noigrim Knight
Posts : 80 Trading Reputation : 0 Join date : 2015-02-22
| Subject: Karak Eight Peaks Mordheim Mon 23 Jan 2017 - 0:35 | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Karak Eight Peaks Mordheim Tue 24 Jan 2017 - 1:35 | |
| Nice work noigrim | |
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2704ENG Captain
Posts : 65 Trading Reputation : 0 Join date : 2015-07-13
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Karak Eight Peaks Mordheim Tue 24 Jan 2017 - 10:10 | |
| Any chance you can upload an version with standard font? (i.e. aerial or roman).
Whilst I appreciate the effort gone into the "runes" font, it is very hard to read - a fact exacerbated by the fact that it's all written in upper case. | |
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Athanatosz General
Posts : 180 Trading Reputation : 0 Join date : 2016-02-09 Age : 38 Location : Hungary
Personal Info Primary Warband played: Marauders (BTB) Achievements earned: none
| Subject: Re: Karak Eight Peaks Mordheim Tue 24 Jan 2017 - 10:39 | |
| - 2704ENG wrote:
- Any chance you can upload an version with standard font? (i.e. aerial or roman).
Whilst I appreciate the effort gone into the "runes" font, it is very hard to read - a fact exacerbated by the fact that it's all written in upper case. Same Thought. Al-trough very nice high quality work. | |
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noigrim Knight
Posts : 80 Trading Reputation : 0 Join date : 2015-02-22
| Subject: Re: Karak Eight Peaks Mordheim Wed 25 Jan 2017 - 20:13 | |
| nope made it with photoshop | |
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Athanatosz General
Posts : 180 Trading Reputation : 0 Join date : 2016-02-09 Age : 38 Location : Hungary
Personal Info Primary Warband played: Marauders (BTB) Achievements earned: none
| Subject: Re: Karak Eight Peaks Mordheim Wed 25 Jan 2017 - 21:35 | |
| Skaven slave uprising seems to missing maximum numbers of warriors and starting money. | |
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Finn Warrior
Posts : 20 Trading Reputation : 0 Join date : 2015-03-15
| Subject: Re: Karak Eight Peaks Mordheim Wed 25 Jan 2017 - 21:43 | |
| Hi,
Well done for putting this together, it is a really cool piece of work.
A few comments:
1. Dwarf Warband. Much as I love the idea of hiring Iron-Breakers, I've been a devoted dwarf player for 20 years, I think this model needs some work. At 110gc to hire you will almost never be able to replace him should he die. Just to start with your 4 heroes you have to hand over almost 300gc, leaving very little to hire other troops with. I think Dwarves already have the highest gold growns / hero ratio so this chap will only make it worse. Also, conversely, he is under-priced. 85gc for the armour + 50gc for a dwarf hero is 135gc.
Here is an alternative idea.
Iron-Breaker Initiate – 50gc
This warrior is an iron-breaker in training and hopes one day to join one of the exalted regiments of fully fledged iron-breakers. That day is still decades away however and he will spend his time honing his skills in the Underway.
Same stats as you have + Watch Out! Also I would add: Armoured: Even an iron-breaker in training will eat, drink and sleep in his armour. This model must always be equipped with a suit of armour; light, heavy or gromil.
Bear in mind Mordhiem warbands are supposed be down on their luck adventures. The iron-breaker is the best unit a fantasy dwarf army could take.
2. Slave Warband. Again really cool idea with lots of fun potential. Needs a bit of finishing off though.
Maximum warband size? I'd guess 20.
Proposed Skill list:
Demagogue: Strength, Combat, Academic, Speed, Special Underling: Combat, Speed, Special Goblin Leader: Combat, Speed, Special Human Leader: Strength, Combat, Special
I wouldn't expect a subterranean warband to have any shooting skills to speak of. I've being trying to come up with special skills but failing. Maybe one that lets them loot enemies, and infiltrate from the skaven list?
The Escapist skill: I would first of all only let heroes start with this. Also I would change the movement distance to the models running speed. 12" for the skaven and 8" for the rest.
I would also propose a new rule for all heroes: Generalist. Weapons and armour are hard to come by in the under-realms. The slaves quickly became skilled at using whatever they find lying around, from a simple length of wood to complex handguns, anything will do. Slave heroes may use any weapon they find, loot or steal. No special skill is required to allow them to do this. They may still only buy equipment from their own list though.
Additional Equipment: Consider adding shields and double handed weapons. Leather armour as well if your group use it.
3. Magic weapons. I’d state what intrinsic special rule the weapon has. Cutting edge or parry for example.
Can there only be one of every runic weapon within the campaign at any one time? Could there be two Harald’s Axes. Instead the second one could just get another name.
A final idea would to be allowing any war-band to use them. Only letting the goodies wield auto-wounding, no save, extra attack giving axes will get pretty dull for everyone else.
Alternatively you could make another list of evil, foul, profane relics. These could have been lost by skaven, goblins, part of a dragon horde… Whatever fits the lore really. Alternatively the dwarves may have taken them in battle and locked them up in deep vaults long ago. You could have the fun problem of two war-bands trying to trade unwanted relics with each other, only to immediately back stab one another. It is Mordhiem after all.
Anyway, the above are just some thoughts. I hope I haven’t come across as overly critical, not my intention.
Finn. | |
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noigrim Knight
Posts : 80 Trading Reputation : 0 Join date : 2015-02-22
| Subject: Re: Karak Eight Peaks Mordheim Thu 26 Jan 2017 - 4:05 | |
| warbands are good as they are, I'vr added a note with the maximum number and money | |
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Nuno M Champion
Posts : 51 Trading Reputation : 0 Join date : 2015-05-08 Location : Cambridge, MA, USA
Personal Info Primary Warband played: Undead Achievements earned: none
| Subject: Re: Karak Eight Peaks Mordheim Sun 29 Jan 2017 - 7:48 | |
| oooh! That looks great. I love the formatting, great production. I had been thinking of revisiting the Karak Azgal Mordheim setting, to flesh it out with more scenarios and narrative material from Warhammer Fantasy Roleplay... at some point, though ... when I finish the campaign I'm writing up now ...(stay on target!!) So that ain't happening soon. Good that people are taking the initiative Kudos! Are you planning on expanding this document, with some narrative (ie. objectives and story scenarios) in it, or merging it to some degree with Karak Azgal material? (there is great stuff in there). I noted you didn't include the guidelines for underground scenarios from the Khemri/Nemesis Crown settings (the ones with random exploration of underground tiles). Do you prefer to make up the table fully in advance too? (as do others in this esteemed establishment) Or are you keeping this lean, as a basic guideline for straightforward skirmishes, without too many bells and whistles? | |
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