| Shooting into melee and multiple players | |
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Drayven Knight
Posts : 83 Trading Reputation : 0 Join date : 2011-03-19
Personal Info Primary Warband played: Beastmen (EIF) Achievements earned: none
| Subject: Shooting into melee and multiple players Fri 22 Apr 2011 - 17:02 | |
| Played my first 4 player Mordheim match the other night, we were playing Monster Hunt. As we were playing a situation came up that I thought was a little odd. My Elven ranger was on a tower and had a clear view of a Skaven/Possessed melee combat. The problem is that per the rules you can't shoot into close combat. Normally this makes sense because you don't want to hit your own warband, but in this case I didn't really care who I hit So this got me wondering, how do the rest of you think this situation should be handled. Just suck it up and go with the rules or make a house rule? If you make a house rule do you go a step further and give you a +1 to hit since your target is now at least twice as big? | |
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smokezombie Warlord
Posts : 282 Trading Reputation : 0 Join date : 2009-09-01 Age : 46 Location : London...UK
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Shooting into melee and multiple players Fri 22 Apr 2011 - 18:04 | |
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Rudeboy Elder
Posts : 360 Trading Reputation : 0 Join date : 2009-12-01 Age : 45
Personal Info Primary Warband played: Restless Dead (BTB) Achievements earned: none
| Subject: Re: Shooting into melee and multiple players Fri 22 Apr 2011 - 18:50 | |
| We play that if you shoot into a melee that you roll a D6 to randomly determine who you hit, you always double any changes of hitting a large modle. So if there are 2 models of normal size then 1-3 would hit one, 4-6 the other.
If you had a Large and a Small then 1-2, the smalle 4-6 the large. It can get a little complicated when you get one than 3 models into melee. | |
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Drayven Knight
Posts : 83 Trading Reputation : 0 Join date : 2011-03-19
Personal Info Primary Warband played: Beastmen (EIF) Achievements earned: none
| Subject: Re: Shooting into melee and multiple players Fri 22 Apr 2011 - 19:02 | |
| Well how about that, thanks | |
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Drayven Knight
Posts : 83 Trading Reputation : 0 Join date : 2011-03-19
Personal Info Primary Warband played: Beastmen (EIF) Achievements earned: none
| Subject: Re: Shooting into melee and multiple players Fri 22 Apr 2011 - 19:05 | |
| What's interesting is that if I'm reading the rules right, when in an elevated position you want to shoot the farther target to increase your chances to hit the closer one. What I mean is, let's say I see a Skaven and a Goblin fighting. The Skaven is the closer target but I'm in an elevated position so I can pick targets. If I actually want to shoot the Skaven I'm better off targeting the Goblin. If I target the Goblin then the Skaven character would become it's cover, meaning if I miss by 1 then I hit the Skaven. If I land the shot it's still a 50/50 chance to hit either one. Is that correct? | |
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BalrogTheBuff Venerable Ancient
Posts : 655 Trading Reputation : 0 Join date : 2010-11-16 Age : 40 Location : Santa Maria, CA
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Shooting into melee and multiple players Fri 22 Apr 2011 - 19:55 | |
| I play (not sure if it a house rule or an interpretation) that the melee as a whole counts as a single target. And the shot is randomized between all in the melee. | |
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DRD1812 Warlord
Posts : 229 Trading Reputation : 0 Join date : 2009-01-28 Location : Cheyenne, Wyoming, USA
| Subject: Re: Shooting into melee and multiple players Fri 22 Apr 2011 - 20:02 | |
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Drayven Knight
Posts : 83 Trading Reputation : 0 Join date : 2011-03-19
Personal Info Primary Warband played: Beastmen (EIF) Achievements earned: none
| Subject: Re: Shooting into melee and multiple players Fri 22 Apr 2011 - 23:17 | |
| That sounds like a fair rule, thanks! | |
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Schoel Knight
Posts : 98 Trading Reputation : 0 Join date : 2009-09-28 Location : Uppsala, Sweden
Personal Info Primary Warband played: Skaven Achievements earned: none
| Subject: Re: Shooting into melee and multiple players Sat 23 Apr 2011 - 15:00 | |
| We play that you have to randomize the hit. A roll for each model in the close combat, +1 for large targets, -1 for any models knocked down or stunned. Highest roll gets the hit. | |
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| Subject: Re: Shooting into melee and multiple players | |
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| Shooting into melee and multiple players | |
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