Tom's Boring Mordheim Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Mordheim Discussion
 
HomeSearchLatest imagesRegisterBlogYou'll never paint aloneLog inGolden Tom 2014 Thread!

 

 Mordheim on the high seas

Go down 
3 posters
AuthorMessage
noigrim
Knight
Knight
noigrim


Posts : 80
Trading Reputation : 0
Join date : 2015-02-22

Mordheim on the high seas Empty
PostSubject: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeSun 16 Aug 2015 - 1:52

Mordheim on the high seas 665330 me hearties!

Have here some scenarios and monster rules to play adventures with your ships and crews over the waves.

scenarios

and dangers of the sea


I thought that the sartosan rules were too land based and so these are designed to be played with a ship per warband and either the general's compendium or warhammer ahoy in hand.

Enjoy! thumbsup
Back to top Go down
Von Kurst
Distinguished Poster
Distinguished Poster
Von Kurst


Posts : 7973
Trading Reputation : 3
Join date : 2009-01-19

Personal Info
Primary Warband played:
Achievements earned: none

Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeSun 16 Aug 2015 - 2:29

Very nice work pirat

I think it would help your scenarios if you recommended a size of table you envisioned them being played on. 4 feet by 4 feet is standard, I can't remember if Ahoy! has a standard because we scaled most of our ship fights to 4x4 to make them quicker to finish.

Also in scenario 2 the fort is in one corner and the defender's ship is within 8" of the fortress. If ships will run aground within 4" of the coast, where is the coast?
Back to top Go down
noigrim
Knight
Knight
noigrim


Posts : 80
Trading Reputation : 0
Join date : 2015-02-22

Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeSun 16 Aug 2015 - 13:15

the fortress is the coast
Back to top Go down
Von Kurst
Distinguished Poster
Distinguished Poster
Von Kurst


Posts : 7973
Trading Reputation : 3
Join date : 2009-01-19

Personal Info
Primary Warband played:
Achievements earned: none

Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeSun 16 Aug 2015 - 15:29

Thanks for the clarification.
Back to top Go down
Neidhart
Warrior
Warrior
Neidhart


Posts : 16
Trading Reputation : 0
Join date : 2014-12-18
Location : Munich/Germany

Personal Info
Primary Warband played: Bretonnians (Unofficial) Bretonnians (Unofficial)
Achievements earned: none

Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeThu 20 Aug 2015 - 12:38

Thank you, during our last campaign quite a few people build ships, but we never managed to write scenarios or even seafaring specific dangers. These rules indeed are handy.
Back to top Go down
noigrim
Knight
Knight
noigrim


Posts : 80
Trading Reputation : 0
Join date : 2015-02-22

Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeSun 30 Aug 2015 - 16:37

I've clarified the previous documents and added two new ones: adapted the weather of cities of gold to the sea and created a ships's trading list

lustrian weather at sea

trading chart

scenarios

dangers
Back to top Go down
Von Kurst
Distinguished Poster
Distinguished Poster
Von Kurst


Posts : 7973
Trading Reputation : 3
Join date : 2009-01-19

Personal Info
Primary Warband played:
Achievements earned: none

Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeSun 30 Aug 2015 - 20:04

Google has locked these files as by permission only, which is a bit fiddly for viewing.

Access requested.
Back to top Go down
noigrim
Knight
Knight
noigrim


Posts : 80
Trading Reputation : 0
Join date : 2015-02-22

Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeSun 30 Aug 2015 - 22:21

Oops, fixed it! Not very familiar with google docs sorry confused .

ships trading

lustria at sea

dangers 2.0

scenarios 2.0
Back to top Go down
Von Kurst
Distinguished Poster
Distinguished Poster
Von Kurst


Posts : 7973
Trading Reputation : 3
Join date : 2009-01-19

Personal Info
Primary Warband played:
Achievements earned: none

Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeSun 30 Aug 2015 - 23:07

Thank you!
Back to top Go down
noigrim
Knight
Knight
noigrim


Posts : 80
Trading Reputation : 0
Join date : 2015-02-22

Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitimeMon 12 Oct 2015 - 4:26

scenarios changed again: it was useless to add running aground rules (since the general compendium already has them) so I took that bit off. I also changed the smuggler's den from a fortress to a cave (much more assassins creedy).
Back to top Go down
Sponsored content





Mordheim on the high seas Empty
PostSubject: Re: Mordheim on the high seas   Mordheim on the high seas Icon_minitime

Back to top Go down
 
Mordheim on the high seas
Back to top 
Page 1 of 1
 Similar topics
-
» Legends of the High Seas how does it compare to Mordheim?
» Duel on the High Seas--Ship battles w/ Mordheim rules
» Legends of the High Seas
» Dwarfs and Orcs on the High Seas
» Legends of the high seas... raft w.i.p.

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: