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 Short questions, short answers...

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Pervavita
Captain Bernhardt
mweaver
MrDancyPants
Skavenslayer
Alex
Phantasmal_fiend
Darthvegeta800
Slannman
Saluksic
Theycallmejosh
flipchuck
SonofRuss
Ork
Aipha
catachanfrog
Von Kurst
klinktastic
RationalLemming
davinewrath
Mike
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Lord 0
Seikilos
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Von Kurst
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeTue 29 Jul 2014 - 2:09

The original hero sheet in the rule book only had five possible hero slots. You had to print an extra sheet in order to fit that sixth hero in until someone re-did the layout for heroes.

You can use more than one sheet to record your henchman groups too. Not a rule, just a space and layout issue that involves the standard size of a piece of paper in the UK.
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Saluksic
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeTue 29 Jul 2014 - 5:16

Well nice! I'll have 7 henchmen, one of whom ought to get Talent and make a sixth hero.
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Saluksic
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeWed 30 Jul 2014 - 2:34

What happens if you roll The Lads Got Talent and you already have 6 heroes, which you don't want to replace? Do you re-roll, or take no benefit?
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RationalLemming
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeWed 30 Jul 2014 - 4:28

Quote :
One model in the group becomes a Hero. If you already have the maximum number of Heroes, roll again.
As the rules are written, you re-roll if you already have maximum heroes (6). You don't actually get a choice of replacing one of your Heroes.

However, some groups play with a house rule that allows a player to dismiss a Hero to make room for a promoted Henchman. This is a house rule so you will have to work out details within your group if you use this house rule. I would recommend to allow a re-roll of TLGT result if you have the house rule but do not want to dismiss a Hero.
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SonofRuss
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeFri 15 Aug 2014 - 8:20

Hi guys,
just a quick one, can u use blessed water in HtH?
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeFri 15 Aug 2014 - 18:13

RAW, no. That being said, in my group we have a house-rule that lets you throw it on the turn you charge, and that seems to work out ok.
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeTue 19 Aug 2014 - 15:28

Hey there!
I have a few rules concerning the Prayers of Sigmar.

1) Hammer of Sigmar, Shield of Faith
I have to cast it in my own shooting phase, but (if I successfully get the roll in the enemie's phase done) can still use it in my enemie's turn, right?

2) Hearts of Steel
Once casted this buffs are permanent for the rest of the game, right?

Sorry for these pretty naive questions but there had been quite some confusion going on about these spells in our games Surprised

Thanks a lot!
Jonas
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catachanfrog
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeTue 19 Aug 2014 - 16:18

RationalLemming wrote:
Quote :
One model in the group becomes a Hero. If you already have the maximum number of Heroes, roll again.
As the rules are written, you re-roll if you already have maximum heroes (6). You don't actually get a choice of replacing one of your Heroes.
By the rules you can (unless I'm wrong which is quite possible):
Rulebook wrote:
disbanding warbands
You may disband your old warband at the end of any
game and start again with a new one. All the warriors
in the original warband and any equipment and other
benefits they acquired are lost. You can also dismiss
any warrior in your warband at any time.
1. Correct.
2.Heart's of Steel:
Quote :
The effects of this spell
last until the caster is knocked down, stunned or put out of action. If cast again the effects are not
cumulative, ie, the maximum bonus to Rout tests remains +1.
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Slannman
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeTue 19 Aug 2014 - 16:31

Thank you!
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Darthvegeta800
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeWed 20 Aug 2014 - 18:36

2 questions:
- Are Pit Fighters any good?

- The warband specific skills... you can pick freely at leveling to take one of them? Or is it randomized?
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RationalLemming
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeWed 20 Aug 2014 - 22:50

There are two Pit Fighter warbands. Are you asking about one in particular?
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Darthvegeta800
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeWed 20 Aug 2014 - 22:51

Two? Oo; There are 2? Which are the two different ones? As i only found one that had an Ogre and a Dwarf slayer in it. If there is another one please show it. Smile Might like it more!
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RationalLemming
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeWed 20 Aug 2014 - 22:55

1) There are two Pit Fighter warbands from different Town Cryers issues. The Watchtower can help you identify the issues (https://boringmordheimforum.forumieren.com/t816-reference-the-watchtower-mordheim-rules-index) which are TC14 and TC21. I actually don't have experience with either. Where did you find the rules for the Pit Fighter warband that you are referring to?

2. Skills can be chosen when leveling. Only magic and characteristics are random.

Edited to add locations for each warband...
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Phantasmal_fiend
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeThu 21 Aug 2014 - 2:27

Pitfighters are insanely good,
Everyone in your warband has the skill pitfighter,
you get an ogre that can become a hero
you call take almost all hired swords
Pursuer Evade skill is brutal and extremely good
Plus a troll slayer and awesome pitfighter skills

Their only downside is no heavy armour and a lack of range which is what your hired swords are for.
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Alex
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeThu 21 Aug 2014 - 10:45

I agree with Phantasmal_fiend, Pit Fighters are a really strong warband in an urban environment. How they play in Cathay is a different thing...
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Darthvegeta800
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeThu 21 Aug 2014 - 18:05

In a living rules rulebook i also encountered another variant of the Pit Fighters but which basically lets them buy their equipment seperately and mentions such equipment like 'hardened leather armor'.

Which variant do you guys advise me to use?
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RationalLemming
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeThu 21 Aug 2014 - 22:50

Can you give us the link to that living rulebook? There is one floating around that is not the best but which a lot of people find unfortunately.

I can't make a warband recommendation so I'll leave that to someone else.
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Darthvegeta800
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeFri 22 Aug 2014 - 19:00

Don't find it anymore but i do have the pdf. At the bottom it says it was made by Templar_Knight@ something.
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Von Kurst
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeSat 23 Aug 2014 - 1:42

Quote :
In a living rules rulebook i also encountered another variant of the Pit Fighters but which basically lets them buy their equipment seperately and mentions such equipment like 'hardened leather armor'.

Let me correct that for you

Quote :
In a fan made rulebook i also encountered another variant of the Pit Fighters but which basically lets them buy their equipment seperately and mentions such equipment like 'hardened leather armor'.

You could PM Mr DancyPants about this rule book as his group uses it.

People used to refer to the GW rule book available from the Specialist Games website as a Living rulebook but GW only updated it once. I'm not sure if the fan-made rules you found are updated as my group avoids them.
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeMon 25 Aug 2014 - 11:47

Stupidity test can use the leadership of warband leaders right?

Also we use the core rulebook only for now.
But i've allowed the fanmade warbands.
Why? Avoids people having to buy new models constantly.
It is already hard enough to get people to do anything nowadays...

You believe it would be unbalanced if i use the warband rules where Pit Fighters no longer have packages?

Another question. Do you all mostly play 1vs1 or with more than that per scenario?
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Saluksic
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeMon 25 Aug 2014 - 17:28

It is not uncommon for us to do three player games, so folks don't have to sit around bored. We almost always used rules for basic scenarios in that case.
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeMon 25 Aug 2014 - 17:49

You guys do a lot of scenarios at once thus why there are a lot of people present?
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Saluksic
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeMon 25 Aug 2014 - 19:02

There are basically three of us playing right now, so when we all three show up we like to play a three player game. If our fourth was here we'd do two one-on-one, but that rarely happens.
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeTue 26 Aug 2014 - 2:00

Quote :
Stupidity test can use the leadership of warband leaders right?
As long as the leader is within range of the stupid warrior.

Quote :
Also we use the core rulebook only for now.
I do think that this is a wise way to learn the game. I have nothing against fan-made rules, but it is nice to have the basics down before delving into them.

Quote :
You believe it would be unbalanced if i use the warband rules where Pit Fighters no longer have packages?
Not sure what you mean. However you could always run some test games to find out. Personally I have only had experience with the TC 21 rules, since those are the rules that sold models to go with them and that's what players in my group used.

Quote :
Another question. Do you all mostly play 1vs1 or with more than that per scenario?
We play whatever works out best with the number of players that night. Usually that is 1v1 as those are our favorite way to play. Larger games take longer to play.
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PostSubject: Re: Short questions, short answers...   Short questions, short answers... - Page 5 Icon_minitimeTue 26 Aug 2014 - 4:56

Agreed we play with the pit fighters from Town Crier 21 too the ones from TC14 are a bit OP.
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