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 New Scenario: Nobody Likes A Tourist

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Horatio
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PostSubject: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeFri 18 Nov 2011 - 7:43

A new scenario that I just thought of. Feedback would be appreciated.
---
Mordheim is a terrifying place filled with hideous corruption and death, but strangely that appeals to some people. A foppish nobleman, an egghead from Nuln, a visiting dignitary from the court of Sylvania - whoever they may be, they have hired a warband to escort them through the ruins. It's hard to say which is more annoying: the rival warband trying to kidnap him or his incessant questions!

Terrain:
Each player takes it in turn to place a piece of terrain, either a ruined building, tower, or other similar item, preferably within an area roughly 4' x 4'.

Special Rules:
The Tourist
  • The Tourist moves in his own turn, after the defenders turn.
  • All though neither warband intends him any harm (at least not yet), should the Tourist enter combat or fall of off a building or be struck by lightning or something like that (Mordheim is a dangerous place after all), he has the profile of a Mercenary Youngblood, and is equipped with only a dagger and a lucky charm.
  • Should the Tourist die, both warbands have lost. Neither may claim any reward, nor may either roll the extra exploration die normally given to the victor.
  • The Tourist will move 2d6" in the direction of the closest terrain piece each turn. Once he arrives at a terrain piece, he will stop there for the remainder of his turn. In the next turn, he will continue to the next closest terrain piece. Rinse, wash, repeat.
  • Every time the Tourist arrives at a new terrain piece, the defender rolls 2d6+X where X is the number of turns elapsed since the game began. On a 11+ the tourist is ready to leave. He will then move to the nearest defending warrior, and remain in base contact with him.
  • If an attacking model enters contact with the Tourist, he is kidnapped! He must remain in base contact with that model, as he is no doubt quickly shuttled off the board.
  • If the kidnapping warrior is stunned or put out of action, the Tourist is freed and ready to leave with the defender!


Warbands:
Roll to determine which warband is attacking and which is defending. The defender must escort the Tourist safely until he decides to leave, starting within 8" of the center of the table. The attacker must kidnap the Tourist and drag him off the table, starting from within 8" of a table edge of their choice.

Starting the Game:
Attackers go first.

Ending the Game:
The game ends when a warrior with the Tourist in tow leaves the board, or when one of the warbands routs. If one warband routs, then the opposite side counts as having taken the Tourist

Experience:
+1 Survives: If a Hero or a Henchman group survives the battle they gain +1 Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+2 Tour Guide: The hero or henchman that leads the Tourist from the table gains +2 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 Experience for each enemy he puts Out Of Action.

Rewards:
The Tourist pays his guide for a job well done or bribes his captors in exchange for his freedom. The winning warband rolls a D6 on the table below:
  1. 3D6 gold crowns
  2. D3 Pieces of Wyrdstone
  3. Suit of Light Armour
  4. Sword
  5. D3 Gems (worth 10 gc each)
  6. Suit of Heavy Armor


Alternatively, if the attacking warband has a special rule regarding prisoners, they may take those actions upon the Tourist. They must do so instead of and before rolling to see what their reward would be.

[Edit 1: Spelling]
[Edit 2: Changed deployment, added Tourist stats and contingency of death]
[Edit 3: Cleared up punishment for Tourist death]


Last edited by Horatio on Mon 21 Nov 2011 - 1:16; edited 3 times in total
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StyrofoamKing
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeFri 18 Nov 2011 - 12:58

Heh, read must Terry Pratchett?

Not a bad idea, but missing a few things.

Rate of movement: 4" is super slow... if you start in the middle, that's not much of a problem. Otherwise, increase it to 6", 8", or 2D6.

What do you mean by 12" square in the center? Clarify please, or just make it 12" from the center (makes it al lot easier to find with a measuring tape.

What are the tourist's stats? What happens if he's killed?
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Horatio
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeFri 18 Nov 2011 - 17:07

I hadn't thoiught of that! Maybe I should give him a toothy chest to defend himself with!

Rate of movement adjusted. Redefined the defenders starting position. I was thinking a 12" square centered on the center of the board, but a circle is probably easier.

I stat'd him as a youngblood for convenience's sake, though the warbands shouldn't be attacking him in the first place. I guess things happen (falling off of ledges in particular is really common with my group).

Thanks for the feedback!
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StyrofoamKing
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeFri 18 Nov 2011 - 18:22

Shouldn't be attacking him: But, if one person has him, the others are going to open fire, just to deny him to anyone else. Trust me.

If you want to avoid this, give him a lucky charm, Dodge, and / or armor.
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Pararoxy
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeSat 19 Nov 2011 - 9:48

StyrofoamKing wrote:
Heh, read must Terry Pratchett?

C.S. Forester would be my guess. Very Happy
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeSun 20 Nov 2011 - 3:08

Forester? Don't see the connection.

I mention pratchett, because the 1st book (Colour of Magic), has a tourist from the Counterweight Continent (ie Japan), going on a site-seeing tour of Ankh-Morpork (A Bronxy-london filled with disreputable characters.) The main character is hired to guide him and keep him alive.
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeSun 20 Nov 2011 - 7:12

I like the feel of this scenario but I don't like the rule of 100% no reward to ether side if the tourist dies. I can't see how nether side would not loot if the tourist dies. I could see the no reward from the tourist and also no winner +1 search dice but both bands should be able to search as loser's though.
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeSun 20 Nov 2011 - 11:10

StyrofoamKing wrote:
Forester? Don't see the connection.

Due to his nickname. horatio hornblower is the main character in the books of c.s.forester. Smile

I know pratchett, but was so happy about the tribute to one of my favorite books. Wink
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeMon 21 Nov 2011 - 1:12

@StyrofoamKing - Hahaha, I suppose so. I am loathe to make him any tougher though, so he may stay fairly fragile. He already has a lucky charm.

@Pervavita - Oh, I never meant that they don't get to search. Just that noone gets to roll the extra die for victory. I will make that a little clearer.

@Pararoxy - Gotta love the Hprnblower books. My avi is actually cut from one of the books covers as well.
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeWed 30 Nov 2011 - 11:52

Horatio wrote:
A new scenario that I just thought of. Feedback would be appreciated.
---
Mordheim is a terrifying place filled with hideous corruption and death, but strangely that appeals to some people. A foppish nobleman, an egghead from Nuln, a visiting dignitary from the court of Sylvania - whoever they may be, they have hired a warband to escort them through the ruins. It's hard to say which is more annoying: the rival warband trying to kidnap him or his incessant questions!

Terrain:
Each player takes it in turn to place a piece of terrain, either a ruined building, tower, or other similar item, preferably within an area roughly 4' x 4'.

Special Rules:
The Tourist
  • The Tourist moves in his own turn, after the defenders turn.
  • All though neither warband intends him any harm (at least not yet), should the Tourist enter combat or fall of off a building or be struck by lightning or something like that (Mordheim is a dangerous place after all), he has the profile of a Mercenary Youngblood, and is equipped with only a dagger and a lucky charm.
  • Should the Tourist die, both warbands have lost. Neither may claim any reward, nor may either roll the extra exploration die normally given to the victor.
  • The Tourist will move 2d6" in the direction of the closest terrain piece each turn. Once he arrives at a terrain piece, he will stop there for the remainder of his turn. In the next turn, he will continue to the next closest terrain piece. Rinse, wash, repeat.
  • Every time the Tourist arrives at a new terrain piece, the defender rolls 2d6+X where X is the number of turns elapsed since the game began. On a 11+ the tourist is ready to leave. He will then move to the nearest defending warrior, and remain in base contact with him.
  • If an attacking model enters contact with the Tourist, he is kidnapped! He must remain in base contact with that model, as he is no doubt quickly shuttled off the board.
  • If the kidnapping warrior is stunned or put out of action, the Tourist is freed and ready to leave with the defender!


Warbands:
Roll to determine which warband is attacking and which is defending. The defender must escort the Tourist safely until he decides to leave, starting within 8" of the center of the table. The attacker must kidnap the Tourist and drag him off the table, starting from within 8" of a table edge of their choice.

Starting the Game:
Attackers go first.

Ending the Game:
The game ends when a warrior with the Tourist in tow leaves the board, or when one of the warbands routs. If one warband routs, then the opposite side counts as having taken the Tourist

Experience:
+1 Survives: If a Hero or a Henchman group survives the battle they gain +1 Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+2 Tour Guide: The hero or henchman that leads the Tourist from the table gains +2 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 Experience for each enemy he puts Out Of Action.

Rewards:
The Tourist pays his guide for a job well done or bribes his captors in exchange for his freedom. The winning warband rolls a D6 on the table below:
  1. 3D6 gold crowns
  2. D3 Pieces of Wyrdstone
  3. Suit of Light Armour
  4. Sword
  5. D3 Gems (worth 10 gc each)
  6. Suit of Heavy Armor


Alternatively, if the attacking warband has a special rule regarding prisoners, they may take those actions upon the Tourist. They must do so instead of and before rolling to see what their reward would be.

[Edit 1: Spelling]
[Edit 2: Changed deployment, added Tourist stats and contingency of death]
[Edit 3: Cleared up punishment for Tourist death]


First off, i'd like to say that I really like the idea of this adventure! Nice simple idea and excellent execution. Like some of the others it definitely reminds me of Rincewinds charge in colour oof magic(?).

Just one small point; beating an 11 on 2d6+no turns played, theoretically the an 11 or 12 could be rolled on turn 2 and the game would be over?

Also i'd strongly consider playing this as a multiplayer game, can you imagine the fun? The chaos? The madness? 4 warbands, all with the same goal in mind, get the tourist and get off the board with him! It would make for a very entertaining game.

Thanks again for sharing

Cheers
Andy
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeMon 5 Dec 2011 - 14:49

Thanks!

See, once the 11 is rolled, you still have to remove the Tourist from the board. It's true that an early 11 would greatly benefit the defenders, but it should, right? If there was no advantage to be won, it wouldn't be interesting.

Multiple warbands could be fun. You could do 3v1 with the 1 having the Tourist plus a free Ogre Bodyguard for the fight or something along those lines. 2v2 might be wierd.
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PostSubject: Re: New Scenario: Nobody Likes A Tourist   New Scenario: Nobody Likes A Tourist Icon_minitimeMon 5 Dec 2011 - 23:25

I don't see how it would be a 3v1 but rather a FFA with 1 of those Warbands having the Tourist as even 2+ attackers would all be wanting to be the ones to get the Tourist so would scrap with each other just as much as with the guards.
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