I'm trying something different. I had tried to take notes while playing the game, but at the end of them, they are just a mess. So I'm only going to include the pics and basically what was happening when the shot was taken, followed by the end of match stuff. Yeah, I know you haven't seen the previous parts, but I put them elsewhere. I thought you guys might enjoy this more. If you guys want I can go back and get the rest.
Round 2, Match 3: Tom Dwarves (WBR 131) vs. Megan Orcs & Goblins (WBR 200)
This was a wyrdstone hunt, so there were two pieces of wyrdstone included.
Megan sets up her Orcs & Goblins.
Tom's dwarf set up.
First turn, Megan surges forward in a very Orcy WAAGH!
More Orc movement.
However, the dwarves weren't just standing still, they've been moving forward as well.
Lots more O&G movement. The new table set up with longer sides is proving to be a disadvantage. Much more walking.
Dwarfs set up a defensive perimeter.
Orcs take a fortified position. Why she abandoned this is beyond me. This would have been an excellent place to make a stand against the stunties!
Like I said, she left the stuff, which opened her up to dwarf shooting and counter attacks.
Here you can see where some dwarfs got into it with some gobbos in the lower left hand side.
While the dwarfs gave good, they still got knocked down at the end of Megan's turn.
After a bit of recovery phase, the dwarves were counter assaulted by Megan's boyz.
FINALLY, the TROLL has RETURNED to.... COMBAT! Er. I guess you probably don't get that reference.
The rest of the dwarves get charged.
This is where it ended. At this point it could have gone either way. Both warbands were at the point where they would need to make Rout checks. Both had lost their leaders. Megan's Orcs next highest leadership was only a 7, Tom's was a 9. However, when it came time for Tom to test, he rolled boxcars. This is the closest game he's played so far. Kinda holds up my idea that dwarves aren't good in the beginning but become very good the longer the campaign lasts. However, this went to ten turns, so it was a really thrilling game.
Results:
1. Who Killed Who:
Engineer kills gobbo
Goblin grabs wyrdstone
Big Un 1 grabs wyrdstone
Dwarf Noble curb stomps gob
Thunderer kills gob
Orange hair Trollslayer takes out orc boss
Shaman takes out noble
Orange Hair Trollslayer takes out gob
Big Un II takes out thunderer
Big Un I gets a curb stomp
2. Injury Results
Dwarf Noble: snake eyes dead
Beardling with hammer is dead
Orc Cheif: full recovery
orc boy dead
2 gobs with spears dead.
3. XP gained.
Tom: +2 over all for underdogs!
engineer: 3 (20 total: +1 str)
orange hair Trollslayer: +4 (17 total: 2 rolls, 1 +1 attack, skill)
white hair Trollslayer: +2 (15 +1 ws)
thunderers: (that lad's got talent, gets a skill, the other +1WS)
Megan:
Chieftain: 3: (36: skill)
Shaman: 2 (15: +1 Attack)
Big Un 1: 3 (26)
Big Un 2: 2 (24- skill)
Orc Boyz Henchmen: +1 Ld
4. Exploration results
Tom:
4432: +1 wyrd dwarf = total of 4 wyrdstone (straggler, get +1 die on next exploration phase)
Megan:
33224: double 2 shop (6 GC), 3 wyrdstones
5. Recruiting
Tom: 2 XP: thunderer with handgun.
Megan: 7 available
6. New standings.
Tom:
Megan: 203
Tom left early, so I didn't figure out what the new total was, and Megan did not tell me what she bought.
Round 2 Match 4:
Jim Undead (WBR 149) vs. LAZ Skaven (WBR153)
We got another wyrdstone hunt.
Table Set Up;
My right flank. Yes, that's a termagaunt standing in for a giant rat. I really need to buy some of those sometime.
My left flank. No stand ins.
My Eshin sorceror hiding in the second story of a building with a Wyrdstone shard. Megan set up the board. I don't think she realized that putting Wyrdstone in deployment zones was a bad idea. Jim had one in his as well.
My first turn advancement
Jim's first turn advancement:
My charges. I got into close combat, but I didn't kill anyone. This was a terrible mistake on my part. I got stuck in a quagmire here for the rest of the game.
Jim's charges and counter charges.
The next turn, Jim sent a ghoul into my firing line. And effectively neutered my right flank.
This is where the game ended. I failed my rout check and ran away.
Who Killed Who:
Eshin Sorceror got wyrdstone
Black Skaven I: killed a dreg
Vampire got wyrdstone
Ballless Dreg killed BS II
Vampire killed verminkin
2. Injury Results
Undead all survive
1 verminkin dead
black skaven full recovery
3. XP gained.
Vampire: +4 (total 37: +1 WS)
Necro: +1 (total 14: new skill)
Painted: +1 (total 7)
With Ball: +1 (total 7)
Ballless: +2 (total 8- +1 str)
Ghoul Hero (pka SUPER GHOUL!): +1 (total 6- +1 str)
Ghoul Henchmen group: +1
Eshin Sorceror: +2 (17skill)
Black Skaven 1: +1 (total 18)
Black Skaven 2: +2 (21 skill)
Pierced Tail Night Runner: +1 (3)
Verminkin Henchmen Group A: 8
Verminkin Henchmen Group B: 3
4. Exploration results
S: 444: fletcher: 3 wyrdstone, 3 Bows. (60 +15 GC)
U: 66521: 4 wyrdstone, (ruined hovels 5 gc), (60 GC)
5. Recruiting:
Jim XP pool: 6 (buys a dire wolf and two zombies)
LAZ XP pool: 11 (one new member for each henchmen group. Just enough XP left over to do it!)
6. New standings.
Jim: 160
LAZ: 179