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 Starting warbands - Post them here! (Read first post, plz)

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VoN ~ KRiMSoN
caratacos
Beastofburden
Coppermind
Benji
hexenjagar
Trulsa
Dreadgrass
Soulblight
Thumz
Kajiya
Tonka
Plutz
Karskin
Dorkman
sir-ronsalot
scottypotty
Reg06
Targetlock
Crimson Cobra
Frankdrabbytt
Contempt
_JC_
teh orc player
Rawfist Bloodyknuckle
Dahag
blindrage19
L.T.86
Lord 0
Stirlander
CygnusMaximus
Eisenblume
SiliconSicilian
Judo
Eliazar
Cian Shieldbiter
alveiz
BigEasy1022
GreyWolf
Exodite
Heart
hwd
Drongol
sartori
Keylan
Anthonius
crouching lictor
Zarkam
yugnat
pascal the rascal
Splendor
kidbone
toemasss
ChildOfKhorne
VilleVicious
Katsuhiko JiNNai
Figgy
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kerill
perfesser
Jadex
lordofslack
black mantis
Wolfen
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Arathorn
way2blaster
Davespaceman
Dulu
mortosthegodly
Moonknight
embitteredsoul
Polar Star
cjp
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Ancre
Tewfik
ImUrDentist
Goonstah
TarZaN
Rituality
Popmouth
outbreak
Tom O'Bedlam
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walkonearth
tuxedokman
Citizen Sade
extraman92
PorkSocks
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Horatius
The_Trans
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Von Kurst
Death Jester
magokiron
Fallen
Identity
PitFighterTrainer
Randomtask
werekin
Lord Xi
Ram Rock Ed First
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Chad
RandomRaefe
Drud
Inferny
Hawkeye
Deatheven13
Skavenblight
atzerath
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AuthorMessage
Von Kurst
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beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Empty
PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeSat 11 Jul 2009 - 21:24

Welcome!

I think, unless there is a BTB special rule or one of your own house rules, that you can not create a starting warband that is equipped with Lucky Charms or other equipment that is not on the warband's starting equipment list.

Do you have any henchmen that can get the Lads got Talent result? If not, purchase them rather than zombies.
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cianty
Honour Guard
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeSat 11 Jul 2009 - 21:46

Von Kurst is right, you may not start with misc items. They can only be searched for after the first game.

Also, as he said, go with Wights. For the price of one scarecrow you can get two wights, who can become Heroes. If you can, start with the maximum of 3 Wights. The Wight Blade rule of Grave Guards and talented Wights is really good.
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way2blaster
Youngblood
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeSat 11 Jul 2009 - 22:35

oké in our shop we can buy them to start with

new list

1 lich 135 (+lc)
1 necromancer 50 (+lc)
3 grave gards 195 (+lc / 2xsword each)
3 wights 90 (dagger)
2 zomby 30
500

but still any 1 have any tips on wat objective i shud go fore?
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cianty
Honour Guard
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cianty


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeSat 11 Jul 2009 - 22:40

I'd go with the Silent Threat since it's pretty cool and you can have a lot of fun with it (like putting a price on an enemy model).
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way2blaster
Youngblood
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeSat 11 Jul 2009 - 23:09

issent the 35 "assasanation thing a bit over the top and wat happends if you assasanate the blood thirsher with 4 artifacts?
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cianty
Honour Guard
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cianty


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeSun 12 Jul 2009 - 10:28

way2blaster wrote:
issent the 35 "assasanation thing a bit over the top

It's not actually. It can be achieved only at the end of the campaign, when it's time to end it anyways. At that time it is a cool effect that causes a lot of "dipllomacy" among players. You should give it a try.

way2blaster wrote:
and wat happends if you assasanate the blood thirsher with 4 artifacts?

What blood thirster? scratch

If the warband leader that is assassinated wields any of the Chaos Artefacts, then they are put in the warband's storage. So if you e.g. kill a Marauder warband's Daemon Prince, then the warband would retain all the artefacts and could immediately equip their new leader with them - and get another Daemon Prince. So there is no stopping marauders from winning this way. You need pick the target for the assassination carefully.
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Arathorn
Captain
Captain
Arathorn


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Primary Warband played: Dwarfs Dwarfs
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeThu 16 Jul 2009 - 19:46

Interesting looking warband you have there. Since I'm new on this site I thought I'd post the list I'm starting at the moment. I've played Druchii before, and Reiklanders a long time ago, but now I started with Averlanders.

This is the beginning:

Captain
- dagger & sword
- pistol
- buckler

Sergeant
- dagger & greatsword

Bergjaeger
- dagger & longbow

Bergjaeger
- dagger & longbow

Youngblood
- dagger, spear & buckler

3 Mountainguards
- dagger, mace, buckler

2 Marksmen
- dagger, crossbow

The Moutainguards and Marksmen are pretty straightforward, as are the Bergjeager. The heroes each have their own weaponset for specific targets. What do you think about it?
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mortosthegodly
Youngblood
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeThu 16 Jul 2009 - 22:55

okay, Arathorn, i have some suggestions based on what i have heard and experienced as a player
1. dont take spears. ever. unless you have a house rule they are essentially worthless because the "strikes first" doesnt count if they are charged, because the chargers also "strike first" so its just initiative. and on the charge, you strike first anyway.
2. how will the buckler be used if the captain is dual wielding dagger and sword (or dagger and pistol etc) unless he has three arms.
other than that, it seems alright, although i might try for more henchmen to increase your rout number.
and, BTW, welcome to the forum!
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Archnomad

Archnomad


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Primary Warband played: Witch Hunters Witch Hunters
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeFri 17 Jul 2009 - 2:25

First post on this forum. Hello folks =].

Not my first time playing Mordheim, but my first time using WHs, previously I used Orcs.

Witch Hunters List:

Heroes:
Witch Hunter Captain
Crossbow
Mace
Dagger
88

Witch Hunter
Crossbow
Mace
Dagger
53

Witch Hunter
Crossbow
Mace
Dagger
53

Witch Hunter
Crossbow
Mace
Dagger
53

Warrior Priest
Mace
Dagger
43

Henchmen:
4 Warhounds
60

3 Flagellants
2 w/Flails
1 w/Dagger
150


First thing to buy is a flail for the flagellant. It's tempting to drop a warhound for it, but I don't think I will. I've always been a boots on the ground sort of person. Saying this, I ignored Zealots because I can't justify their point cost next to Witch Hunters/Flagellants. They're too expensive for too little.

All comments appreciated!

P.s. Tactic for later in the campaign. I plan on buying an Elf Ranger, and also Mad Cap shrooms for my Flaggs. Because even if they become stupid, they automatically pass. Sneaky, no? Very Happy Thoughts on those two decisions?

Thanks in advance!
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Dulu
Captain
Captain
Dulu


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeFri 17 Jul 2009 - 10:00

Archnomad,

For your henchmen, two concerns:
#1 All henchmen in a group must be equipped in the same manner.
#2 Flagellants can not use daggers.

For your heroes:

4 Models with Crossbows is expensive (100gc), and in order to fire them, none of your heroes can move. I would reconsider if you want to spend that much money on crossbows. Perhaps buy another Flagellent w/ a flail, and equip your current Flagellent with one. Or buy some Zealots.


Zealots - they may not seem like much when you just look at their stats, but they have some nice equipment options available to them that are not available to Flagellants or WH's. (And they're less painful when one dies!)

Your Warband is already at max capacity (12 for Witch Hunters), so you may want to consider swapping out the dogs to make room, since they can not gain experience.
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Arathorn
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Arathorn


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeFri 17 Jul 2009 - 16:06

mortosthegodly wrote:

1. dont take spears. ever. unless you have a house rule they are essentially worthless because the "strikes first" doesnt count if they are charged, because the chargers also "strike first" so its just initiative. and on the charge, you strike first anyway.

OK, this is new to me? In our group the fighter with the spear strikes first, even when charged. That's the whole point of the weapon, being able to ward of any attackers.

mortosthegodly wrote:

2. how will the buckler be used if the captain is dual wielding dagger and sword (or dagger and pistol etc) unless he has three arms.
other than that, it seems alright, although i might try for more henchmen to increase your rout number.

True, and stupid that I didn't think of that. So that buckler goes to a new henchman.

mortosthegodly wrote:

and, BTW, welcome to the forum!

Thank you very much Wink

Do you guys have any tips on what weapons should realy try to get and what skills? And any hired swords?
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cianty
Honour Guard
Honour Guard
cianty


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeFri 17 Jul 2009 - 16:28

Arathorn wrote:
OK, this is new to me? In our group the fighter with the spear strikes first, even when charged. That's the whole point of the weapon, being able to ward of any attackers.

Have a look at the Rules Review then (GW website). The spear rules have been officiall changed, because the used to be confusing and not clear. It is true, now spears are only worth it on models with a good Initiative (such as Skaven).
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Arathorn
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Captain
Arathorn


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeFri 17 Jul 2009 - 17:49

Hmmm, that's a shame. I'd better give him a sword later. What would you advice to get in the near future? (I know I need halflings xD)
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mortosthegodly
Youngblood
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeSun 19 Jul 2009 - 0:11

Cult of the Possessed

Magister

Axe and sword

85 gc

Possessed

90 gc

Possessed

90 gc

Mutant

Extra arm

65 gc

Mutant

Scorpion tail

65gc

4 Bretheren

100 gc

so... what do you think?
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mortosthegodly
Youngblood
Youngblood
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeSun 19 Jul 2009 - 1:32

and arathorn, if you take out the spear you can afford additional daggers/better weapons for your models that only have one hand weapon
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Horatius
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Warlord
Horatius


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeSun 19 Jul 2009 - 7:27

The cult of the possessed looks very solid, i started a campaign with a very similar warband once. The only differences were that i did not use the sword on the magister (i bought clubs for him and the mutants) and gave both mutants the scorpion tail.
The big advantage of that list is that it gives you all heroes from the start and ensures a decent income. If your possessed get good advances the warband will become very strong.
The big drawback is that you do not have any beastmen that can become heroes and that the possessed can´t get any mutations later. An alternative would be going with only one mutant and giving the possessed extra arms (with 3 attacks they become pretty much unstoppable early in the campaign) and buying beastmen henchmen.
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Dulu
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Captain
Dulu


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeMon 20 Jul 2009 - 8:09

mortosthegodly wrote:
Cult of the Possessed

Magister

Axe and sword

85 gc

Possessed

90 gc

Possessed

90 gc

Mutant

Extra arm

65 gc

Mutant

Scorpion tail

65gc

4 Bretheren

100 gc

so... what do you think?



If you buy your Posessed with no mutations, you can not buy mutations for them later in the campaign.

I'd strongly suggest starting with 4 heros, giving your 1 Posessed a nice mutation, and taking the rest of the money and buy a Beastman or two. (Possibly cut a Brethren, to make room for the 2nd Beastman if needed)

Ideally, you want a Beastman to roll LGT... Beastman heroes are amazing.
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Stinkeye

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PostSubject: newbie with a dorf warband   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeMon 20 Jul 2009 - 17:42

Hello all. I just started playing Mordheim and after a couple games with Skaven, I want to try out the dwarfs. Any feedback on this roster would be appreciated. Thanks

Noble
Dwarf Axe & Hammer
Helmet

Engineer
Hammer & Dagger
Crossbow

Slayer
2 Hammers

Slayer
Sword & Hammer

5 Beardlings (in 2 groups)
2 Hammers each

models:9
total cost: 500
rating: 91

Is taking beardlings over clandorfs/thunderers at the start a bad move? I feel like I can use them for fodder and replace them with more expensive guys as they die. I also thought it was more useful to take double hammers and 10 concussion attacks at WS3 rather than many less with more skilled henchmen.
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Wolfen
Warrior
Warrior
Wolfen


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Location : Salt Lake City, UT

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Primary Warband played: Middenheimers Middenheimers
Achievements earned: none

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeThu 23 Jul 2009 - 6:51

Ok, here is my starting warband for my Witch Hunters. I'm a big fan of "fluff" playing and I think Witch Hunters should use pistols when dispensing Sigmar's judgement and so...

Captain 78gc
Enoch Blackthorn
Hammer
Pistol
He was originally a priest of the Church but after catching his sister in the worship of Chaos he left the priesthood to join the Templars of Sigmar. His dedication and zeal in judging heretics has led to a remarkably fast rise through the ranks of the Order. As a former priest, his favourite method of executing evil doers is his trusty warhammer.

Witch Hunter 50gc
Jeremiah Kane
Saber (sword)
Pistol

Witch Hunter 50gc
Isaiah Kyd
Katana (sword)
Pistol

Witch Hunter 50gc
Abram Knox
Sword
Pistol

Warrior Priest 46gc
Ezekiel Grey
Hammer
Hammer

3 Flagellants 165gc
3 Flails

4 Warhounds 60gc

Total 499gc

Names were chosen to represent the Puritan type background of the witch hunters
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Dulu
Captain
Captain
Dulu


Posts : 68
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Join date : 2009-07-05
Age : 36
Location : Baltimore, MD

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Primary Warband played: Sisters of Sigmar Sisters of Sigmar
Achievements earned: none

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeThu 23 Jul 2009 - 7:00

Wolfen wrote:
Ok, here is my starting warband for my Witch Hunters. I'm a big fan of "fluff" playing and I think Witch Hunters should use pistols when dispensing Sigmar's judgement and so...

Captain 78gc
Enoch Blackthorn
Hammer
Pistol
He was originally a priest of the Church but after catching his sister in the worship of Chaos he left the priesthood to join the Templars of Sigmar. His dedication and zeal in judging heretics has led to a remarkably fast rise through the ranks of the Order. As a former priest, his favourite method of executing evil doers is his trusty warhammer.

Witch Hunter 50gc
Jeremiah Kane
Saber (sword)
Pistol

Witch Hunter 50gc
Isaiah Kyd
Katana (sword)
Pistol

Witch Hunter 50gc
Abram Knox
Sword
Pistol

Warrior Priest 46gc
Ezekiel Grey
Hammer
Hammer

3 Flagellants 165gc
3 Flails

4 Warhounds 60gc

Total 499gc

Names were chosen to represent the Puritan type background of the witch hunters



Pretty much perfect.

Could not do any better myself.


Only 'problem' I see is that your max capacity is 12, and you're already at it.

But as games are played, I'm sure units will die, which will allow you to eventually drop dogs for zealots.
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Wolfen
Warrior
Warrior
Wolfen


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Primary Warband played: Middenheimers Middenheimers
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeThu 23 Jul 2009 - 7:37

Dulu wrote:


Pretty much perfect.

Could not do any better myself.


Only 'problem' I see is that your max capacity is 12, and you're already at it.

But as games are played, I'm sure units will die, which will allow you to eventually drop dogs for zealots.

Thats what I plan on. Plus, as Witch Hunters are limited to 12 I want to keep it at 12 as much as possible. Gotta think of those rout tests.
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Pfreck
Warlord
Warlord
Pfreck


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Age : 32
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeThu 23 Jul 2009 - 22:41

Hey guys,

Here's a little Black Dwarfs list I'm planning to use for the Boring Mordheim Meeting in Bremen. I have no idea how this warband plays so any advice or suggestions are more than welcome!


HEROES

Sorcerer [93gc]
/ Axe, Hammer.

Bull Centaur [106gc]
/ 2 Hammers.

Goaler [63gc]
/ Hammer, Steel Whip.

Goaler [56gc]
/ 2 Hammers.


HENCHMEN

2 Chaos Dwarfs [96gc]
/ Hammers, shields.

3 Informers [84gc]
/ Bows, maces.


Total: [498gc]


Cheers!
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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeThu 23 Jul 2009 - 23:28

I would use slings instead of bows with the informers. Slings are awesome and super cheap.
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Pfreck
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeFri 24 Jul 2009 - 13:07

Thanks for the advice Cianty! I never even thought about using slings.. I didn't even knew how they worked! They indeed are cheap for Str 3 weapons, they might have a bit less range, but they're able to fire twice if you don't move!

Here's a little update on the list, let me know what you think. Smile

Black Dwarfs warband

HEROES

Sorcerer [93gc]
/ Axe, Hammer.

Bull Centaur [106gc]
/ 2 Hammers.

Goaler [63gc]
/ Hammer, Steel Whip.

Goaler [56gc]
/ 2 Hammers.


HENCHMEN

2 Chaos Dwarfs [96gc]
/ Hammers, shields.

4 Informers [80gc]
/ Slings, maces.


Total: [494gc]

Cheers!


Last edited by Pfreck on Wed 12 Aug 2009 - 12:38; edited 1 time in total
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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitimeFri 24 Jul 2009 - 14:47

Looks good! My list is slightly different. I go with the full 4 Chaos Dwarf henchmen so that they can earn XP early on and I have the best chances of getting LGTs. However, your list is more flavourful with better (read: less cheesy) equipment AND the huge number of Informers with slings are probably an even greater threat because of the double-shooting slings. I like that list! thumbsup
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 27 Icon_minitime

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