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Scythas
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PostSubject: Few questions   Few questions Icon_minitimeSun 1 Mar 2015 - 13:19

Hi all!

Last night when we played yet another game of Mordheim, we were arguing about some rule interpretations. What are your thoughts on the following?

1. The rules state that you can move over barriers less than 1" in height without penalty. How about knocked down and stunned human size models that are under 1" while laying on the ground? Some people (majority) tried to argue that my nimble vampire could not step over my knocked down ghoul to reach the enemy.

2. Lesser magic spell Silver Arrows of Arha. The description says shoots magical arrows. Can you use the skill dodge to dodge them as you are not using a missile weapon that the dodge skill talks about? Also, do you have to "shoot" them to the closest target as is the case with missile weapons?
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Von Kurst
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PostSubject: Re: Few questions   Few questions Icon_minitimeSun 1 Mar 2015 - 17:38

1.  My group plays that you may not move through friendly models as well, however you bring up a good point about obstacles.  I guess then the question would be the circumstances of your stepping over him.  If the ghoul is in base to base with an enemy, then you could not get at the enemy because there is no room.  
I really like the cinematic feel of being able to block movement with fallen bodies.

2. We allow dodge since the caster must roll to hit with a missile attack and the arrow is missile...
As for the second part of your second question the old printed rulebook clearly said that you would have to follow 'the rules for normal shooting'.   The revised online rulebook dropped this sentence in favor of vagueness, so expect I that you don't.  
(I never noticed that until today.  WTF)


Last edited by Von Kurst on Mon 2 Mar 2015 - 2:35; edited 1 time in total
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Scythas
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PostSubject: Re: Few questions   Few questions Icon_minitimeSun 1 Mar 2015 - 19:42

1. The case was that it was shorter route to the enemy by stepping over the ghoul. If it would have been unallowed, I would have been obliged to to go around a tree from the other side and be intercepted.

2. The book also says in the magical damage section that the damage is like from shooting or close combat. So if dodging would be disallowed, how about step aside? Very Happy

In both cases we went as it would be most "realistic". The vampire stepped over knocked down ghoul and in the end the silver arrows can be dodged and have to be shot to the closest enemy. I was just curious how do you othhers interpret the rules.

How about leaping over allied models? The description talks about opposing models, so have you allowed to use leap to get over allied models if you consider knocked down models blocking the way?
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PostSubject: Re: Few questions   Few questions Icon_minitimeMon 2 Mar 2015 - 2:46

Step Aside--we allow Step Aside against wounds from magical weapons in the combat phase, but since most magical attacks come in the shooting phase and Step Aside is only useful against melee attacks the answer is "not allowed".

Mordheim rulebook p.83 wrote:
Step Aside. The warrior has a natural ability to avoid injury in combat. Each time he suffers a wound in close combat he may make an additional saving throw of 5+. This save is never modified and is taken after all other armour saves.

Moreheim rulebook p. 84 wrote:
Leap. The warrior may leap D6" in the movement phase in addition to his normal movement. He may move and leap, run and leap, or charge and leap, but he can only leap once per turn.

A leaping warrior may jump over opposing man-sized models, including enemies, and obstacles 1" high, without penalty.

The leap may also be used to leap over gaps, but in this case you must commit the warrior to making the leap before rolling the dice to see how far he jumps. If he fails to make it all the way across, he falls through the gap (see page 28).

I suppose the confusing word is "opposing" since the rule includes the allowance to jump over "enemies", too.  What we discuss if not for GW editors not doing their job?

We allow leaping over friendly models who are in the way.
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