Seikilos Veteran
Posts : 127 Trading Reputation : 0 Join date : 2014-03-14 Location : Wertheim, germany
Personal Info Primary Warband played: Beastmen (EIF) Achievements earned: none
| Subject: Ladders - knocking them over, setting them back up Mon 14 Apr 2014 - 8:33 | |
| Hi,
so here would be my last thread for today.
I want to know if you got any house rules for knocking over ladders? And of course for setting them back up.
There could be several possibilities:
- Instead of attacking the enemy you can attack a ladder (for example with T4). If you wound it, it falls down. - If you end your movement at a ladder, you make a strength test to see, if you can knock it over - If you end your movement phase, you can knock it over automatically, but you are not allowed to do anything else in this round?
My idea would be:
If you want to knock a ladder over, you have to make a strength test. If you pass, you can knock the ladder down. If you stand at the upper end of the ladder, you get a bonus of +1. For each model standing on the ladder, your strength test is hindered by 1, for each large model by 3.
So if there are too many models on the ladder, you may have to use two or more of your models.
If you want to set it back up, you simply have to pass a strength test. As long as the model, who set the ladder back up is in contact with the ladder, it cannot be knocked over again in the next turn.
Note: You can only knock over or set up ladders, if you are not enganged in hand-to-hand combat. If a ladder is knocked over and there were models standing on it, they have to make an initiative test or fall and get D3 hits with strength equal to the fallen height.
What you think about it? Have you got other house rules? Have you got better house rules?
Best regards, Seikilos
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RationalLemming Etheral
Posts : 1483 Trading Reputation : 0 Join date : 2008-11-05 Age : 40 Location : Toowoomba, Qld, Australia
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Ladders - knocking them over, setting them back up Fri 18 Apr 2014 - 6:07 | |
| There are rules for ladders in Border Town Burning. I have copied them below. - Quote :
- Ladders are useful for reaching higher ground such as scaling walls or trees. A ladder is placed on the board like any other model. If you have no adequate model, use a marker to represent the ladder. A Ladder requires two models, Heroes or Henchmen, (or a single large model) to carry it. However, one model can carry a ladder alone, but may then move at half speed only (quarter for large ladders). Models carrying a ladder may not run. They may drop the ladder any time they wish (e.g. when charged). A ladder may be set up in the Movement phase in base contact with any of the carriers. This requires a quarter of their Movement (half for large ladders). Note that if one of the models has a lower Movement than the other, both models are slowed down while carrying the ladder.
Ladders are considered open ground and do not affect the model’s movement rate (see Mordheim Rulebook). Any model in base contact with a ladder may try to knock it over in the hand-to-hand combat phase. The model must pass a Strength test with a –1 modifier for every model on the ladder after the first. If the test is successful treat the models as falling from where they were. Small ladders have a length of up to 3", large ladders are longer than 3". | |
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