People at my club are up in arms about the stats and rules for the Dark Elves warband (From TC 12), as well as the suggested rules for the Wood Elves (Mordheimer.com)
Am I the only one who has a problem with models that are Movement 5, Initiative 6, Weapon Skills 5, Leadership 8+ for all, and Ballistic Skill 4... yet cost VERY little more than other warbands? ... and then get skills that in a sense, give them a 4+ Invulnerable Save. (Fey Quickness with Step Aside or Dodge)
Has anyone come up with a compromise or re-balance that evens things out?