I had an idea for running one of my players through a game that involves stealth, and was looking for any thoughts and opinions.
The player and the enemy make opposed Initiative checks to see if the player can remain hidden. The lower the score after modifiers, the better.
Roll your a d6 and subtract your initiative score and any modifiers.
Modifiers (these are what I could think of that make sense to me): concealment (-1), no armor (-1), slow movement (-1).
An example of what I am thinking:
Model A has an I of 4. Rolls a 3; 3-4 = -1.
Model B has an I of 4, rolls a 3; 3-4 = -1 and has no armor (-1), bringing total down to a -2.
Winner is Model B, not seen and is able to sneak on by the other model or attempt an attack.