Any budding herbalists out there?
Rather than posting wild suggestions here, if anyone is interested in doing some work towards a 2D6 chart for Herbs & Potions can you please drop me a PM with your email address.
There will countless precedents from across the years. Initially I have scrawled a page of notes concerning funky Warhammer herbs but I haven't got the foggiest how these can (or can't) be used in games of Mordheim! There isn't much of anything for me to 'translate' from the RPG game in terms of rules.
I expect that curatives supplied by witches can be incorporated into the table along the way.
D6 Result1 Debilitating: The potion is simply too potent for the Hero and weakens them. They receive -1 to Toughness for the whole of the next battle until they can roll a 6 on a D6 in the recovery phase to shrug off the ill effects.
2-3 Strength: The Hero is infused with strength as he quaffs the potion. He receives a +1 Strength bonus until he rolls a 1 on a D6 in the recovery phase.
4-5 Resilience: An inner resilience passes through the Hero. He receives a +1 bonus to Toughness until he rolls a 1 on a D6 in the recovery phase.
6 Fortitude: The Hero's constitution is increased and he feels ready to take anyone on. He gains an extra wound for the whole battle. However, once lost the wound cannot be restored.
Contributors will receive full credit for their input.
If you can 'test' the herbs & potions on warrriors (& animals!?) in your games then that would be even better of course.
Cheers,
Werekin