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 Fallout Mordheim Mod picture heavy postapoc village

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SerialMoM
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Tue 11 Dec 2012 - 11:06


@deafnala: thank you for your comments they are cery appreciated every time.

The legion also advanced, sometimes without good cover:





As consequence one Initiate was taken OOA and the two dogs were stunned with crippled limbs. At that point it looked really bad for the legion. Especially as the leader loaded gis missle launcher and aimed at the red army leader. He needed a 3+ to hit but failed.

But this was the bottom, because the shot only deviated for on 1" an took the red army leader one wound. This was better than nothing and the signal to be better. The two legion champs shot with their laser rifles the red army champion with hunting rifle was stunned with a crippled limb.





Then after a very bad shooting phase of the red army (only one wound at the legion leader), the legion advanced



The legion leader threw a dynamite on the red army missed and the deviated explosive took the injured champ OOA.





Then everything went fast. Another Initiate was takenb OOA by laser rifle fire, the second one fell back and also was hit. After another devastating bad shooting phase of the red army the legion stomred the bridge. And only after the legion centurio took the red army sniper OOA the red army fled.
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Tue 11 Dec 2012 - 15:12

Another fine report...I love those BIG trees! thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Thu 13 Dec 2012 - 6:19

Today i post pictures from my newly painted car wrecks:









my favorite





Hope you like them.

I forgot to make some pictures with minis, but i promise you, that i will include them in the next test battle


Last edited by SerialMoM on Thu 13 Dec 2012 - 15:43; edited 1 time in total
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Thu 13 Dec 2012 - 7:11

Wrecked autos whether mobile or not really make a Post Apocalypse setting...of the modern type at any rate. You certainly have gotten painting rust down pat. VERY WELL DONE! thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Wed 19 Dec 2012 - 3:28

Another small update on the painting front:

I bought plenty of wepaons for my Legion guys, because basically they are an Mordheim pit fighter warband without sufficient weapons to survive in a Fallout world:









Then i was able to finish a heavy weapon guy with smal machine gun / minigun:

The paintjob is not so amazing but i am happy that i finihed him:











and i finally i also finished a flame thrower in the same style:







Maybe i can show you these minis in battle soon.
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Wed 19 Dec 2012 - 5:02

Not a bad basic finish. If you want to fancy them up, you can always go back & detail the pieces. The P.P. Guy with the Machine Gun has always been a favorite...I just never had an excuse to get him.
Looking forward to your next Battle Report! thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Thu 20 Dec 2012 - 9:23

Thanks Deafnala. Maybe if i can motivate myself and i will give them some more Details.

But i was busy in trashing some more toys:

but first a before after comparison of the car wrecks:





and some pictures to show the size of the cars:





New is this wreck of a truck. It is not an amrican truck but nevertheless i like what i was able to do:












Next model: i found a nice bomber which i also wrecked a little. It is not reall crashed but it did an emergency landing and was not usefull anymore (the cockpit burned out)







Last but not least the wreck of a yellow jeep





I really like it to wreck things like that Smile. Hmm
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Fri 21 Dec 2012 - 9:56

COOL STUFF! Wrecked cars, whether stationery or mobile, seem to be a necessary part of any Post Apocalypse setting. I love your rust effects. GREAT WORK! thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 23 Dec 2012 - 5:44

Thank you DeafNala. Your input motivates me to document my progress and the battles.

Next test battle.

This time i wanted to use my new wrecks and some adjusted rules. I alos was able to give my legion soldiers appropriate weapons.

The hide rules in Mordheim i do not like so i modified them that a model which hides additionally gives a minus 2 for to hit if being shot at.

The mission was to collect those 5 weapon chest (golden markers red X in picture 2). The winner is who conquered the majority of the targets until the end of sixth round







Uuups my daughters hands Smile





The legion started the game and until the end of the legion turn 3 everything looked balanced



but then hell broke loose and the legion lost 3 fighters in one trun including their leader







the legion rooted:

I alss developed some rules how to find more or less damaged and rare weapons within these weapon chest. I also found a way how to integrate the repair skill in the game.

The adjusted hide rule worked quite fine.

Maybe i will update my rules soon.
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 23 Dec 2012 - 6:35

GOOD LOOKING REPORT! The War Machine minis fit in nicely with their new setting. The Giant Creature In Pink is the FINEST LOOKING of your miniatures. What a Face
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 29 Dec 2012 - 20:45

Ok. I consider myself something of a fallout guru so heres a few pointers.

#1: change the name of "That Gun" (one of my favourd guns in F:NV) to 5.56mm pistol. Thats what it is after all.
#2: You have yet to put together any warband lypes with their own ruels; legion, NCR etc it seems. Just general listings. I could help you with that if you so desire.
#3:It seems you have all the basic weapons in there but don't forget that their are others that can be found out it the wates. The Chinse Pistol or Bumpersword somes to mind.

(EDIT: #4: Also note that some factions are gone or just emerging or landlocked to a certen place. I would divide warbands in to Eastern and western with them only being able to figt other easterners or weasterners in campaigns (One off games or what if's probably wouldn't matter.)
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Mon 31 Dec 2012 - 5:10

@dwi: thank you for your interest

@ nr.1 you are right i 5.56 mm gun would be better, i already changed it to 12.7mm pistol.

@ nr.2 your are right the warbands are not so different, and it looks better to seperate them mor that you have one warband list for each warband. I will seperate them in future but i am happy for your input.

@ nr.3 i know in Fallout there are so many more weapons. But the current weapon set is enough for me now. There will be more weapons in future, but i want to concentrate now more on the warbands and the skills.

@ nr4.: i think this one i will not rule because it basically depends where you will play your campaign. This should be defined by each group itself. But you are right if you play in Washington the NCR makes not so much sense

I hope you will give me more input regarding the warbands, i would be happy to integrate your ideas.

next rules update:

I decidede to decrease the power of the leader and champions by reducing their W stats to 2 and 1 and reduce the I to 3 for the leader:

I also modified the cripple rules. Now there are more different body parts on you won´t be OOA if both legs are crippled. you are just really slow.

I added rules for finding equipment to have a better use for locpick and repair skills.

https://docs.google.com/open?id=0B7-UBqUOR3sVZlVVTUstTVROX1k


The next update will be seperated warband lists and hoepfully i can improve the layout a little bit.
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Fri 15 Feb 2013 - 10:20

Just a small teaser:





Do you want more?
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Fri 15 Feb 2013 - 10:31

VERY COOL LOOKING minis! AND your FINE brushwork & basing brought them to life WONDERFULLY...GREAT WORK! Keep 'em coming! thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 16 Feb 2013 - 0:20

VERY nice! Of course we want more! What a Face
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SerialMoM
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 23 Feb 2013 - 7:04

Hi again,

due to my workload and my kids it is hard to find some time posting pictures:

Here we go with the Brotherhood of Steel:

The second heavy wepaon operator with mini gun and a Laser rifle warrior:









One sniper henchman and scribe hero



and the whole bunch:



The minis are from Brother Vinnie and the paintjob is unfortunately not mine, but i thought you would like to see the pictures anyway.

The NCR bunch i will post later
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 23 Feb 2013 - 7:28

The minis are VERY COOL. Whoever did them did a FINE piece of brushwork bringing them to life. GREAT WORK! thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 23 Feb 2013 - 10:25

I missed this thread so far. scratch I don't know much about the Fallout-Universe but this fresh setting is a great idea of yours. AND I like the Brotherhood of Steel-minis you used. Thanks for reminding me of this manufacturer!
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 23 Feb 2013 - 10:33

Thanks to both of you.

@Grimscull: If you like computer or console games (Playstation 3 for example) and like roleplay games in a post nuclear universe you would love Fallout 3 and Fallout New Vegas.
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 24 Feb 2013 - 12:56

Very nice blog, and good choice of minis! I shall give the rules a read, the idea is intriguing.

Also, check out Brahmin, Giant Rad Scorpions, mutant flies and the supermutant companions (forgot the name) from Armorcast: http://armorcast.com/store/index.php?cPath=116_98_152

Plus, there's a store that sells casts of Nuka Cola and Sunset Sarsaparilla Machines: http://rivetzone.com/categories/scenic-elements
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 24 Feb 2013 - 14:00

Thanks a lot.

The armorcast stuff was already on my to buy list but i did not know that the vending machines can be bought.

And i would be very happy if you read the rules and give me some feedback.

It is currently hard to motivate myself to work on them

If you want to test the game, i would happily do that.


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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Thu 28 Feb 2013 - 21:20

Great models, scenery and painting! thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 3 Mar 2013 - 2:58

Thank you van Kurst:

Today i post my version of an NCR squad. As before the paintjob is also an comissioned work.

The Squad leadership







Some troopers:



Some heavy weapon guys and snipers















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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 3 Mar 2013 - 6:24

You've got some COOL looking pieces there, MoM...nice paint jobs & bases, GREAT WORK! thumbsup
Who makes the minis? What a Face
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 3 Mar 2013 - 7:51

These are the marines from Blach Scorpion miniatures.

http://www.blackscorpionminiatures.com/index.php?cPath=29&osCsid=rgo7e9ga6i4276i1937ccd53b1
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Today at 23:05

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