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 Maudeheim & Environs Part I: Updated 10/29/13

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DeafNala
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeWed 26 Oct 2011 - 14:36

Thanks for all the encouragement, Guys. The Beasty has developed a live of it's own; & it has informed me where we're going with this...it should be an interesting journey. clown

folketsfiende wrote:
The little thing that could walk looks very promising... not too sure about its pumpkinness, though - a more likely explanation is that things like that arise from the infernal dimensions of filth you might find in swamps, sewers, and under my bathtub...

affraid ..the bathtub part is truly disturbing. What a Face

AND a late reply.

Demoriel wrote:
I think the mushrooms would be nice with some painted spots, like polka dots in pattern on them? Or even taking an old tooth brush, and speckling some paint on them? I would also LOVE to see some areas like the Eye balls on the trees, painted with a high gloss finish.

Thanks for the suggestions. I used to do spots all the time. Back then, I did washes with water colors &, with the bleed through, the spots would develop a halo effect that look interesting if a bit disturbing. I think it might be time for some retro spots.
I'm playing around with a gloss finish...it looks pretty cool on the larger eyes. What a Face
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeThu 27 Oct 2011 - 21:55

This isn't really much of an update, but we do the best we can. Suspect
The Little Beasty has been finished. For some reason or other he reminds moi of George Washington; combining that with a nod to the comedian George Gobbel, he's now Lonesome George:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0293

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0294

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0295

This batch of photos reached new heights of mediocrity, but, be that as it may, your feedback would, as always, be WILDLY APPRECIATED.
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeThu 27 Oct 2011 - 22:17

Your photos are fine! And well done with the little fellow. I like the effects you've given to his eyes!

Joao
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeThu 27 Oct 2011 - 22:31

Cute looking fellow, he got this" uuuhhh, my mommy left me alone in the woods" look in his eyes, and as ever, great paintjob!

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DeafNala
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeFri 28 Oct 2011 - 17:21

As with minis, a Group Portrait is occasionally request/advisable. SO without further delay or explanation:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0314

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0299

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0300

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0302

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0302

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0303

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0304

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0306

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0307

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0308

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0309

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0312

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0313

There you go. If you're moved to do so, you commentary would be GREATLY appreciated.


Last edited by DeafNala on Mon 28 Jan 2013 - 16:20; edited 1 time in total
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Captain Bernhardt
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeFri 28 Oct 2011 - 17:26

cool! I really like your forest!

It looks like a happy place from a distance but once you get near... affraid
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JoaoS
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeFri 28 Oct 2011 - 17:28

Oh, this is so good! I can almost hear the little fellows chatting while the visitors are exploring the forest. This is exceptional work, no doubt!

Joao
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeFri 28 Oct 2011 - 23:27

Thanks, Guys! Your feedback is appreciated. What a Face
This is a rather haphazard arrangement to get a feel for how everything is working together. Next I workout a more permanent set up. clown
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luckyjoe
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeSat 29 Oct 2011 - 15:28

This is jst so cool! I like the way Lonesome George came out too. I hik you should post anohr c with them on a finished gameboard, if you have one ready to go. That way we could get the total picture. Smile
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeSat 29 Oct 2011 - 16:56

The forest is growing by leaps and bounds. George looks like he would be more a stumble and shuffle type, but he fits in well.
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeSat 29 Oct 2011 - 21:31

Thanks, Guys! What a Face
@luckyjoe: I'm still working out how I want to do up the boards. While I'm mulling it over, I've started planning out a Post Apocalypse style Fantasy Village & the Witches' Digs.
@Von Kurst: Old Lonesome George doesn't look like much of a speed merchant, but who knows...could be trying to give possible munchies a false sense of security. clown
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeMon 7 Nov 2011 - 12:52

These two pieces will finish the Circle of Stoned Hedge. AND here they are:

The Good Friar is there for a size comparison:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0320

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0315

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0316

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0317

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0319

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0323

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0324

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0326

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0328

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0329

Your comments & critiques would be MOST WELCOME...mostly. clown


Last edited by DeafNala on Mon 28 Jan 2013 - 16:22; edited 1 time in total
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luckyjoe
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeMon 7 Nov 2011 - 14:20

Wow! Those are excellent! I love the way you did the big single eyes, and the bark texture is eautiful. Those critters are giant, too. Just how trees ought to be.
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeMon 7 Nov 2011 - 22:48

Thanks, luckyjoe! Making the trees & mushrooms is proving to be addictive; I can see that some of my Forum Friends are going to be getting strange packages in their mailboxes in the near future. clown
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeMon 7 Nov 2011 - 23:03

OH MY WORD!

This is wonderful. you have created one crazy world there. Your skills are unbelievable. Mushrooms seem to be dominating all the posts I've been looking at lately and thems some big shrooms there Mr. cyclops

I must say I am particularly fond of Stump guy from page 2 I like his attitude!

Great work you must be proud of this project.
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeTue 8 Nov 2011 - 0:04

Thanks for the kind words, The Yak! This is probably my Last Hurrah Project so it's going to be pretty extensive; it's like combining everything I love & have learned about the craft into one big whatever.
The stump Man is also a favorite of mine clown
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeTue 8 Nov 2011 - 0:48

That's one wood I'd only be crossing with a BIG axe in hand... outstanding work.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeTue 8 Nov 2011 - 4:10

Quote :
These two pieces will finish the Circle of Stoned Hedge.
Finished? Oh say it isn't so! Great project, Al. Very inspiring. I'm betting you can always find another odd tree or clump of mushrooms to add...
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeTue 8 Nov 2011 - 14:26

Thanks, Guys! Walking softly & carrying a BIG axe or preferably, a flamethrower is an excellent idea.

Von Kurst wrote:
Finished? Oh say it isn't so! Great project, Al. Very inspiring. I'm betting you can always find another odd tree or clump of mushrooms to add...

Only the pieces for the Circle are finished...The Spooky Woods, its denizens, & their dwellings are still in the works. The project will probably consume the remainder of my life AND I put in a request with The Man for an extension. clown
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeTue 15 Nov 2011 - 14:26

As a demonstration of the value of critiques, Mordheimer suggested I do a dry brush on the trees' foliage for contrast. SO...

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0347

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0341

AND the start of Heep's Cave:

Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 DSCN0342

As always, comments & critiques would be GREATLY appreciated...for the most part. clown


Last edited by DeafNala on Mon 28 Jan 2013 - 16:22; edited 1 time in total
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luckyjoe
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Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Empty
PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeTue 15 Nov 2011 - 14:37

Wow, that drybrush did make a big difference. Very nice. I'm looking forward to seeing more of Heep's Cave, too.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeWed 16 Nov 2011 - 13:49

Thanks, luckyjoe! The contrast is slightly greater in actuality...the photos tend to mute the colors a bit. What a Face
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeWed 16 Nov 2011 - 13:51

The drybrushing looks great, good advice there from mordheimer.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeThu 17 Nov 2011 - 8:23

Astonishing. Every addition makes the whole thing much better!

I hope you'll have a big amount of years to work on them...you're not that old...
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Maudeheim & Environs Part I: Updated 10/29/13 - Page 9 Icon_minitimeThu 17 Nov 2011 - 16:34

great stuff deafnala, those two last trees are really outstanding! It would be great to play a Empire in Flames setting in those spooky Woods, thumbs up!

_________________
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Bob Parkhurst: [enters] My lord?
Lord Flasheart: I want something.
Bob Parkhurst: Take it!
[she undoes her shirt - exeunt]
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