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 Maudeheim & Environs, Part II: Updated 06/30/16

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DeafNala
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Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Empty
PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeWed 26 Feb 2014 - 22:25

Thanks, floedebolle! This is a new variety with the face on the stem rather than the cap.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeThu 27 Feb 2014 - 1:32

The eyes! The eyes! Reminds me of a Stephen King story...

That is one fun little base.  thumbsup 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeThu 27 Feb 2014 - 2:08

Thanks, V.K.! Creepy is becoming my thing. I certainly am having more fun with this project than I've had in quite some time. It would be cool to have a fairly large are to fill with lots of boards...something about the size if an airplane hangar.   clown
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Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Empty
PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeThu 27 Feb 2014 - 19:30

I love the style of your work, it all just goes. That teetering tower is scary! I'd love if there was a way to make it fall, and be able to go back together again.
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeThu 27 Feb 2014 - 19:47

theomar pius wrote:
I love the style of your work, it all just goes. That teetering tower is scary! I'd love if there was a way to make it fall, and be able to go back together again.

Thanks, theomar; as a Master of the Craft, I appreciate your comments.   What a Face 
Despite numerous drops, the Leaning Tower/Tavern refuses to break except for some minor fix ups on the chimney. I had imagined the buildings were stolen by the marauding Night Goblins. They are not really ruins. It's just the Goblins couldn't quite figure out how all the pieces fit together.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeSat 1 Mar 2014 - 14:33

SO here's a better view of Mongo & Babe to allay any misgivings about what they are about:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2418

AND some of the Resurrected Mushroom Guys formerly inhabiting the Maudeheim Board:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2416

I'm now planning on making a small two sided puppet stage for doing photos of minis with one side being an Underground Scene & the other a Spooky Woods Setting. The newly touched up Mushrooms should figure large in both.

Comment are as is my wont requested.  clown 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeSat 1 Mar 2014 - 16:58

Wow Al, its always a pleasure to behold the new shroomates that sprang out of your imagination, great work!

_________________
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeSat 1 Mar 2014 - 17:46

Thanks, Ben. There were some nice personable fungi in this batch.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeSat 1 Mar 2014 - 18:10

Deafnala wrote:
SO here's a better view of Mongo & Babe to allay any misgivings about what they are about:
I wasn't going to say anything...just stepped back out of the room and ran off screaming.  What a Face  clown 

I feel much better now.

Mongo ride Babe.

Oh, er...
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeSat 1 Mar 2014 - 18:37

Von Kurst wrote:
I wasn't going to say anything...just stepped back out of the room and ran off screaming.  What a Face  clown 

I feel much better now.  

Mongo ride Babe.  

Oh, er...  

That's the ticket...Mason over on L.A.F. brought up the possibility that the SPCA might not approve.  What a Face 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeMon 3 Mar 2014 - 9:21

Well, they just keep on geting better with ech new batch, now don't they?

Love their insane eyes!
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeMon 3 Mar 2014 - 13:50

Thanks, Quase!   What a Face 
Doing the Mad Mushrooms is the most pure fun I've had with miniatures in a long time. I'd love to take them to the next level & do Goblin type characters with those crazy faces. Maybe something like what I did with the Pumpkin Heads would work.

I have a Stalagmite sculpted & primed in the Mushroom style for the Dungeon side of the Puppet Stage. I have a strange feeling that the Dungeon thing may become a more extensive project...insert ominous music here.   affraid  clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeThu 6 Mar 2014 - 15:00

SO, distracted ONCE MORE, I made some Sentient Stalagmites for the Puppet Stage &/or The Catacombs. I'll probably base these Guys up as removable pieces along with some normal types. In the interim here are the Rocky Horrors:

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2422

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2424

The back of the Tall One on the right:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2423

Comments as always would be appreciated...go ahead & make my day!  clown 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeThu 6 Mar 2014 - 23:00

I like it, very much.  cheers 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeThu 6 Mar 2014 - 23:10

Thanks, Fat Rat...glad you do!  What a Face 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeFri 7 Mar 2014 - 4:13

Sentient Stalagmites  cheers cheers Suspect 

These Stalagmites are just too cool. Looking forward to the puppet stage's appearance. If something shiny doesn't pull you off in another direction...
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeFri 7 Mar 2014 - 4:58

Thanks, V.K.!   What a Face 
I think I may have finally stumble on my thing...malign, mildly mad Muppets.   affraid  clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeFri 7 Mar 2014 - 13:41

Awesome... it looks creepy enough to fit perfect for a nemesis crown campaign...

I'd like to have this talent!!!
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeFri 7 Mar 2014 - 14:12

Thanks, Goglutin! I appreciate the reply!
With moi, I think its more a matter of an active imagination & a lot of practice than talent. SO keep plugging along & you'll be surprised where you wind up.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeFri 7 Mar 2014 - 14:25

Well... I'm much more of an intellectual than a manual person so for me its pretty hard to to stuff of this quality. However, when I was playing with my ''master'' (the guy who taught me painting miniatures) I managed to do some good things under his command ... LOL

I also have the bad habit to be really harsh with myself when time comes to critic my own work (I kinda ''discourage'' myself by seeing only what is wrong).

Finally, I have the bad habit to start things and never finish them (I'm a very impatient man)...
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeFri 7 Mar 2014 - 14:43

I learned something from The Worst painter I ever met. Strange Wayne's pieces resembled Salvatore Dali's melting clocks...one color dribbling into another, an eyeball that wandered down the cheek, that sort of thing. HOWEVER, Wayne thought his stuff was WONDERFUL...he had vision issues. While the rest of us were tormented by the quality of our works, he was blissfully happy with his. SO I try to be more accepting & less critical of my own attempts; being happier with & more positive about my work also tends to actually improve it...any flaws I blame on my Evil Camera.

That's about as philosophical as I get.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeSun 9 Mar 2014 - 19:15

holy crap, those are awesome!
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeSun 9 Mar 2014 - 20:04

Thanks, mikey!   What a Face 
One of the Guys on the Reaper Forum asked for a step-by-step on the Rocky Horror stalagmites. SO I'll post that here when I get it done.

Right now I'm at the painting stage on two more crypts. A Graveyard update is imminent.   affraid
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeSun 9 Mar 2014 - 22:02

Very nice. And I'm definitely interested in a tutorial for those stalagmites.
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 Icon_minitimeMon 10 Mar 2014 - 14:35

After yet another diversion, I've returned to The Graveyard...craftwise that is...with the addition of two more Crypts:

The final(?) resting places of Father Frickle, the lecherous Priest, & the Dread Demento, Necromancer most Foul:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2430

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2426

The interior of Demento's Crypt:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2432

The side of the much maligned Father Frickle's Crypt, I've yet to decide on interior details...suggestions are welcome:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2433

...closer:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2434

AND The Graveyard with its new additions:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2435

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2437

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 13 DSCN2438

Comments & critiques are, as always, most welcome.  clown 
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