Forest Folk
This is just a concept warband, might be fun...
Forest FolkChoice of WarriorsA Forest Folk Warband must include a minimum of 3 models, and can have a maximum of 12 models including 5 Heroes and 1 leader. A starting warband must be lead by a Treeman, but should he be killed they may acquire another.
Hirelings & Dramatis PersonaeSame as wood elf warband’s
Special AbilitiesSpecial Ability: Nature walk; Forest Folk are not slowed down by any wooded or jungle terrain
Special Limitation: Weapons of mass destruction; the forest folk refuse to use any weapon not available to the forest folk warband, except the use of artifacts and magical weapons.
Special Limitation:Trees can't cast spells, Treeman cannot cast spells even if he learns arcane lore
HeroesTreeman The Warband must be lead by a Treeman when starting
Centaur The Warband may include up to 2 Centaurs
Nymphs The Warband may include up to 2 Nymphs
Skills available Academic Speed Strength Combat Shooting Special
Treeman ................X....................... X........................................ X
Centaur.............................................. X ......... X..........X............ X
Nymphs................................X......................... X ........................X
EquipmentCentaurs
Hand to hand weaponsDagger (first free) 2
Mace (Hammer, Club, etc) 3
Axe 5
Sword 10
Spear 10
Missile WeaponsSling 2
Short Bow 5
Bow
Longbow (Centaurs only)
Throwing axe
ArmorLight armor 20
Shield 5
Fay
Hand to hand weaponsAthamine (first is free)10gp
Branch Treat as Club 3
Big Branch treat as 2 handed bludgeoning weapon 15
Thorned whip 20
Thorn nails 5
Thorned whip Rare 11
Strength as User
May not be parried
Thorns if enemy is not wearing armour +3 on the injury otherwise +1 (shield and helmet is not counted)
Woodlands Weapon -2 Rarity in wooded or jungle campaigns.
Thorn nails Rare 10
Claws: may strike with hand strikes without penalty also gains an off hand attack
Thorns if enemy is not wearing armour +3 on the injury otherwise +1 (shield and helmet is not counted)
Cumbersome: May not use any other weapon for the entirety of the game
Woodlands Weapon -2 Rarity in wooded or jungle campaigns.
Forest folk SkillsFey Aura: The warrior gains a 5+ invulnerable save this is only cumulative with the skill “Mystic creature” this save is taken after normal saves if any.
Benevolent Sprites: The warrior gains a +3 Chance to dispel any spell that affects this warrior whether it be a friendly spell or not.
Malevolent Sprites: Anyone in base to base contact with this warrior takes D6 S1 hits each combat friend or foe.
Old Oak: Treeman only skill- Treeman must be Ld 10; +1 to Treeman’s bark save.
Fatal Attraction: Nymph only; during the shooting phase chose one enemy model within 12” of the nymph, that model must make an unmodified leadership test otherwise it is under the control of the forest folk player, immediately make a move with the new found victim, the owner of the thrall may attempt to regain control by making Leadership tests during their recovery.
HeroesType Treeman
Number : 1
Cost 150
The Treeman is the toughest and most authoritative member of the band. His wisdom is legendary amongst the forests
M WS BS S T W I A LD SAVE
(D6-1) 4 3 6 6 3 1 2 9 3+
Weapons and Armour: None
Special Ability: Leader. All warriors in the band within 6" of the Treeman may use his Leadership value for Leadership tests.
Rooted: On the roll of a one to move the treeman is it bound to the spot for the turn.
Bark Skin 3+ Natural Armour save.
Flammable: Any fire based Attacks do 2 wounds instead of one against the treeman
Tend to the flock: The treeman has no post trading as shops are for people not trees.
Type Centaurs
Number : 0-2
Cost 55
Centaurs
M WS BS S T W I A LD SAVE
8 4 3 3 4 1 4 1(2) 8 As Armour
Weapons and Armour: The Centaur is equipped from the Centaurs Equipment List.
Trample. Gains an extra unarmed attack from front hoofs.
Drunken. Roll 1 Stupidity 2-5 Normal 6 Frenzy
Type Nymphs
Number : 0-2
Cost 35
Nymphs
M WS BS S T W I A LD SAVE
5 2 2 3 4 1 4 2 7 -
Weapons and Armour: The Nymphs is equipped from the Fay Equipment List.
Alluring: same as mutation -1 to hit in first round, +1 to find rare items
Poison Ivy: Any natural six rolls to hit Automatically wound the opponent
Flammable: Any fire based Attacks do 2 wounds instead of one against the nymphs
Mystic creature: The warrior gains a 5+ invulnerable save.
Henchmen
Type Satyrs
Number : Any
Cost 25
Satyrs
M WS BS S T W I A LD SAVE
5 2 3 3 4 1 4 1 6 As Armour
Weapons and Armour: The Satyrs is equipped from the Centaurs Equipment List.
Festive: May re roll all Leadership tests.
Hot headed: +1 to hit in the opponent in the first round of combat.
Type Brownies
Number : 0-3
Cost 30
Brownies
M WS BS S T W I A LD SAVE
6 1 2 1 2 1 6 1 7 As Armour
Weapons and Armour: The Brownies are equipped from the Fay Equipment List.
Stealth: May run and hide.
Instead of attacking the Brownie may Step-aside any successful hits on a 4+
Mystic creature: The warrior gains a 5+ invulnerable save.
Type Cultists
Number : 0-5
Cost 20
Cultists are humans and elves who have become avid followers of the forest folk, often worshipers of taal or kin from loren.
Cultists
M WS BS S T W I A LD SAVE
4 2 2 3 3 1 3 1 5 As Armour
Weapons and Armour: The Cultists is equipped from the Centaurs Equipment List.
Type Pixie
Number : 0-3
Cost 15
Pixie
M WS BS S T W I A LD SAVE
6 1 1 1 1 1 8 1 6 As Armour
Weapons and Armour: The Pixie is equipped from the fay Equipment List.
Fly: This creature may ignore difficult terrain and may make vertical moves.
Mystic creature: The warrior gains a 5+ invulnerable save.
Too Small to hit: the pixie is only ever hit on a natural 6
Maximum Racial stats for …
Pixie and brownie
M WS BS S T W I A LD
6 4 4 2 2 3 10 4 8
Treeman
M WS BS S T W I A LD
N/a 6 4 9 8 8 3 4 10
Centaurs
M WS BS S T W I A LD
8 7 7 4 5 4 6 5 10
Satyrs
M WS BS S T W I A LD
6 6 6 4 5 3 6 4 8
Nymphs
M WS BS S T W I A LD
6 5 5 5 5 3 10 5 10
btw thanks www.killershrike.com I used your format in creating this warband, www.midgardbb.com for their Forest Folk blood bowl team