| tentacles (mutants rules) | |
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+3Pathfinder Dubstyles Eliazar xarly22 7 posters |
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xarly22 Veteran
Posts : 114 Trading Reputation : 0 Join date : 2008-08-23 Age : 39 Location : MADRID (SPAIN)
Personal Info Primary Warband played: Reiklanders Achievements earned:
| Subject: tentacles (mutants rules) Wed 24 Sep 2008 - 8:04 | |
| hi people, i have a question about using tentacle for a mutant. some models are represented with the tentacle on their arms, in that case, could a mutant with tentacle use two weapons in close combat or shoot with a bow? must they use the arm only for the tentacle and they cant use the arm for another things? can they use their weapons catching with the tentacle?, or simply the tentacles dont causes effects in carring weapons?' i think that the last question is right, but im not really sure, some players sais another things, could you help me with that?? thanks for your time guys!! | |
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Guest Guest
| Subject: Re: tentacles (mutants rules) Wed 24 Sep 2008 - 9:12 | |
| Well a bit of common sense is required.
In a game of fantasy including deamons and other unrealistic crap, anything is possible.
The crab claw mutant says clearly that a weapon cannot be used with it.
The tentacle o death doesnt.
Logic: You can use a weapon with the arm (it works as a normal arm) BUT realisticly you cannot grapple someone and hit them over the head at the same time with one arm, so you must choose which you want (the grapple rule or use a weapon).
Remember the number one rule of mordheim; the game is about fun! |
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xarly22 Veteran
Posts : 114 Trading Reputation : 0 Join date : 2008-08-23 Age : 39 Location : MADRID (SPAIN)
Personal Info Primary Warband played: Reiklanders Achievements earned:
| Subject: Re: tentacles (mutants rules) Wed 24 Sep 2008 - 19:47 | |
| - mrbretonnia wrote:
- Well a bit of common sense is required.
In a game of fantasy including deamons and other unrealistic crap, anything is possible.
The crab claw mutant says clearly that a weapon cannot be used with it.
The tentacle o death doesnt.
Logic: You can use a weapon with the arm (it works as a normal arm) BUT realisticly you cannot grapple someone and hit them over the head at the same time with one arm, so you must choose which you want (the grapple rule or use a weapon).
Remember the number one rule of mordheim; the game is about fun! thanks man, i think like you but some people sais that the tentacle could be in another part, for example in an extra-arm, on the back, on the "tongue", we can have a lot of imagination, but i need to know if there is a faq speaking about this rule, becuase i havent got it. | |
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Eliazar Etheral
Posts : 1987 Trading Reputation : 1 Join date : 2007-08-28 Age : 36 Location : Lund, Sweden
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: none
| Subject: Re: tentacles (mutants rules) Wed 24 Sep 2008 - 20:17 | |
| - Mordheim LRB wrote:
- One of the mutant’s arms ends in a tentacle. He may
grapple his opponent in close combat to reduce his attacks by -1, down to a minimum of 1. The mutant may decide which attack his opponent loses. It clearly says that one arm ends in a tentacle. So no tongue or foot or whatever. As for holding a weapon, I'd agree with mrbretonnia and yourself. Here's the passage of the Great Claw again: - Mordheim LRB wrote:
- He may carry no weapons in this arm, but gains
an extra attack in hand-to-hand combat with a +1 Strength bonus. As you both agree, it specifically says that no weapon can be used, but it does not say so with the Tentacle, thus we are right (at least I hope so) | |
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Pathfinder Dubstyles Venerable Ancient
Posts : 778 Trading Reputation : 0 Join date : 2008-04-11 Age : 40 Location : North Carolina, US
Personal Info Primary Warband played: Possessed Achievements earned: None
| Subject: Re: tentacles (mutants rules) Fri 26 Sep 2008 - 1:00 | |
| I had this same question when a started playing a few months ago. We ruled that since it costs so much it does not effect weapon use at all. | |
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MyLittlePwny Elder
Posts : 364 Trading Reputation : 0 Join date : 2008-11-20 Age : 39 Location : Copenhagen_Denmark
Personal Info Primary Warband played: Lizardmen (Unofficial) Achievements earned: none
| Subject: Re: tentacles (mutants rules) Thu 20 Nov 2008 - 21:05 | |
| i agree! besides, the text doesn't state any loss of attacks, just that you additionally can stop one of the opponents attacks | |
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StyrofoamKing Etheral
Posts : 1355 Trading Reputation : 0 Join date : 2008-02-16 Age : 40 Location : Chantilly, DC
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: None
| Subject: Re: tentacles (mutants rules) Thu 20 Nov 2008 - 22:16 | |
| By the way, the house rules our group uses is "it negates ONE attack of your choice against you each turn." This means, if you're attacked by a hero with an axe and sword, you may choose to negate the axe blow. But if two warriors attack you, you may only negate one attack total, not one per attacker. | |
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Drud Hero
Posts : 38 Trading Reputation : 0 Join date : 2008-09-02 Age : 38 Location : Copenhagen, Denmark
Personal Info Primary Warband played: Dwarfs Achievements earned:
| Subject: Re: tentacles (mutants rules) Thu 20 Nov 2008 - 22:56 | |
| I must admit I've never even considered the question - and I'm the only one in our group playing Possessed... I've always assumed that since the tentacle replaces an arm, it would also replace the abilities of the arm, specifically holding and utilizing a weapon or shield. This fact has always made me think the mutation was crappy [well, overpriced at least] - if you can both grapple and battle with the armtacle it'd be a choice to consider. | |
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Paluke Venerable Ancient
Posts : 759 Trading Reputation : 1 Join date : 2008-11-22 Age : 39 Location : Netherlands, Groningen
Personal Info Primary Warband played: Marienburgers Achievements earned: none
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