Hi, As you can read in
my other thread I have some issues with the gameplay of Mordheim which I would like to finetune.
In this thread I shall adress Close Combat and the matter of who can fight who.
The current rules state that models in base contact can fight each other. This is pretty clear and there can be no discussion about this.
But then we add in the rule that one cannot attack Knocked Down/stunned models if you are also engaged with another enemy model that's still standing. This can lead to awkward situations where a knocked down model is automatically taken out af action while there's a friendly model touching the knocked down model but not touching the enemy model. The rules being the rules that is how it should be played.
example:
......[X] A and B are friendly models. B is in base to base with X and is knocked down
[A][B]
another example: an warrior charges an enemy model and ends his charge in base to base contact with that model. there is however another enemy model that is now less than one centimeter away from that warrior. this last model is not in base to base and therefor not engaged in combat.
a third example: three warriors from one warband are fighting three warrior from another warband. They are aligned as follow:
....[a][b][c]
...[x][y][z]
A is in base to base with X and Y,
B is in base to base with Y and Z,
C is in base to base with Z
warrior B strikes before warrior C and slays warrior Z. Warrior C is no longer in base to base wih any enemy and is disengaged from battle even though his friend who's standing next to him might be in dire need of some support.
If you have no problems with these situations then you will not like what I'm about to propose. Again the rules are pretty clear on this and this is how it should be played RAW. However, I don't like how these situation happen and I think this could do with an alternative approach. I would like to see what the community thinks about this and how you would adress these situations.
I have thought out a few options to clarify these situations.
A) introduce the 1" rule: A model can never move within 1" of an enemy model without declaring a charge. If a charge on one enemy model would move him within 1" of another enemy model he must end his charge so that he comes into base to base with both. If this is not possible the charge is failed. (this might prove problematic if three or more models are within 1")
B) A model can never move within 1" of an enemy model without declaring a charge. If a charge on one enemy model would move him within 1" of another enemy model or models he must end his charge so that he is in base to base contact with as many enemys as possible (charging players choice which one).
C) A model can never move within 1" of an enemy model without declaring a charge. Enemy models that are within 1" of each other are considerd to be engaged in hand to hand combat (even if not in base to base contact) (optional extra: If possible move any models that are not allready in base to base with an enemy in base contact with the new enemy)
D) Change the ruling for attacking stunned and knocked down models. add: furthermore a warrior cannot attack a model that's stunned/knocked down if there's a standing model from the same warband in base to base with the stunned/knocked down model as the latter will try to protect his companion. Instead both standing models are considered to be engaged in hand to hand combat.
Each of these options have a different impact on the game and adress different situations. Option A is simple but can create other complications which we would like to avoid. Option B is bit more forgiving but does not adress examples two and three. Option C adresses all three examples listed above but might create other problems. There should propably be limitations included that is not considered to be engaged with an enemy if there's an obstacle (of more than 1" height) or a standing friendly model in between both models. Option D does not adress examples one and two. D can be used in conjunction with C to cover all options. Option D can add a new dynamic because you could position other models behind your front line as a back up or a sort of second rank.
So again: If you have an opinion on this matter (and I know you do!) please share it! I would like to know what the community thinks of this and possibly device a fair and acceptable house rule.
cheers!