Scenario: Hidden Treasure Variation:
A VISIT FROM OLD NICHOLAS
FLUFF: Everybody's waiting for the man with the bag... specifically, the big, fat, Northerner known as Jolly Old Nicholas. He waits till the coldest, darkest time of the year to break into someone's house, stuff coal down their throats, and roast them over an open fire. He keeps the choicest bits, as well as any valuables he finds, and stuffs them into his bag, before visiting the next house. Travelling with him is a band of hateful Elves, who are deadly marksmen and watch Nick's back as he plunders. Who will put an end to this slaying song?
SET UP: in the center of the board several buildings, which will be searched. Any buildings with a Hunched or Infiltrated person starting within 6" of it will not contain Nicholas. Ideally, the game is played on a white board (snow!), but this is merely cosmetic. You can also deploy 3-4" white blobs, which count as snow drifts (difficult ground.)
SEARCHING: Any building not in the deployment zone may be searched by a non-animal warrior. At the end of the movement phase, roll for each building: on a roll of 12, you have found Old Nick. Add +1 to the dice roll for every building that has been previously searched, either
in this turn or prior turns.
NIGHTFALL: It counts as night, so visibility is reduced to 3D6" inches.
FROSTBITE: The cold numbs the hands, and makes grips falter. Anytime a hero rolls a Natural 1 to hit, roll 1D6: on a 4+, he has dropped the weapon he was using. He may not make any further attacks with that weapon (unless he's already rolled them), and must fight with a back up weapon or his additional hand weapon until the end of the combat. Nicholas is immune to the Frostbite, as are Norse, Maruaders and Kislevites.
SNOWBALLS: Any non-animal warrior may choose to throw a snowball in the Shooting phase instead of using another thrown weapon, or casting a spell. It has a range of 6", with no penalty for moving nor for throwing over half range. If the hit is successful (and is not dodged), it deals no
damage. Rather, in the target's next turn, for every snowball thrown at him, he must pass a Leadership test. If he fails, he must attack the thrower (whether it's charge at him, shoot at him, or cast a spell against him), or move as fast as possible towards the thrower. You may not throw snowballs into combat. Has no effect on models Immune to Psychology. A player may choice whether or not to use a Lucky Charm if struck by a snowball.
JOLLY OLD NICHOLAS
Once found in a building, Jolly Nicholas is deployed within the building, as well as his Elves, which are deployed in the building or within 2" of it. There are 3 elves for every player in the game. Nick and his elves are placed by the player on the discover's left, and the Yuletide Villains take a turn immediately after yours.
. . . . M WS BS S T W I A LD
Nick . .4 5 4 4 4 3 2 3 10
Elves . 5 4 4 3 3 1 6 1 8
Nick Equipment: Equipped with Gromril Armor and his Sack (double-handed weapon.) He also has a Lucky Charm, and two daggers.
Elves Equipment: 2 Swords each, a dagger, and an Elven Bow.
Nick Special Skills: Resilient, Fearsome, Strongman, and Pit Fighter. He also has 'Scale Sheer Surfaces' (very good at climbing chimneys.)
Elf skills: none.
If Nickolas is taken out of action, he drops his sack 1" away from the model that took him out of action. (which is treated just like the Chest from 'Hidden Treasure.) A model may not take Nick out of action and claim the Sack in the same turn. If a warband ends the game with sack or carries it off the table (reminder: it moves at half speed!), they roll for items, just like if they had captured the chest, WITH ONE SMALL EXCEPTION: Instead of rolling a 4+ to gain a suit of Light Armor, roll a 5+ to gain a suit of GROMRIL Armor. If you find it, you have found Nick's spare red suit; the armor plate worn by the warrior must be painted red!
ENDING THE GAME
When all but one warband routs, or when the sack is taken off of the board.
+1 to Winning Leader
+1 to Survivors
+1 Per Enemy out of Action
+1 for Taking Old Nick out of action (stacks with normal point above.)
+1 for Finding Old Nick
+1 for the hero Ending the game in control of/holding the Sack