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 Fallout Mordheim Mod picture heavy postapoc village

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Von Kurst
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 11 Aug 2013 - 7:33

Nice scorpions! thumbsup  They come in handy for adventures in Araby as well.
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Mon 9 Sep 2013 - 11:39

Some new awesome industrial scenery:





In this one you see an ant hole in the corner



Here you can see my new pipeline set and you have a good look on the my new fences. You also can see two small radioactive ponds and some the new containers











After seeing the scenery on the board like this i am really excited.

I think i really need to "force" my friends into some Fallout wargaming. NOW! Smile
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Mon 9 Sep 2013 - 12:13

That is indeed UBERCOOL! Post Apocalypse stuff has a tremendous appeal for moi also...it's part of the attraction of Mordheim. What a Face 
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Tue 10 Sep 2013 - 15:55

OOOH, well, i have to admit, gaming with my new babies on this piece of scenery would be awesome, even we play fallout first, Aergh! Wink

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Von Kurst
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 22 Sep 2013 - 7:51

floedebolle wrote:
OOOH, well, i have to admit, gaming with my new babies on this piece of scenery would be awesome, even we play fallout first, Aergh! Wink
Sometimes ya gotta do what ya gotta do.

Great looking table!thumbsup 
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Thu 31 Oct 2013 - 10:48

Hey pals,

i found some other fine Fallout stuff:

This time it is  coproduction of mine and and the artist who did make the industrial scenery:

Highway commercials!!!:









Surprise attack:



Backside with gangway for more fun:






Basically it was my idea, and i serches for the pictures. The transaltion of my idea in physical reality was done by my artist.

More pictures

some additional tanks:





and small defense towers (can ideally be combined with the fences you can see pictures of the industrial ruin)





I hope some of you are jealous because of the highway commercials Wink

Enjoy!
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Fri 1 Nov 2013 - 20:25

I really like the billboards (highway signs). Great work thumbsup 
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 12 Jan 2014 - 0:16

Hi,

I made a major rules update:

I threw out the injury roll system, bur gave the crippled limb system a mjor role now. I hope this will feel more like Fallout (of course less than Mordheim)

I also changed the rules regarding the weapon level and their potential use.
the rules does allow to use now weapons with higher levels with a penalty. I find it "unrealistic", that without gun level 1 i know how to use a 9mm pistol but nor a 10mm pistol. Now it is just more difficult and dangerouse with explosives, because you may be not so sure what this lever on a frag grenade does Very Happy. So there is a risk that those explosives can explode in the hand of the user if he does not know what to do..

Additionally I adjusted the find ressources rules and the sell ressources table. I think to only give heroes which were not OOA a D6 to find ressources leads to a playing style which tries to save the heroes too much from danger. Now every heroe which was OOA and survives gives you a D2. This stands for the things the hero found before the skirmish battle.

Please also load the warband sheet, i was able to omplement a pipboy picture for the crippled limbs. Yeah nerd power!

Fallout Core rules 11.01.2014: https://drive.google.com/file/d/0B7-UBqUOR3sVWmEzX3FBRFBBdU0/edit?usp=sharing

Fallout Warband rules 11.01.2014: https://drive.google.com/file/d/0B7-UBqUOR3sVZm9HMHZIdVZiY2c/edit?usp=sharing

Fallout Warband sheet 11.01.2014: https://drive.google.com/file/d/0B7-UBqUOR3sVT0wtdGRWaXNZX1E/edit?usp=sharing

Additional to the currently available Fallout warbands concept I am working on two more playing concepts:

Fallout Squads and Fallout Hardcore raw draft https://drive.google.com/file/d/0B7-UBqUOR3sVWmEzX3FBRFBBdU0/edit?usp=sharing

1) Hardcore mode: A singleplayer mode (and coop mode): You start as grunt with an ordinary profile M4 WS3 BS3 S3 T3 I3 A1 W2 Ld 7 grunt with one level 0 weapon (worth 5bc) and additional 1d6 bc. The value is around 50 bc

2) A single player or multiplayer coop experience were you start with a core troop which can lateron evolve as a warband but for now it is a very smal group of maximum 5 fighters with one more or less experienced leader as hero and henchman. The starting value is around 200 bc.

First raw draft of the rules: https://drive.google.com/file/d/0B7-UBqUOR3sVT2hNV253RUY4UHM/edit?usp=sharing
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sun 12 Jan 2014 - 8:46

Ok the rules are not so exciting.  ;D Maybe the pictures and battle report from a Fallout Squads battle will interest you more. But for that you need some patience.

Let´s see: I post the same minis as in the painting club.

My first vault exploration team heroes:

Brad, Mary and Lee: Fallout Vault exploration team (Manufacturer McVey miniatures, Sedition Wars):

URL=http://www.imgbox.de/][/URL]







Maybe they need some correction on the eye paintjob. But today my hand was not calm enough.

Hope you like them nevertheless.
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Mon 13 Jan 2014 - 20:57

Ja mate, I like the pictures better than the rulez. I know you're excited about this setting, but I just want to look at the cool minis and crazy scenery.  What a Face 
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Mon 13 Jan 2014 - 22:40

I know, I know and it is ok, to read those rules you need time.

Thanks for following this thread.
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Tue 14 Jan 2014 - 5:51

COOL MINIS & GREAT TERRAIN! Sorry I missed commenting on the first terrain pics. GREAT WORK all around!   thumbsup 

I kid about it, but rules actually do put me to sleep. I have copies of War Lord & Chaos in Carpathia that are bed time reading. In two years I've finish neither one & have only a vague concept of how they work.
Sometimes when I check the posts in the Rules Section, I picture a couple dozen Guys sprawled across their keyboards, sound asleep.   clown
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 15 Feb 2014 - 8:49

Hi pals,

I had in between another game, one with friends and another one soli.

We had fun but a friend of mine had a great idea to fasten up the game and make heroes more important. So henchman will beOOA after they lost their last wound, heroes on the other hand will have crippled limps before being OOA.

I am currently updating the rules, and adjust the prices ( make heroes more expensive)

I also have some pictures for you of messyarts (from lead adventure forum) finests







Three of his Deathclaws.

I sourced this job also out because my job and family cut my hobby time short and somehow I
currently does not like painting too much. It will come back, but on the good side I can show you some more minis in future.

The current minis in Wip are my local town militia. It will be more Mohave cowboy style, so they could fit to Prim. I am looking forward to see them painted
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 15 Feb 2014 - 8:57

They are BIG NASTIES though! They should paint up nicely.   What a Face
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 15 Feb 2014 - 9:34

They will look hopefully similar to this one here:

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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 15 Feb 2014 - 9:47

VERY COOL! Evolution is a WONDROUS thing!   affraid
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Tue 18 Feb 2014 - 9:14

Some WIP of my town militia of Primm





These are Black Scorpion miniature minis, mainly from the tomb stone range.
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Tue 18 Feb 2014 - 9:29

That is COOL...including Wild West Guys is a very imaginative touch. It looks like you have quite a nice selection of minis. Have FUN with the painting.   thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Tue 18 Feb 2014 - 10:15

DeafNala wrote:
That is COOL...including Wild West Guys is a very imaginative touch. It looks like you have quite a nice selection of minis. Have FUN with the painting.   thumbsup

To be honest, they are not painted by me.

I currently miss the fun and motivation for painting
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Tue 18 Feb 2014 - 19:47

I have that problem from time to time...  Rolling Eyes 

They are a nice looking posse. Are you going to visit Tombstone too?
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Fri 21 Feb 2014 - 11:59

Hi,

small update

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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Fri 21 Feb 2014 - 13:28

Well that's a MIGHTY FINE LOOKING Posse you have there, Pilgrim. GREAT WORK!   thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 1 Mar 2014 - 7:17

Another small update

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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Sat 1 Mar 2014 - 7:28

The Western Apocalypse Lads are LOOKIN' GOOD! There is some OUTSTANDING brushwork & color choices involved here...the bases have an equal potential for cool. GREAT WORK!   thumbsup
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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Fri 7 Mar 2014 - 11:25

another small update ghouls and enclave soldier


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PostSubject: Re: Fallout Mordheim Mod picture heavy postapoc village   Today at 18:53

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