HomeFAQSearchRegisterUsergroupsBlogLog inGolden Tom 2014 Thread!

Share | 
 

 Hiring/replacing Ogre Henchmen

View previous topic View next topic Go down 
AuthorMessage
Arli
Veteran
Veteran


Posts : 121
Trading Reputation : 0
Join date : 2011-05-24
Age : 46
Location : Washington DC

Personal Info
Primary Warband played: Dwarfs Dwarfs
Achievements earned: none

PostSubject: Hiring/replacing Ogre Henchmen   Sat 24 Nov 2012 - 9:54

When I determine the XP pool for replacing/adding new Ogre Henchmen, do I count the current XP level as 5 or do I count it in each increment of .5 (as the Ogres earn half the XP as everyone else).

For example, my Ogre Henchmen have 5 XP. It took 10XP to get there. Would I determine the cost(in gold crowns) for the XP using 5 or 10?

Thanks
Back to top Go down
View user profile
catachanfrog
Elder
Elder


Posts : 319
Trading Reputation : 0
Join date : 2011-07-08

Personal Info
Primary Warband played: Witch Hunters Witch Hunters
Achievements earned: none

PostSubject: Re: Hiring/replacing Ogre Henchmen   Sat 24 Nov 2012 - 11:06

I find Ostland Ogre "slow witted" rule a bit confusing so add my own question. What's the way of calculating xp after battle (and getting advances):
a) If ogre get's 4xp I mark two boxes on his card.
b) If ogre get's 4xp I mark four boxes on his card but first "advance box" is lost?
What is correct?
Back to top Go down
View user profile
Arli
Veteran
Veteran


Posts : 121
Trading Reputation : 0
Join date : 2011-05-24
Age : 46
Location : Washington DC

Personal Info
Primary Warband played: Dwarfs Dwarfs
Achievements earned: none

PostSubject: Re: Hiring/replacing Ogre Henchmen   Sat 24 Nov 2012 - 15:43

The way that I understand it is that those 4 xp points count for .5 xp each. So it would be 2 XP. That makes it twice as difficult to level them up.
Back to top Go down
View user profile
Pervavita
Venerable Ancient
Venerable Ancient


Posts : 719
Trading Reputation : 0
Join date : 2011-09-12
Age : 35
Location : Seattle WA (USA)

Personal Info
Primary Warband played: Amazons (Unofficial) Amazons (Unofficial)
Achievements earned: none

PostSubject: Re: Hiring/replacing Ogre Henchmen   Tue 27 Nov 2012 - 10:35

Gaining exp for all the slow wited models I consider it +.5 so I mark the boxes with a "/" for the 1st and then make it an "X" for the 2nd. thus takes twice as long to advance.

I have no idea on adding to the experianced group though.
I would treat it as "each filled box" thus after 10 exp that translates into 5 exp I would treat that the same as 5 Exp like normal warriors.
Back to top Go down
View user profile
Arli
Veteran
Veteran


Posts : 121
Trading Reputation : 0
Join date : 2011-05-24
Age : 46
Location : Washington DC

Personal Info
Primary Warband played: Dwarfs Dwarfs
Achievements earned: none

PostSubject: Re: Hiring/replacing Ogre Henchmen   Tue 27 Nov 2012 - 14:16

That is how I would play it as well.
Back to top Go down
View user profile
Von Kurst
Distinguished Poster
Distinguished Poster


Posts : 7013
Trading Reputation : 3
Join date : 2009-01-18

Personal Info
Primary Warband played:
Achievements earned: none

PostSubject: Re: Hiring/replacing Ogre Henchmen   Tue 27 Nov 2012 - 16:27

+1 if I can ever get an ogre henchman to live...

\I couldn't figure out how one would have the opportunity to add ogres, but I forgot there are ogre warbands, doh!

Still it doesn't seem that hard to adapt. It costs 2 gc per experience right? So if an ogre earns .5 exp that should cost 1 gc when you add another ogre to the group.
Back to top Go down
View user profile
RationalLemming
Etheral
Etheral


Posts : 1454
Trading Reputation : 0
Join date : 2008-11-05
Age : 32
Location : Toowoomba, Qld, Australia

Personal Info
Primary Warband played: Ostlanders Ostlanders
Achievements earned: none

PostSubject: Re: Hiring/replacing Ogre Henchmen   Tue 27 Nov 2012 - 17:21

I was the same as you, VK. I was only thinking of the Osterlanders which can get a single Ogre henchman. It finally clicked that there are Ogre warbands like the Ogre Maneaters from BTB. Laughing

I agree with how Pervavita has explained it. That is simple and easy to apply without having to remember special rules specific to Ogres and other dim witted henchmen. VK, your explicit clarification of 1 gc for 0.5 xp makes perfect sense.
Back to top Go down
View user profile http://sites.google.com/site/ourhouserules/mordheim
Sponsored content




PostSubject: Re: Hiring/replacing Ogre Henchmen   Today at 5:03

Back to top Go down
 
Hiring/replacing Ogre Henchmen
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Skaven Clan Pestilens Rat Ogre Question
» Ogre Bodyguard GLADIATOR Style
» Replacing Stock Vacuum Lines
» Ogre Guide
» Advice needed - Replacing LGB hook/loops with more realistic couplings

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: