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 The Maze

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cutp
Warlord
Warlord
cutp


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Join date : 2011-08-11
Location : Los Angeles

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PostSubject: The Maze   The Maze Icon_minitimeMon 20 Jan 2014 - 18:39

so my next board is the first that's really deviated from past design
it's the first that isn't based off 12" x 12" square with 8" x 8" centered cut out for building modules
it's also the first that has cut outs at the board edge
the cut outs are sized to fit half block modules (posted previously) and new quarter block modules (just under 4" x 4")
as you'll see below, I have seven quarter block modules in different stages of WIP
the sections are all interchangeable
e.g. the plaza could be in middle so that there is a long open channel
or a building can be there to cut up the board and make it "tighter" as shown
this was a general goal since most of my other boards have wide open channels unless debris is set up
with this board I have base boards for all of my planned 7' x 3.5' table except for one final 2' x 6" section
also plans to build new boards to replace some of the current ones
minor design note: I like the modeled look of the stairs many other contributors make on the this forum but I usually sacrifice realism for playability to maximize the ability of figures to "stand" on stairs...
as always, construction out of wood...
comments and questions welcome
Smile
PS I should really do a longer note, but want to thank all the posters for your inspirational work...thx Smile

board framework and tiles beginning
yes, it's a very long process to cut and sand/bevel tiles...

The Maze Wp_00122

couple of detail shots

The Maze Wp_00123

The Maze Wp_00124

the board painted (other details later)

The Maze Wp_00125

#1 plaza

center section sized to fit 25mm square or circle base to add statue, captive, loot, or other objective
the over head shot doesn't show it but the center is raised 1/4"

The Maze Wp_00126

#2 mungo's revenge (walled dead end)

The Maze Wp_00127

#3 lastel's (low end tavern)
will get a second floor (owner's quarter's) and roof
yes, this module is intended to be still habitable
the spacing of booth walls and counter all allow 25mm bases to fit nicely
(sometimes when building I get tired and start painting before construction is complete...)

The Maze Wp_00128

#4 two views of based coated 2-unit apartment #1 (ruined)
The Maze Wp_00129

The Maze Wp_00130

#5 first floor of eventual 2-3 story single unit apartment

The Maze Wp_00131

#6 2-unit apartment #2 first floor
to do: 2nd floor and roof

The Maze Wp_00132

#7 2-unit apartment #3
to do: 2nd floor and roof

The Maze Wp_00133

a few group shots with all board cut outs filled

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The Maze Wp_00135

The Maze Wp_00136

The Maze Wp_00137

bonus: rough sketch/planning for upcoming 12" x 12" module for my big 2' x 2' board
it will be a church/temple with oculus, priests quarters...

The Maze Wp_00138
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Paul1Beck
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Paul1Beck


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Age : 39
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PostSubject: Re: The Maze   The Maze Icon_minitimeMon 20 Jan 2014 - 19:11

I really like the concept. I am also looking at doing a modular board and this looks like a good way to go past the 2' x 2' board with a only a few spots to put buildings and avoiding the rigid square layout.

Question, it looks like many pathways are only 1 model wide, do you find that things get overcrowded? Also, with all the breaks in straight roads, is shooting nearly useless?
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cutp
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cutp


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PostSubject: Re: The Maze   The Maze Icon_minitimeMon 20 Jan 2014 - 19:22

the widest section in middle is 3"
some of the other streets are 2"
some 1 1/8th" (fudge factor for 25mm bases)
some are just under 1.5"...this came about from the other dimensions and the need to accommodate by overhanging half block buildings

depending on how other modules (e.g. my half block modules) are placed, there are areas that open up to 4-5" in spots

this board is tight and doesn't favor "gang up" tactics that happen in wide open spaces, unless u can bring your figures from multiple directions

I think shooting is OK, but you're right much less than on more "open" boards

I wanted a really different looking and playing board this time

I play possessed a lot so maybe it's subconscious... Wink
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Essmir.wolf
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PostSubject: Re: The Maze   The Maze Icon_minitimeMon 20 Jan 2014 - 22:11

Wow! only Wow! What a Face 
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DeafNala
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PostSubject: Re: The Maze   The Maze Icon_minitimeMon 20 Jan 2014 - 23:23

That looks just how I would envision a Medieval/Renaissance town to look with the narrow, twisting streets overhung by the surrounding structures. I started on something similar a few years ago & never got back to it. It's SPLENDID just as it is & will be SPECTACULAR when complete. Keep up the WONDERFUL WORK!   thumbsup
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cutp
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cutp


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PostSubject: Re: The Maze   The Maze Icon_minitimeMon 27 Jan 2014 - 19:28

small update
principal construction on all quarter block modules complete except for roof tiles

shutters that will be painted separately and glued in open positions
The Maze Wp_00139

interior 2nd level wall for tavern (~4" x 4" square unit)
also will be painted separately and glued after interior paint
The Maze Wp_00140

The Maze Wp_00141

different angles of board with all modules in place (this is just one example of modular set up)

The Maze Wp_00142

The Maze Wp_00143

The Maze Wp_00144

The Maze Wp_00145

The Maze Wp_00146

Smile
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cutp
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cutp


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PostSubject: Re: The Maze   The Maze Icon_minitimeFri 31 Jan 2014 - 20:34

small update re: #2 mungo's revenge (walled dead end) quarter block module
it's either done or close to done
Smile

The Maze Wp_00157

The Maze Wp_00158

The Maze Wp_00159

The Maze Wp_00160

The Maze Wp_00161

The Maze Wp_00162
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cutp
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cutp


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PostSubject: Re: The Maze   The Maze Icon_minitimeFri 31 Jan 2014 - 20:43

another micro update re: #1 plaza
it's also done
4 shots showing modularity
Smile

treasure
The Maze Wp_00163

damsel
The Maze Wp_00164

prisoner/captive
The Maze Wp_00165

statue
The Maze Wp_00166
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DeafNala
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DeafNala


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PostSubject: Re: The Maze   The Maze Icon_minitimeFri 31 Jan 2014 - 20:56

It all looks SPLENDID. You're making EXCELLENT progress!   thumbsup
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HarryMason
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PostSubject: Re: The Maze   The Maze Icon_minitimeMon 3 Feb 2014 - 16:20

Very nice abandoned feel.
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