| Knights of La Mancha | |
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+13dwi Johann Cocaine Von Kurst Trulsa Gobbo Freak Paluke Mordheimer Yitu Kaptain Dedgob DeafNala Citizen Sade Myntokk Koyote 17 posters |
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Koyote Knight
Posts : 90 Trading Reputation : 0 Join date : 2009-09-28 Location : Seattle, Washington USA
Personal Info Primary Warband played: Achievements earned: none
| Subject: Knights of La Mancha Mon 28 Sep 2009 - 20:52 | |
| The Knights of La Mancha hail from Estalia. Their home is an arid, fertile plateau located in the south-western foothills of the Abasko Mountains. Known for its windmills and fine woolen products, the sleepy pastoral province of La Mancha is a peasant's paradise. Those that call La Mancha home attribute its peace and prosperity to the fact that the region has avoided much of the strife and contention that embroils the rest of Estalia. 'Let the City States of Magritta and Bilbali empty their coffers making war upon one another,' a La Manchan will tell you, 'the men of La Mancha would much rather tend their flocks and make love to their plump wives.'
Due to this unseemly tranquility, a malaise has befallen the Knightly Order of La Mancha. It has been a generation since the cavaliers of the region have had any proper knight-work to do. Consequently, many knights have grown fat and now spend the campaign season raiding pantries rather than neighboring townships. In between "raids" the cavaliers while away their days, performing pedestrian tasks such as dressing themselves and bathing. Still other have taken to drowning their knightly sorrows in enormous casks of local wine or in the equally enormous bosoms of the region’s buxom serving wenches. For the knights of La Mancha, these are grim times indeed.
With very little else to occupy him, Sir Alonso Quixano has become especially reflective as of late. Nearing middle age and feeling his mortality, the gentleman knight has come to the realization that for a knight errant, to die in bed is a fate worse than death, or at the very least, equally as bad. Accordingly, the bandy legged cavalier has decided to embark upon one final quest. His greatest quest. A quest that will test his courage and valor like none other. A quest to the far-off and infamous City of the Damned.
Last edited by Koyote on Mon 28 Sep 2009 - 21:06; edited 1 time in total | |
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Koyote Knight
Posts : 90 Trading Reputation : 0 Join date : 2009-09-28 Location : Seattle, Washington USA
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Knights of La Mancha Mon 28 Sep 2009 - 20:57 | |
| The Knights of La Mancha are a 'counts-as' Estalian warband that use the Tilean warband rules. Their current model count is where they stand after 4 games into a 16 game (8 week) campaign. Hopefully pictures of painted models will follow soon. Squire Sancho (young blood) and Sir Alonso Quixano (captain) Squire Tomas (young blood) and Sir Francisco del Barco (champion) Sargento Mateo (marksman hero) and Sargento Lugo (champion) Nicolo Da Lucca (tilean marksman) and Luther (imperial assassin) The Castilians (marksmen) The Yeomen (warriors) | |
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Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Knights of La Mancha Mon 28 Sep 2009 - 21:44 | |
| Ahaha, I love them! The freelancer knight is a perfect choice for Alonso, and the Bretonnian friar certainly fits the bill for sanch too. That's a very fun and characterful warband. Furthermore, I'm glad to see another Quixote fan importing him into Mordheim! I actually wrote him up as a Dramatis Personae, but this is a really cool warband! Can't wait to see some painted shots. | |
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Citizen Sade Ancient
Posts : 408 Trading Reputation : 0 Join date : 2009-04-19 Location : Wiltshire, England
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Knights of La Mancha Mon 28 Sep 2009 - 22:27 | |
| Great concept. By the way, where are your bases from? | |
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Koyote Knight
Posts : 90 Trading Reputation : 0 Join date : 2009-09-28 Location : Seattle, Washington USA
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Knights of La Mancha Mon 28 Sep 2009 - 22:37 | |
| - Citizen Sade wrote:
- Great concept. By the way, where are your bases from?
The Dragon Forge Store HERE | |
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Koyote Knight
Posts : 90 Trading Reputation : 0 Join date : 2009-09-28 Location : Seattle, Washington USA
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Knights of La Mancha Tue 29 Sep 2009 - 5:53 | |
| Below are the next 3 henchmen I intend to add to my warband. The Huntsmen (2 marksmen) and The Buffoon (warrior) | |
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DeafNala Admin
Posts : 21702 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Knights of La Mancha Tue 29 Sep 2009 - 10:05 | |
| I LOVE the background fluff, AND the minis match the fluff PERFECTLY... VERY NICE choice of minis. The Freelancer has always been a favorite of mine & the Buffoon is a nice bit of coversion. Keep up the FINE WORK...your destiny calls. | |
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Kaptain Dedgob Veteran
Posts : 148 Trading Reputation : 1 Join date : 2009-08-31 Age : 36
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Knights of La Mancha Tue 29 Sep 2009 - 12:23 | |
| Warbands with some theme behind them make it work so much better. | |
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Yitu Champion
Posts : 41 Trading Reputation : 0 Join date : 2009-08-26 Age : 55 Location : Essen (Germany)
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: Knights of La Mancha Tue 29 Sep 2009 - 13:44 | |
| Looks great! Thanks for the Tipp "Dragon Forge Store" | |
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Koyote Knight
Posts : 90 Trading Reputation : 0 Join date : 2009-09-28 Location : Seattle, Washington USA
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Knights of La Mancha Tue 29 Sep 2009 - 18:54 | |
| Thanks all for the kind words, but I am still not 100% happy with the warband overall. I just don't feel like most of the models are quirky enough. If anyone has any ideas, I am open to suggestions. | |
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Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Knights of La Mancha Tue 29 Sep 2009 - 21:29 | |
| I think if it's quirkiness that you're going for then the model selection is fine, all you need to do is select some funky bits to add here and there. Fish nailed to shields, hand-puppets, you could put that Empire Handgunner monkey to use, etc. etc.
Just try to find all kinds of "little things" that will add a bit of that oddball flavor. | |
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DeafNala Admin
Posts : 21702 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Knights of La Mancha Tue 29 Sep 2009 - 21:56 | |
| I agree with Myntokk. You have a fine starting point to REALLY work on the character of the War Band. Just let your story line guide you as to what each mini would look like, what paraphenalia he'd carry, etc.. There are all sorts of cool little things you can add to the Lads that would make them unique individuals AND, from the backgound you've written, you've got the imagination for the job. GO GET 'EM! | |
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Koyote Knight
Posts : 90 Trading Reputation : 0 Join date : 2009-09-28 Location : Seattle, Washington USA
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Knights of La Mancha Thu 1 Oct 2009 - 19:38 | |
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DeafNala Admin
Posts : 21702 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
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Koyote Knight
Posts : 90 Trading Reputation : 0 Join date : 2009-09-28 Location : Seattle, Washington USA
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Knights of La Mancha Thu 1 Oct 2009 - 19:55 | |
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DeafNala Admin
Posts : 21702 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Knights of La Mancha Thu 1 Oct 2009 - 20:30 | |
| For whatever it's worth, I think they look the part. The additon of the nose on the top Dreg does wonders for his appearance. You should send the bottom one out on the shopping trips...two faced peaople do rather well in commercial transactions. EXCELLENT WIP. Taking a break from the Gentlemen of La Mancha is a fine idea, The project will have a chance to blossom in your imagination as you work on the Living Impaired Lads, AND you can return to it reinvigorated. | |
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Koyote Knight
Posts : 90 Trading Reputation : 0 Join date : 2009-09-28 Location : Seattle, Washington USA
Personal Info Primary Warband played: Achievements earned: none
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Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Knights of La Mancha Sun 4 Oct 2009 - 1:57 | |
| The addition of the skull, instead of the powder keg, is creeeeeepy! A monkey running around in human clothing carrying a skull is very eerie to me.
Dregs look great! I do think it's good that you added a nose to that top guy though, so he doesn't look too deformed and still somewhat human. | |
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Mordheimer Venerable Ancient
Posts : 523 Trading Reputation : 0 Join date : 2008-06-22 Age : 51 Location : Cape Coral, FL
Personal Info Primary Warband played: Skaven Achievements earned: None
| Subject: Re: Knights of La Mancha Sun 4 Oct 2009 - 5:27 | |
| SUPER! Can't wait to see the windmill... you should make rules to send Don Quijote to attack him! PARTY ATTACK! Excellent work! | |
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DeafNala Admin
Posts : 21702 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Knights of La Mancha Sun 4 Oct 2009 - 11:18 | |
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Koyote Knight
Posts : 90 Trading Reputation : 0 Join date : 2009-09-28 Location : Seattle, Washington USA
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Knights of La Mancha Mon 5 Oct 2009 - 0:36 | |
| I put together some proper wyrdstone counters for my campaign. I borrowed the idea to use certain bits from 2 WIP pics I saw on this forum. I want to thank that member for the inspiration.
Last edited by Koyote on Mon 5 Oct 2009 - 2:40; edited 1 time in total | |
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Myntokk Venerable Ancient
Posts : 679 Trading Reputation : 0 Join date : 2009-09-03 Age : 38 Location : California
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Knights of La Mancha Mon 5 Oct 2009 - 2:38 | |
| The wyrdstone counters look good! Lots of character there, I like the dismembered hand reaching for the shard - that's Mordheim in a nutshell! | |
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Paluke Venerable Ancient
Posts : 759 Trading Reputation : 1 Join date : 2008-11-22 Age : 39 Location : Netherlands, Groningen
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Knights of La Mancha Mon 5 Oct 2009 - 6:21 | |
| nice stuff you got there! so much character they show | |
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DeafNala Admin
Posts : 21702 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Knights of La Mancha Mon 5 Oct 2009 - 8:46 | |
| COOL! I wonder what the effect on the Vulture would be if he should eat that Wyrdstone he's staring so intently at...could be a HORRENDOUS conversion here...or not. | |
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Kaptain Dedgob Veteran
Posts : 148 Trading Reputation : 1 Join date : 2009-08-31 Age : 36
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Knights of La Mancha Mon 5 Oct 2009 - 10:46 | |
| You get a lot of points from me for actually doing small pieces of wyrstone instead of those massive shards that I see all the time. I know they're just representing wyrdstone, but I think it creates more realism into the game to actually having realistic sized shards.
I mean... If anybody would actually touch a wyrdstone shard bigger than a rat: They'd most likely mutate into oblivion or something along those lines. Remember kids - safety first! | |
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