I've already introduced myself in another section, but anyway, hello all
I wrote about boring you with my work, so here is a thread to do that.
I hope you will comment, show me my mistakes, warn if I do something stupid- I'm completely unexperienced as Mordheim player- I used to play WFB and WH40k, so many things that I do might be unplayable and I might not know that yet
At first I'd like to write about a table I'm working on. Yeees, it's another modular table
I already own a table for WFB, but I''ve decided to abandon it and start new project for Mordheim.
What I want to achieve is:
1. Dimensions- at first I wanted it to be 48"x48", but as it's going to be modular, I think I will prepare a base that will be suitable also for 48"x72" to be able to play larger games.
2. It will be made of modules 12"x12". For smaller games it will be enough to have 16 modules, for bigger 24.
3. It will allow to play on 3 levels- streets. floors and roofs of the buildings and underground (basements, dungeons, crypts, caves and so on).
4. Material will be hmm I think it's called styrofoam? Am I right?
I want it to be foldable, it's to big to be kept in my flat all the time. My girlfriend would be not really happy about it
I would also like to be able to transport it easily. So the base for the table will be made of thin wood and it will fold in the half, to look like a box. Legs will be also separated. I will try to draw it later, it might be hard to understand my mumble
As I wrote before it will be build on styrofoam modules - 2 cm. and 10 cm. If we want to play with 16 modules at the begining we will draw modules to randomize a part of the city. We will start with modules containing river and put those on the table, keeping in mind that river might not fall back. When it gets 4 modules wide we can continue with other modules. When we fininsh we get something like that:
We put all modules on the base of the table, then we draw building and all other scenery and put it in fitting places. Buildings size will be defined by street dimensions, so I will be able to create only few sizes. Offcourse there will be also few modules without streets, so I can create some really large buildings.
Streets will look like that:
Layers.
Ok, and now you can see why I want to have 2 different styrofoams. 2 Cm. styrofoam will be placed (with pins) on 10 cm. , so on module will be 12 cm. high. That's why I need a box shaped table base.
With such a construction type when we use river, we are able to have it lower then streets surface. It will not be flat and painted on the ground. It will also allow us to move are game under the streets. We can have caves, basements and other locations below the streets. Everything depends on the street module. If we place a module with entrance below and suitable building with stairs or something we can move below. If we have 2cm module with entrance, but we don't want to use it. we simply place a building without such an entrance and we play only on street level.
I have no problem with streets. All streets begin at the same poing on each module, so they will fit almost anywhere on the table. Now I think and think if I shall do similiar trick with underground part. If we have tunnel, it might also go through few modules, but it also has to start at the same point on each module. I have to think about it later.
2cm. modules will be placed on pins, so we will be able to take it and look underground. Disadvantage of this solution is that all buildings must be placed only on 1 module at a time. We cannot place big building that is standing on 2 modules, because it will be harder to lift both modules simultaneously.
Here is 1 finished 2cm. module. It takes me about 4-5 hours to create such a street. I do that with ball pen. I know I could create a pattern to do that, but I wanted to have each stone different shape
Now after creating few modules I think it might not be the best idea
After creating street, Ive glued sand, use a spray to paint all module black and then drybrushed street with few grey paints and drybrushed sand with few browns. As all my WIP pictrures this one is also taken with horrible light conditions, so it's definitely to bright. Normally module is much darker.
Uff enough for this post. I will write something more later, to avoid boring you to death
I will appreciate all comments and hints.