Tom's Boring Mordheim Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Mordheim Discussion
 
HomeSearchLatest imagesRegisterBlogYou'll never paint aloneLog inGolden Tom 2014 Thread!

 

 Step Aside

Go down 
2 posters
AuthorMessage
Aipha
Venerable Ancient
Venerable Ancient
Aipha


Posts : 571
Trading Reputation : 0
Join date : 2013-04-05
Age : 34
Location : Denmark

Personal Info
Primary Warband played: Lizardmen (Unofficial) Lizardmen (Unofficial)
Achievements earned: none

Step Aside Empty
PostSubject: Step Aside   Step Aside Icon_minitimeMon 10 Jun 2013 - 0:23

Basically I've wondered why the developers of Mordheim chose to put Dodge after the hit and Step Aside after wounding and after armour saves.
Is there some idea behind, and if so, what is it?
Rolling more/less dice?
Building up tension? "hit, wounded, armour save failed - only step aside left!"

And if it were to be changed, what would happen besides multiple wounds not having individual step aside saves and having to roll for stepping aside the individual hits (Step Aside on the sword is 'green' dice, Step Aside on the axe is 'blue' dice, etc.)

In general, the name is misleading and confusing for what it does anyway. I'm thinking about suggesting to change it, since we tend to forget Step Aside, and putting it 'up front' would cause for using it more than at the moment.
Back to top Go down
Spectre76
Venerable Ancient
Venerable Ancient
Spectre76


Posts : 820
Trading Reputation : 4
Join date : 2012-04-22
Age : 47
Location : Springfield, MO

Personal Info
Primary Warband played: Reiklanders Reiklanders
Achievements earned: none

Step Aside Empty
PostSubject: Re: Step Aside   Step Aside Icon_minitimeMon 10 Jun 2013 - 7:45

It is basically treated just like the "Ward Saves" out of Warhammer Fantasy Battles. It's an unmodified save that can protect a warrior beyond normal means. Yes, it does seem like it's unrealistic to think the defender steps out of the way AFTER a blow lands. However, I've always treated the Dodge save the same as Step Aside in that it's taken after any failed armor saves. It could be an errata issue, since Mordheim in it's original form is buggy and far from perfect.
I would argue to make for an agreeable House Rule that all players could be satisfied with.
Back to top Go down
http://www.thetonezone.net
 
Step Aside
Back to top 
Page 1 of 1
 Similar topics
-
» Critical hit + Step aside .... how many "step aside" rolls ?
» Parry/Step Aside While Knocked Down
» Critical hit and Step aside
» Gnawdoom Vs Step Aside
» Resilient or Step Aside?

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: