DRD1812 Warlord
Posts : 229 Trading Reputation : 0 Join date : 2009-01-28 Location : Cheyenne, Wyoming, USA
| Subject: Additional Mutations Thu 30 Dec 2010 - 19:44 | |
| In Town Cryer 15 (linked below for convenience) there's a D66 list of mutations. I always thought the basic rulebook's 9 mutations were a bit restrictive when starting a Possessed warband, and would like to implement some of these newer options. However, there are no prices associated with them. Has anyone ever made a price list for these mutations? Or is there a more creative solution, something along the lines of "pay 15 GC for a roll on the table." Thoughts? http://tabletopgeeks.com/wp-content/downloads/supplements/TownCryer15.pdf | |
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RationalLemming Etheral
Posts : 1483 Trading Reputation : 0 Join date : 2008-11-05 Age : 40 Location : Toowoomba, Qld, Australia
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Additional Mutations Fri 31 Dec 2010 - 0:27 | |
| Check out the Corrupted Characters article from the Mutiny in Marienburg suppliment. I think that this will be what you want. Our gaming group is using the rules in this article and we are enjoying it. | |
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DRD1812 Warlord
Posts : 229 Trading Reputation : 0 Join date : 2009-01-28 Location : Cheyenne, Wyoming, USA
| Subject: Re: Additional Mutations Mon 3 Jan 2011 - 19:30 | |
| Very cool stuff, RL. Thanks for the direction. | |
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| Subject: Re: Additional Mutations | |
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