I thought that the sartosan rules were too land based and so these are designed to be played with a ship per warband and either the general's compendium or warhammer ahoy in hand.
Personal Info Primary Warband played: Achievements earned: none
Subject: Re: Mordheim on the high seas Sun 16 Aug 2015 - 2:29
Very nice work
I think it would help your scenarios if you recommended a size of table you envisioned them being played on. 4 feet by 4 feet is standard, I can't remember if Ahoy! has a standard because we scaled most of our ship fights to 4x4 to make them quicker to finish.
Also in scenario 2 the fort is in one corner and the defender's ship is within 8" of the fortress. If ships will run aground within 4" of the coast, where is the coast?
Personal Info Primary Warband played: Bretonnians (Unofficial) Achievements earned: none
Subject: Re: Mordheim on the high seas Thu 20 Aug 2015 - 12:38
Thank you, during our last campaign quite a few people build ships, but we never managed to write scenarios or even seafaring specific dangers. These rules indeed are handy.
Subject: Re: Mordheim on the high seas Mon 12 Oct 2015 - 4:26
scenarios changed again: it was useless to add running aground rules (since the general compendium already has them) so I took that bit off. I also changed the smuggler's den from a fortress to a cave (much more assassins creedy).