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mudboy
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PostSubject: Coreheim   Fri 11 Dec 2009 - 9:36

Some guys did a modification on Mordheim and calls it Coreheim. It has a few good points but in general I dont like it.
What do you think about it?

And remember to check out the Sisters FAQ. It's... interesting
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PostSubject: Re: Coreheim   Fri 11 Dec 2009 - 10:30

just done some reading:
http://www.indadvendt.dk/mordheim/

seems they have done what GW should have done a long time ago!
its growing on me the more I read it!
but then its just simpler to keep what we have! - its works, and isn't that overbalanced!

why dont you like it?
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PostSubject: Re: Coreheim   Fri 11 Dec 2009 - 11:10

One of the guys is on the forum... Asp ...I'm sure he can answer your points about it.

As for my thoughts, I like aspects of it and you have to give them credit to see the re-write through but I also rather like my tatty old book with the rotting bird on the front.

So we 'mostly' stick to that, allthough incorperate different elements from all over the place.
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PostSubject: Re: Coreheim   Fri 11 Dec 2009 - 11:31

All the warbands look the same and the magic is only one list for all races. Where did all the flavor and color go?!

By removing the Sisters from the game you remove half the story of Mordheim.
And writing about serial rape does not belong in a FAQ. It sounds like it is written by virgin teenager(no offense if any virgin teenagers read this )

I agree that there are elements that are very good and can make the game a lot more simpel but if only they had stuck to that and not changed/removed all the things that makes the different races uniqe it could have been something i might try out.

I'm not saying they are wrong and should be whipped for heresy. It is cool to see someone put a lot of work into my favourite game, i just think that it looks to boring. One of the best things about Mordheim is the diversity and the opportunity to have 20 different warbands instead of 1 army.

Anyway, the reason i started the topic is that i was curious to see how the 'old' guys on the forum thought about it.
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cianty
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PostSubject: Re: Coreheim   Fri 11 Dec 2009 - 13:20

Everyone should adjust the hobby to their own liking. Do what works for you and is fun.

This rewrite is not "Mordheim". If you are interested in a different game, have a look. If you want Mordheim, stick with Mordheim - and accept what that costs.

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PostSubject: Re: Coreheim   Fri 11 Dec 2009 - 17:51

mudboy wrote:
All the warbands look the same and the magic is only one list for all races. Where did all the flavor and color go?!

Just had a read-through, and each warband still has their own spell list. I agree that, for my part, the "coreheim" rules are just a tad too simplified - I don't mind some of the core rules changes but I do miss a bit of the individuality of the warbands. However, not all folks are as into gaming to the same level, and some of them probably never played Warhammer or anything so they don't want a game that's too complicated or takes too much time - something a tad more casual.
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PostSubject: Re: Coreheim   Fri 11 Dec 2009 - 23:37

I am with mudboy and Myntokk on this one. Great work, and all, but the fluff is either changed (for no appearent reason) and it feels too simple. Like american anime (I dont like japanese anime either but at least that is genuine). Now, if one does like american anime, then by all means, go ahead, I am glad you like it.

I think i just made another over-complivated post.

ALLTHOUGH, once more, Coreheim is an excellent piece of work, just not my cup tea.
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WarbossKurgan
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PostSubject: Re: Coreheim   Sat 12 Dec 2009 - 7:49

mudboy wrote:
By removing the Sisters from the game you remove half the story of Mordheim.
And writing about serial rape does not belong in a FAQ.
Yeah, I found that bit really distasteful and unnecessary. I don't mind them re-writing any game to their own style but "jokes" about rape are not ever funny. No
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cianty
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PostSubject: Re: Coreheim   Sat 12 Dec 2009 - 8:04

WarbossKurgan wrote:
mudboy wrote:
By removing the Sisters from the game you remove half the story of Mordheim.
And writing about serial rape does not belong in a FAQ.
Yeah, I found that bit really distasteful and unnecessary. I don't mind them re-writing any game to their own style but "jokes" about rape are not ever funny. No

Wow? I didn't know this was in there.. Evil or Very Mad

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Meister Ostalgie
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PostSubject: Re: Coreheim   Sat 12 Dec 2009 - 8:32

I didnt get to read the full document as of yet, but I feel they did a good job in filling in so many gaps GW left when writing Mordheim. I've been playing only for two months now, but I've never had so much discussion over any game.
And that is even while I'm trying to be an amateur bord-game designer on the side.

GJ guys!
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PostSubject: Re: Coreheim   Sat 12 Dec 2009 - 8:34

WarbossKurgan wrote:
mudboy wrote:
By removing the Sisters from the game you remove half the story of Mordheim.
And writing about serial rape does not belong in a FAQ.
Yeah, I found that bit really distasteful and unnecessary. I don't mind them re-writing any game to their own style but "jokes" about rape are not ever funny. :no:
True, jokes about rape are rarely funny. But serial rape (I didnt read it!) seems to fit the story of Mordheim to me. Its a bizare dark world. I mean, seriously ... what do you think my Ostlandischer Ogre would do to your Wardog if it faces him HtH? It wouldn't start rolling D6, it would eat the poor dog alive.
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Opheliate
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PostSubject: Re: Coreheim   Sat 12 Dec 2009 - 9:06

On the other hand, theres a difference between fluff and stupid jokes.
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cianty
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PostSubject: Re: Coreheim   Sat 12 Dec 2009 - 9:28

Opheliate wrote:
On the other hand, theres a difference between fluff and stupid jokes.

Exactly.

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mudboy
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PostSubject: Re: Coreheim   Sat 12 Dec 2009 - 10:55

Myntokk wrote:
...and each warband still has their own spell list.

Yes but they are still simpel variants of each other

Again let me say that i dont think there is anything wrong with what they are doing, I was just curious as to what other people thought.
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PostSubject: Re: Coreheim   Sat 12 Dec 2009 - 20:58

Coreheim is one of the inspirations that finally got me to bother rewriting the Mordheim rules set into a usable rules set, and attempt to clear up its argument-inducing vagarities* and extreme randomness. In that sense, if it wasn't for Coreheim, I would never have bothered to pick up Mordheim again. (Yes, Asp, you can quote me on that!)

That said, Asp has a different goal than our group does with changes we want to see, and as cianty has enjoined, we've adjusted Mordheim to our liking. At first, we wanted a "compendium" - to get all the available material into one set of playable rules, with some basic adjustments for consistency and balance. But after three campaigns including much of the available material incorporated, we're taking the rules changes further, so that it won't be WH-based Mordheim any more - we're doing a complete Revision. We have incorporated some material from Coreheim, but not the majority. Asp has stated he favors balance and streamlining over fluff, and I appreciate that, but I do have an adherence for the variety in the fluff that makes me want to not streamline the variety out.

*Sorry, cianty, Da Bank, and other proponents of official Mordheim, but I've seen this result too often in too many varied groups - with and without my own involvement - to blame this on uptight gamers. The fault does lie in the rules presentation.
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PostSubject: Re: Coreheim   Sat 12 Dec 2009 - 23:56

I dont know, in our group, if we find any inconcistencies or lack of info, we free-form, decide something on the spot or roll a dice. And we always go for fluff, even if it means the rule will have less of a positive outcome.
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Asp
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PostSubject: Re: Coreheim   Sun 13 Dec 2009 - 15:09

funny how we experience it the other way around:

mordheim: difficult to learn, easy to master

coreheim: easy to lean, difficult to master
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PostSubject: Re: Coreheim   Sun 13 Dec 2009 - 15:27

Asp wrote:
coreheim: easy to lean, difficult to master

And where rape is hilarious?
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PostSubject: Re: Coreheim   Sun 13 Dec 2009 - 15:33

and where did I grant that I owed you an answer to that? Rolling Eyes

but since you insist:

jokes, like dreams, satisfy our unconscious desires. jokes provide pleasure by releasing us from our inhibitions and allowing us to express sexual, aggressive, playful, or cynical instincts that would otherwise have no outlet in civilized society
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PostSubject: Re: Coreheim   Sun 13 Dec 2009 - 23:24

Yeah, lets leave the whole rape issue. Beside that, i acknowledhe Coreheim as a good source of material and rules. I have it on my computer, and use it for inspiration moslty, even though I wont use them to play after, as I am more fluffy. But that is just me, and I am convinced there are others who arent as fluffy and who would benefit greatly from the Coreheim rules.
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Asp
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PostSubject: Re: Coreheim   Mon 1 Mar 2010 - 12:47

for those interested, I did a large update today:

http://coreheim.blogspot.com/
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PostSubject: Wth   Tue 2 Mar 2010 - 1:15

I have been painting alot lately, checking out this forum for inspiration to make my table.
I haven't played mordheim for 7-8 years (neither warhammer actually).

But i played alot before that and worked in a GW as a student so i usually can tell bad mecanics from good mecanics in a strategy game.

So before we even start our campaign my group and me were already talking about house rules to limit the randomness of the official rules, make armor and most weapons somehow usefull.

After stumbling over the Corheim rewrite i was immediatly hooked!

Alone from reading i could tell that any weapon has it's use and isn't less affordable than another!

Great to have the chance to thank you ASP and Wyldunt! Great Job and looking forward to more updates.

The only thing i don' tlike out of the box is the generic spell lists for every race (for fluff reasons), but i can see where it has it's strenght! But hell i bet even ASP won't bother that we houserule Coreheim if we want to ! Smile

While i'm at it, i read somewhere that you might write a more fluffy spell list, have you already? Not that i couldn't do it myself but it never hurts to see what others do that have more experience!
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PostSubject: Re: Coreheim   Tue 2 Mar 2010 - 4:02

thank you very much for your kind response,Tannhauser

i always wanted to visit LUX, is it nice there? Smile

Wyldhunt isnt aboard the Coreheim project. though I wish he was. he is doing his own thing with lots of detailed rules. i prefer smooth Sad

the diversified fluffy spells are about 70% done. then they need playtesting. we could release them to the general public

regarding the request for Dramatis Personae, that should be easy enough. I could do the ones from the rulebook for you shortly
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PostSubject: Re: Coreheim   Tue 2 Mar 2010 - 4:33

My bad, well thanks to Count and furbo then instead!

Alright, very nice! looking forward to the spells and dramatis personae.

Yes Lux is very nice, but you have to be lucky with the weather! Lots and often rain!

The city is well worth visiting especially for a Mordheim addict! Tons of inspiration but you'll have to start a Huge project to copy it hehehe!
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PostSubject: Re: Coreheim   Thu 4 Mar 2010 - 17:53

the sister f.a.q. is really wrong
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