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catachanfrog
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PostSubject: Temple dog clarification   Fri 6 Dec 2013 - 9:23

Very important question for BTB authors:
Is Temple Dog (it's "unliving" construct after all):
a) Immune to psychology
b) Immune to mutation (like 66 roll on random hapening)

I am aware that technically answer to all ths questions is "no" but asking doesn't hurt, right? Wink 
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cianty
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PostSubject: Re: Temple dog clarification   Fri 6 Dec 2013 - 11:41

Good catch! Both the Rhinox and the Temple Dog should be immune Psychology.

The random event "66  A Time When Man Became Beast..." explicitly excludes animals. This exception includes the Temple Dog. So yes, he is immune to this type of mutation. Very Happy

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catachanfrog
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PostSubject: Re: Temple dog clarification   Fri 6 Dec 2013 - 12:38

Great thanks Very Happy
I'm a bit confused, in my rulebook there is:
66 A Time When Man Became Beast and Beast Became Man… wrote:
Roll a D6 for every animal on the table. A roll of 1-2
transforms them into Warhounds of Chaos (see
Bestiary).
Do I have correct version?
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Aipha
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PostSubject: Re: Temple dog clarification   Sat 7 Dec 2013 - 3:19

Quote :
Roll 2D6 for every warrior (not including animals, large or gigantic models) on the table. On a roll of 2 or 12, they transform into a Gor. If the transforming model was carrying any ranged weapons, it loses them. Their profile remains the same, except for that their Movement is set to 5 and their maximum stats equal those of a Gor (see Mordheim rulebook). If any stats are above this, they are lowered immediately. Roll a D6 for every animal on the table. A roll of 1-2 transforms them into Warhounds of Chaos (see Bestiary).
I presume the "(not including animals, large or gigantic models)" applies to large or gigantic animals as well, which the Temple Dog goes under as far as I can see. I wouldn't argue it from an 'unliving' perspective though, but that's just the fluff text, which implies that it's a living creature.

For instance, a Kroxigor is an animal, but would go under the 'large' rule and thus be excluded from this effect.

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PostSubject: Re: Temple dog clarification   Sat 7 Dec 2013 - 6:00

Now I get it. I still think that 66 is bit overkilly but at least now I get it.Wink 
thanks
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PostSubject: Re: Temple dog clarification   Mon 16 Dec 2013 - 11:19

Just one more question - are Temple Dogs immune to firecrackers effect?
They are immune to psychology;)  (like rhinoxen and nightmares) but firecrackers rules doesn't say anything about mounts who are immune to psychology. Smile 
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