squattingmouse General
Posts : 168 Trading Reputation : 0 Join date : 2009-03-20 Location : Exeter, Devon, UK
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Narrative Scenarios? Sun 19 Dec 2010 - 16:05 | |
| Hi,
I'm preparing to run a campaign at some stage in the new year at my local store. Things I won't be doing include maps and territories but I do want to add a few bits. The current plan in my head is to include a narrative scenario every week which requires maybe one hero and a couple of henchmen from each warband (this maybe every two weeks if there are more than four warbands so that every warband gets a decent chance). This is deliberately to keep playing time down for these games as I want everyone to have a chance to play plenty of normal games with the aim being for each warband to have played every other warband at least once.
I will be forcing there to be rural battles using the Empire in Flames rules to allow for some other comedy scenarios (I plan to actually ambush people with a patrol of halfling rangers!)
Anybody got any thought of whether this sounds like a plan? | |
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StyrofoamKing Etheral
Posts : 1355 Trading Reputation : 0 Join date : 2008-02-16 Age : 40 Location : Chantilly, DC
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: None
| Subject: Re: Narrative Scenarios? Sun 19 Dec 2010 - 16:29 | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Narrative Scenarios? Tue 21 Dec 2010 - 2:01 | |
| Sounds like a good plan. Let us know how it works out though... | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Narrative Scenarios? Thu 23 Dec 2010 - 0:25 | |
| - squattingmouse wrote:
- Hi, I'm browsing for ideas and examples in how to emphasise the narrative aspect of campaigns, such as the gradual building of a story arc, etc.
Aside for the book "The General's Compendium", I've found very little material so far. Sites such as www.mordheimer.com provide many interesting scenarios, but little in the way of a structured narrative. Conversely, Warhammer-based roleplaying games usually provide a strict, "railroading" guideline that allow for little more than dungeon fights. Could anybody help me find examples of narrative campaigns featuring "narrative mechanics" or "tree choices" or anything that could serve as inspiration to build something more than isolated battles? Thanks!
May I suggest you browse the Flame On campaigns posted in the Battle Reports and Fluff section? I liked the way my groups Treasures of Toth Amon developed as well. White Dwarf and the defunct online Black Gobbo used to do articles on this sort of thing quite frequently. For myself I have found that taking the "interesting scenarios" and arranging them in random tables based on themes or locations gives a gentle nudge to the isolated battles that can produce an interesting story. For example in our current Lustrian campaign players may choose from 4 scenario tables. 2 are Exploration tables and 2 are Location tables. The Vampire players are trying to explore the city of Axlotl, to do this they must first win 3 Exploration scenarios to 'find' it. The Native warbands are trying to stop the Vampires from reaching the lost city and are also trying to raid the Vampires base to recover stolen artifacts. To raid the Vampire base the Natives must win 3 Exploration scenarios. We play games and a loose but identifiable narrative emerges. | |
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| Subject: Re: Narrative Scenarios? | |
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