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+4Hawkeye jackanory DeafNala Exarch Thomo 8 posters |
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Exarch Thomo Knight
Posts : 83 Trading Reputation : 0 Join date : 2008-05-09 Age : 38 Location : Brisbane, Australia
Personal Info Primary Warband played: Marienburgers Achievements earned: None
| Subject: Araby Thu 9 Oct 2008 - 1:52 | |
| Okay, so along with the warbands that I am slowly building (emphasis on the slowly) I am also trying to write a campaign and make terrain etc for it. Now I wanted to do something different rather than the same old Mordheim setting - City of the Damned that is. Instead I want to set it in Araby - in a desert city. I have read through the Relics of the Crusades setting on the specialist games site, as well as the Khemri settings and both have good things in them. At the moment I am undecided on whether I want it set solely within the bounds of a city, and if it is, whether or not the city is deserted or not. I would also be interested in doing a few 'tomb fights' as well, so that is further adding to my dilema. I plan on drawing a fair bit of inspiration from the Assassins Creed game - at least terrain wise, and I want to include docks in there as well, so the city will obviously be coastal, or at least astride a river. I also plan on building an arena of sorts too. What I guess I would really like to hear about is how do you organise your campaigns and settings - are they all in emptied cities, or do you just ignore the populace for purposes of fights etc.? Do you have provision for third parties - town guards, thieves, assassins, civilians etc. If it is an empty city - how do they find provisions etc? Finally, does anyone know of where I can find some more information on Araby - I have scoured most of my books and can't come up with a lot of information. I know that GW has kept it as a mysterious and exotic place, but is there anywhere wher ethere is detailed information about this desert land? And finally, I apologise if this is in the wrong sub-forum, but I wasn't sure where to put it so Fluff seemed a good spot. | |
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DeafNala Admin
Posts : 21710 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Araby Thu 9 Oct 2008 - 10:07 | |
| Of course I'm not the one to say, but I'd imagine that this is the appropriate spot for a thread about developing a Mordheim setting. The lack of background material MAY prove to be a blessing. Rather than depending on some GW designers take on Araby, you can create a setting that is ALL your own; sounds pretty good to moi. There IS something REALLY appealing & romantic about Araby. A Barbary Coast Pirate town partially in ruins from some catastrophic event surrounded by the burning sands of a trackless desert. AND there on the horizon the mysterious remains of some Anciet Civilization beckoning to the Brave & Foolish alike to explore Its Wonders. The modeling, gaming, story-telling possibilities are as limitless as your imagination. | |
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jackanory Warlord
Posts : 280 Trading Reputation : 0 Join date : 2008-09-22 Age : 38 Location : Bristol, UK
Personal Info Primary Warband played: Skaven Achievements earned:
| Subject: Re: Araby Thu 9 Oct 2008 - 17:04 | |
| I like the idea of a country in the clutches of a tyrannical race of Djinn. You could have cities almost completely abandoned with all their inhabitants having been taken by the Djinn into slavery. Possibility of staging some of it in the f**k-off massive floating city that the Djinn are building. Warbands: Crusader type Brettonians (blazing sun is it?) Berber tribesmen (nomads) Araby themed orcs Djinn enforcer bands (with enslaved humanoids) Desert undead (something like the tomb kings) Dark elf corsairs the rebellion! this could just be like a random assortment of humanoids who've banded together to fight the Djinn (would provide lots of variation in the minis fielded) All just off the top of my head, inspired by Deafnala's contribution | |
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Hawkeye General
Posts : 153 Trading Reputation : 0 Join date : 2008-09-05 Location : Kansas
Personal Info Primary Warband played: Witch Hunters Achievements earned:
| Subject: Re: Araby Thu 9 Oct 2008 - 18:29 | |
| Wow, I like it!
I'm seriously tempted to start building a ruined Barbary Coast pirate town being slowly reclaimed by the sands, and to convert a host of models to use there. Nice ideas on the warband possibilities too!
Ok, first things first, though. Finish my Mordheim board (just a few more buildings, and some canal boards), and THEN I can do it...
Brilliant idea! | |
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crowbeard Warrior
Posts : 18 Trading Reputation : 0 Join date : 2008-10-04 Location : Australia
Personal Info Primary Warband played: Carnival of Chaos (EIF) Achievements earned:
| Subject: Re: Araby Fri 10 Oct 2008 - 16:39 | |
| You could have "WW2 Stalingrad" type scenario set during the crusades and include all of the above as well ,,, or you could have a deserted city were the warbands are magically traped (think djinn) and have the campaign geared to them escaping ....
personally i like the stalingrad idea .... you could have a cool dock/ship based scenario based around a habour blockade ...smuggler warbands .... raids ..... reconnassaince ... assassanations ........ | |
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DeafNala Admin
Posts : 21710 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Araby Fri 10 Oct 2008 - 17:05 | |
| AND what would the Barbary Coast be witout PIRATES? LOTS OF PIRATES OF ALL TYPES! PLUS all thoe Goody-Two-Shoes Anti-Pirates, Anti-Slave Trade, & Merchants of the Less Reputable Sort [why did Dick Cheney pop into my head? ]. | |
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Eliazar Etheral
Posts : 1987 Trading Reputation : 1 Join date : 2007-08-28 Age : 36 Location : Lund, Sweden
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: none
| Subject: Re: Araby Fri 10 Oct 2008 - 17:12 | |
| ...and lots of Dogs of War and other folks. Cities with people from all over the Warhammer world (without a name), perhaps a bit like Spain under the rule of the Umayyad Empire. Oh, and of course a renegade band of desert squirrels | |
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Hawkeye General
Posts : 153 Trading Reputation : 0 Join date : 2008-09-05 Location : Kansas
Personal Info Primary Warband played: Witch Hunters Achievements earned:
| Subject: Re: Araby Fri 10 Oct 2008 - 18:17 | |
| Aha, the desert squirrels!
Don't they ride around in tanks, and evade the Allied forces? | |
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DeafNala Admin
Posts : 21710 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Araby Sun 12 Oct 2008 - 13:33 | |
| - Hawkeye wrote:
- Aha, the desert squirrels!
Don't they ride around in tanks, and evade the Allied forces? Ja, Field Marshall Knuck-Knuck von Rommel! | |
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Da Bank Rules Guru
Posts : 1927 Trading Reputation : 3 Join date : 2008-01-26
Personal Info Primary Warband played: Marienburgers Achievements earned: None
| Subject: Re: Araby Sun 12 Oct 2008 - 14:23 | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Araby Tue 20 Jan 2009 - 3:27 | |
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