can be bought for 25 gold crowns from the armoury but
only the watch corporal may use it.
0 – 1 Undead Watch Constable;30 gold crowns to hire (Reg Shoe)
M-WS-BS-S-T-W-I-A-LD
4- 4 - 3 - 3 -3-1-3-1-7
Weapons/Armour: A Watch Corporal
may be equipped with weapons and armour chosen from the Night Watch Equipment
list.
Special
Rule: Cant Die, If You roll a (Don’t know whatever kills him) it automatically
is changed to a (once again don’t know whatever leaves him out for a game)
witch leaves him out of the next game, because Reqenald is to busy with other
things and simply doesn’t have time to die…
0 – 1 Watch Sergeant;35 gold crowns to hire (Colon)
M-WS-BS-S-T-W-I-A-LD
4- 4 - 3 - 3 -3-1-3-1-7
Weapons/Armour: A Watch Sergeant
may be equipped with weapons and armour chosen from the Night Watch Equipment list.
-----
Hench's
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0 – 5 Watch Recruits;15
gold crowns to hire
M-WS-BS-S-T-W-I-A-LD
4- 2 - 2 - 3 -3-1-3-1-5
Weapons/Armour: A Watch Recruit
may be equipped with weapons and armour chosen from the Night Watch Recruit
Equipment list.
0-5 Watch Marksmen;30
gold crowns to hire
M-WS-BS-S-T-W-I-A-LD
4- 3 - 4- 3 -3-1-3-1-6
Weapons/Armour: A Watch Marksman
may be equipped with weapons and armour chosen from the Night Watch Marksman
Equipment list.
0+ Watch Copper;40
gold crowns to hire
M-WS-BS-S-T-W-I-A-LD
4- 4 - 3 - 3 -3-1-3-1-6
Weapons/Armour: A Watch Copper may
be equipped with weapons and armour chosen from the Night Watch Equipment list.
0 - 1 Watch Troll;200
gold crowns to hire
M-WS-BS-S-T-W-I-A-LD
6- 3 - 1 - 5 -4-3-1-3-4
Weapons/Armour:
Trolls Are Equipped With A Large Club
(Will Finish Tommorow Night with a Chart Of Items)