Thank You people for the very nice replays,it is a strong buster to me to be more and more creative in finding how some stuff can be used for creating visual effects with models witch was been treated with some simple yet effective small details like signs,shields,small hand weapons,pottery,barrels,carts,rugs,stained glass=VITRAŽ for cathedrals (personally I think that a church or cathedral must be a center piece of a game board for Mordheim and other buildings near to god house would be positioned around her to create the center of trade/market place and local shops/,center of weaponry/armory/,center of a law/dungeon and gallows/, center of alcohol/tavern/,center of industry /windmill and watermill with connections to the blacksmith and brewery/ and of course a center of a power /local stronghold or fortified house or castle/,center of health /water-tower with aqueduct and fountain => that is total of 10-12 buildings I intend to build and with some generic ruins and leftovers with mess around witch will be created serially I think it would create some useful game board to play on, and on top of that all I am planing to create some docks for a small flotilla of warships,and underground witch will be accessible via removing some or all cobblestone streets so to sum my thoughts it would be 2 layers of a board, underground level with dungeon,sewage, tunnels etc,and ground level with center of a village or town,maybe in a future I add some floating stones or a rubble left of a comet
But it is essential to me to have a tonne of a obstacles laying around and that will be created using small pieces from gift-shops, printed items found on internet, converted rubble in my tool workplace and so on.
Thanks again for speedy replies it is my pleasure to have an attention from guys like DeafNala,Von Kurst,Theomar Plus and Soulblight,I salute You all with great respect