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Skavenblight
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atzerath
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atzerath
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PostSubject: Rules Q's   Rules Q's Icon_minitimeTue 11 Nov 2008 - 11:42

3 rules Q's
- Can you shoot at different targets when you have multiple shots...? seems logic to me that if you shoot down the first target you don't shoot him again.
-Can you target a model with a spell if you're in Melee, but NOT the model you're in melee with if it's a magic attack similar to a shooting attack..?
-Can you you knock down AND take out of action a model in 1 turn with the extra attack a plague censer grants you when you hit your opponent..

thx
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cianty
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeTue 11 Nov 2008 - 11:53

1. Yes (this is detailed with the quick shot skill rules I believe)
2. No (not 100% sure though, about 98%)
3. No (you will need another model to do the dirty work for you)
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Skavenblight
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeTue 11 Nov 2008 - 12:08

atzerath wrote:
3 rules Q's
- Can you shoot at different targets when you have multiple shots...? seems logic to me that if you shoot down the first target you don't shoot him again.
Yes, why not Wink

atzerath wrote:
-Can you target a model with a spell if you're in Melee, but NOT the model you're in melee with if it's a magic attack similar to a shooting attack..?
I think - yes, except Silver Arrows of Arha.
But I'm not sure... Suspect

atzerath wrote:
-Can you you knock down AND take out of action a model in 1 turn with the extra attack a plague censer grants you when you hit your opponent..
Yes, if he fails his Toughness test, he is wounded in addition to this "normal" hit. But it's not the extra attack, only a "second chance" to wound Wink so if you wound the model twice, you roll 2 dices and choose the higher result.
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cianty
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeTue 11 Nov 2008 - 14:07

Maybe I misunderstood the Censer question: Do you mean you want to benefit from the extra wound so that if that wound causes the enemy to be knocked down, you only need to wound with the normal hits in order to take it out? If so, that is what I meant when I said "no, you can't". As Skavenblight noted you do get roll for each sucessful wound so if the enemy fails his Toughness test and rolls "knocked down" and your hits also wound the enemy, roll again on the Injury table apply the worse result (ie, stunned or knocked down). If the failed Toughness test causes the enemy to be stunned and the Skaven's normal hits cause it to be knocked down, ignore the knocked down, as the enemy is already stunned. If the hits cause the enemy to be out of action, then apply that result.
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeTue 11 Nov 2008 - 14:23

cianty wrote:
Maybe I misunderstood the Censer question: Do you mean you want to benefit from the extra wound so that if that wound causes the enemy to be knocked down, you only need to wound with the normal hits in order to take it out? If so, that is what I meant when I said "no, you can't". As Skavenblight noted you do get roll for each sucessful wound so if the enemy fails his Toughness test and rolls "knocked down" and your hits also wound the enemy, roll again on the Injury table apply the worse result (ie, stunned or knocked down). If the failed Toughness test causes the enemy to be stunned and the Skaven's normal hits cause it to be knocked down, ignore the knocked down, as the enemy is already stunned. If the hits cause the enemy to be out of action, then apply that result.
Oh, I understand now what atzerath meant.
So Cianty is right. You can take enemy out of action, but you need not only to wound the enemy, you need also to roll "out of action" on injury roll. You can't take enemy out of action just because the model failed his test, cause it's not normal "roll to wound".
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeTue 11 Nov 2008 - 17:41

The highly esteemed sages answering your questions before me are right, but they lack the quotes from the rulebook to be really convincing Wink

The answers to questions 1 and 2 can be found in the mordheim rules review (once again available from the GW homepage):
Here are the quotes:
Q: Does a model with more than one shooting attack need to declare all of his target(s) before rolling any dice, or can he decide before each shot? 14
A: He may decide before each shot.

Page 60, Silver Arrows of Arha
Replace the first sentence with:
“Unlike other spells, this cannot be cast whilst in hand-to-hand combat. The spell summons D6+2 arrows which the wizard can use to shoot against one enemy model.”

Question 3 is a bit trickier.If i remember it correctly it came up on the recently deceased specialist games forum and was anwered by one of the answermods there. The answer was something along the line that a single modelĀ“s attacks in one turn can never benefit from their own results (regardless of any special rules the weapon might have, like the crossbow pistol or the censer), you always need a second model to take advantage of stunned or knocked down.

I hope this helps to convince any doubtfull gaming partners / opponents.
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Da Bank
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeTue 11 Nov 2008 - 20:49

Correct on 1 and 2 and being one of the ANSWER MODS from SG on Question number three you can not.

Once your model knocks down or stuns an enemy model you can no longer use any further attacks to do an "auto kill or auto OOA".
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeTue 11 Nov 2008 - 21:30

okay, so 2 Q's again...
The spell i was talking about is Warpfire...My opponents Sorcerer was in melee with a Verminkin but wanted to cast Warpfire at somebody else...
reading the exact wordings from ye'olde rulebook: bla bla hitting the first model in it's path...D3 strength..more bla, even some bleh
offcourse i could have included this in my initial post but i was in a hurry!
SO the first model in it's path...whom could that be?
i thinks: NOT the enemy far far away...but the enemy right in front of you!!
My opponent was inclined to think otherwise Smile

second Q: Hey Da Bank...Where's the original specialist games forum and the specialist games site...???
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Eliazar
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeTue 11 Nov 2008 - 23:34

The forum is on the move and the site has been shut down and has been "incorporated" into the new us site... however, they apparently "missed" most of the content...

I'd say that you have to direct the warpfire at your h-t-h foe... it would be strange if you sorcerer was be fighting for his life and would still be able to look for any other targetable enemies somewhere...
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeWed 12 Nov 2008 - 2:15

Eliazar wrote:
it would be strange if you sorcerer was be fighting for his life and would still be able to look for any other targetable enemies somewhere...

Unless your Neo and can look away calmly while blocking all your opponents attacks!! HA! Great imagry!
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Da Bank
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeWed 12 Nov 2008 - 21:55

1)Warpfire Difficulty 8
A green flame leaps from the outstretched paw of the Sorcerer and burns its victims with
indescribable agony. The spell has a range of 8", hitting the first model in its path. The spell causes D3 Strength 4 hits on its target, and one Strength 3 hit on each model within 2" of the target.

The model in Mele would be in your way and thus would be hit.

2) Hopefully soon, that is what I am being told. They are having technical issues at the moment.
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PostSubject: Re: Rules Q's   Rules Q's Icon_minitimeWed 12 Nov 2008 - 22:52

yeah, thats what we figured so my opponent decided to use his sword instead and gut my poor Verminkin
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