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 Want Axes > Clubs?

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Master
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PostSubject: Re: Want Axes > Clubs?   Wed 11 Nov 2009 - 5:05

Asp wrote:
mulling it over, wyldhunt, i think that cleave thing is too good

any suggestions for toning it down?

Keep the original rules and make armour saves better/more common?
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ObsidianLord
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PostSubject: Re: Want Axes > Clubs?   Wed 11 Nov 2009 - 5:24

Master wrote:

Keep the original rules and make armour saves better/more common?

How not to quote

Make armors fair, and watch how axes will automatically be seen in your games.
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garathiel
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PostSubject: Re: Want Axes > Clubs?   Wed 11 Nov 2009 - 5:39

I use Dwarfs Axes ... and with the +1 armour save for the shield ...

See how you need it vs nurglins , lizards , cloacks !!!
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ObsidianLord
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PostSubject: Re: Want Axes > Clubs?   Wed 11 Nov 2009 - 7:24

Lizards came from the lustrian game setting. You simply can't compare core warbands with them.
And more importantly, according to the house rules i know you are adopting, your armour are already more fair than they were in the core ruleset. Wink
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PostSubject: Re: Want Axes > Clubs?   Today at 19:28

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