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 Frenzy and Failed Charges

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Eagle5
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PostSubject: Frenzy and Failed Charges   Frenzy and Failed Charges Icon_minitimeTue 22 Feb 2011 - 14:05

So...

If frenzy requires you to charge an enemy model that is in range, but you don't want to charge (for whatever reason), and you do all declared charges before forced frenzy charges, technically it's possible to declare a charge with the frenzied model, fail that charge, and keep him from charging the other model.

This would be useful when you have a model that is frenzied and the enemy is purposefully trying to drag him into a trap by putting a giant rat or wardog in the open. This is especially important if the frenzied hero has the Sprint skill.

So, is failing a charge (technically on purpose) legal?

I put this in the same category as actions that are technically legal but against the spirit of the game, so if it became common place you'd have to houserule against it. Kind of like when someone with a sling declares they're going to shoot a wall or other terrain object twice (they just want to measure to see if the object is within 9" which of course gives them a reference for the actual distance to that object or nearby models/terrain). For the shooting thing, we ruled that a player could declare any opponent's shots within range/within half-range without measuring at his discretion. This keeps players from 'pre-measuring' distances.
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WarbossKurgan
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PostSubject: Re: Frenzy and Failed Charges   Frenzy and Failed Charges Icon_minitimeTue 22 Feb 2011 - 14:12

Eagle5 wrote:
Kind of like when someone with a sling declares they're going to shoot a wall or other terrain object twice (they just want to measure to see if the object is within 9" which of course gives them a reference for the actual distance to that object or nearby models/terrain).
Good Gork! affraid

That kind of thing would get you excommunicated round these parts!

Eagle5 wrote:
I put this in the same category as actions that are technically legal but against the spirit of the game
Yes, and that's why we don't do it. Mordheim is not a "Win at all costs" game. If you are playing like that it is a miserable, dull game.

Played in the spirit of the game it is the very essence of gaming nirvana!
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folketsfiende
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PostSubject: Re: Frenzy and Failed Charges   Frenzy and Failed Charges Icon_minitimeTue 22 Feb 2011 - 15:51

Rulebook p22:
Quote :
Frenzied models must always charge if there are any
enemy models within charge range (check after
charges have been declared). The player has no
choice in this matter – the warrior will automatically
declare a charge.
In my group we play this as follows: frenzied warriors do not declare charges. Instead after all charges have been declared, we measure to see if any enemy models in line of sight are within range, and if so the controlling player decides which, if there is such a choice, model is to be charged.
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Gobbo Freak
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PostSubject: Re: Frenzy and Failed Charges   Frenzy and Failed Charges Icon_minitimeTue 22 Feb 2011 - 17:15

Quote :
This would be useful when you have a model that is frenzied and the enemy is purposefully trying to drag him into a trap by putting a giant rat or wardog in the open. This is especially important if the frenzied hero has the Sprint skill.

If you know your opponent is trying to do so, just try to make sure your frenzied warrior has some back-up, send some henchmen with him to cover his back, since you know he HAS to charge....
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Rudeboy
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PostSubject: Re: Frenzy and Failed Charges   Frenzy and Failed Charges Icon_minitimeTue 22 Feb 2011 - 17:27

I like the House Rule where you would have them always run, and if they get into base to base it counts as a charge.
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