Basically I've wondered why the developers of Mordheim chose to put Dodge after the hit and Step Aside after wounding and after armour saves.
Is there some idea behind, and if so, what is it?
Rolling more/less dice?
Building up tension? "hit, wounded, armour save failed - only step aside left!"
And if it were to be changed, what would happen besides multiple wounds not having individual step aside saves and having to roll for stepping aside the individual hits (Step Aside on the sword is 'green' dice, Step Aside on the axe is 'blue' dice, etc.)
In general, the name is misleading and confusing for what it does anyway. I'm thinking about suggesting to change it, since we tend to forget Step Aside, and putting it 'up front' would cause for using it more than at the moment.