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| Gnoblar Crap-Seekers | |
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+2folketsfiende turtleclub13 6 posters | Author | Message |
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turtleclub13 Youngblood
Posts : 5 Trading Reputation : 0 Join date : 2009-12-03 Age : 34 Location : Stomping Little 'Uns Hur Hur Hur
| Subject: Gnoblar Crap-Seekers Sat 31 Jul 2010 - 20:21 | |
| Gnoblar Scrap-seekersBy Kevin“ The Big Cheese” Dillard The Chief walked up the hill at the front of the column of gnoblars scrap-seekers and looked out over the burning city, listening to the screams of the dieing, and the clamor of battle. So much stuff that the Tallings wouldn't be needing, so many things to “Barrow”,so much scrap to collect! He sighed, turned and hopped up on the nearest Rhinox and shouted: “Alrights, listen up evy body. There is a 'uge city down there full of shiny bits an scrap, an we are gonna take it all for my selves...I mean our selves, and almost no one will stand in ourway!” With that said most, if not all the gnoblar hoard started down into the City of the Damned Special rules: An Empire made of Scrap: A Gnoblar Scrap-Seekers band must have a minimum of at least 5 models. You have 400 shiny bits (GP) with which to choose troops to make up your band. The maximum number of warriors in the band is 20. Bickering: Roll a d6 at the beginning of each of your turns for each hero and group of henchman. On the result of a 1 the Hero (or group) may do nothing that turn but bicker and argue. This ability is ignored in combat and by characters that are immune to psychology. Insignificant: Due to the fact that most Gnoblars are seen as nothing more that competitors for scrap metal and shiny things, Gnoblars don't really care how many other Gnoblars die (matter of fact they wold just sit back and laugh). To represent this, more than 75% of any Gnoblar warband must be taken out of action to cause a rout test. At this point they no longer have numbers on their side, an so run like a chicken with its head cut off. Gnoblar Tactics:Gnoblars aren't the bravest when it comes to fighting. Some of them prefer to hide themselves in a hole, rather than to get hurt. When shooting at any Gnoblar that is behind cover the enemy gets an additional -1 to hit. This bonus is not canceled by the trickshooter skill the enemy might posses. Gnoblars never block line of sight to other models and they don't count as cover for other models unless other Gnoblars. Poor and Smelly Lot: Due to their poor and distasteful nature, Gnoblar Scrap-Seekers may only hire these mercenary units: Gnoblar Ninja, Ogre Bodyguard, and the Pit Fighter. Maximum Gnoblar Profile M | WS | BS | S | T | W | I | A | LD | 5 | 5 | 6 | 3 | 4 | 2 | 6 | 4 | 7 | Choice of Warriors:Heroes:Scrap-seeker Crew Chief: Your warband must include one Chief, no more no less.Groin-biters: Your warband may include 0-3 Groin-bitersProfit of the Great Maw: Your warband may include 0-1 Profits, any more would be dangerous (to the warband)Snare-finger: Your warband may include 0-2 Snare-fingers Henchman:Gnoblar Rabble: Your warband may include any number of RabbleGnoblar Trappers: Your warband may include up to 10 trappers.Wild Pair: Your warband may include up to 3 Wild PairsRhinox Scrap-hauler: Due to their expense nature a force can only ever have 1 RhinoxStarting Experience:Scrap-Seeker Crew Chief:20Groin-biters:8Profit of the Great Maw:0Snare-finger:8Henchman:0Skill List:Gnoblars may choose from the fallowing list: Speed and ShootingThey may also choose the fallowing: Streetwise, Haggle, Infiltrate (if the model does not already have it), Shifty, Stealthy, and Mounted Combat (for the chieftain only, option rule)Gnoblar Scrap-Seekers Equipment List:Hero List Henchman List Weapons: Weapons:Dagger -/2 Dagger -/2Sword (Broken) 10 Sword (Broken) 10Ax 5 Ax 5Hammer 3 Hammer 3Spear 10 Spear 10Morning Star(most of) 15 Morning Star(most of) 152-Handed Weapon 15 2-Handed Weapon 15Ranged: Ranged:Sling 10 Sling 5Sharp Stuff 8 Sharp Stuff 3Armor: Armor:Light Armor 20 Toughened Leathers 5Shield 5 Shield 5Helm 5 Helm 5“ Special” Equipment: Sharp StuffGnoblar generally carry around a number of small sharp projectiles ranging from irate bristlehogs to sharpened horseshoes, for throwing at any enemies that get too close. For a Gnoblar; there's nothing quite like the satisfaction of hurling a jagged rock into an unprotected face.Range: 8” Strength: as user Special Rules: 2x multiple shots, Thrown Weapon------------------------------------------------------------Heroes-------------------------------------------------------- Scrap-Seeker Crew Chief:(40 Shiny Bits to hire)1The largest, and smartest, member of the scrap-seeker crew, the Chief is the boss. His squeaking and shrill commands are fallowed to the T (or as close as a Gnoblar can count). He runs his crew with an iron...thing, and only an ogre can say otherwise. M | WS | BS | S | T | W | I | A | LD | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 6 | Weapons/Armor: A Scrap-Seeker Chief may be equipped with weapons and armor from the hero equipment list.Special Rules:“ 'cause he's da boss”: Any model in your warband within 6” of this model may use his leadership instead of his own.Groin-Biters:(25 Shiny Bits to hire)0-3Largest in size second to only the Crew Chief, the Groin-Biter stands a whopping 3 and a half feet tall. Not the smartest creature(by Gnoblar standards), but a real brute by nature, his fighting style from which he gets his name is seen as ingenious among his lads. M | WS | BS | S | T | W | I | A | LD | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | Weapons/Armor: A Groin-Bitter may be equipped with weapons and armor from the hero equipment list.Profit of the Great Maw:(35 Shiny Bits to hire)0-1Sneaky and backstabbing by nature, a Profit of the Great Maw would sacrifice their entire crew just for the chance to eat a rare peace of meat. Like ogre butchers, their shamanic magics come from ingesting odd foods and objects creating strange and unpredictable magics. M | WS | BS | S | T | W | I | A | LD | 4 | 2 | 3 | 2 | 4 | 2 | 3 | 1 | 4 | Weapons/Armor: A Profit of the Great Maw may be equipped with weapons and armor from the hero equipment list.“ I eats dis 'ting for ya, da Great Maw!”: The Profit of the Great Maw is a wizard and has stolen D3 pages of spells from the Profits Cookbook.“ Breakfastwas 'urtier den doz darts”: Due to his diet, the Profit has steeled himself to most types of poisons. He is immune to Poison Attacks.Snare-Finger:(30 Shiny Bits to hire)0-1These vindictive and sneaky Gnoblars are the eyes and ears of the Scrap-Seekers caravans. More than one “recovery” mission has avoided being destroyed by these followers of Ogre Hunters. M | WS | BS | S | T | W | I | A | LD | 4 | 2 | 4 | 3 | 3 | 1 | 4 | 1 | 5 | Weapons/Armor: A Snare-Finger may be equipped with weapons and armor from the hero equipment list.“ Sneakiest git of all”: Snare-Finger has the Infiltrate special rule.Wyrdstone Hunter:If the Snare-Finger wasn't taken out of action, then in the exploration phase the trapper can roll two dice and pick either as the result. -------------------------------------------Henchman------------------------------------------------Gnoblar Rabble:(15 Shiny Bits to hire:Bought in units of 3+)The legion of grimy little creatures on which the Scrapper empire is built. They arm themselves with whatever is at hand and marches off to the City of the Damned in the hope of making it rich with ALL THAT LOOT... M | WS | BS | S | T | W | I | A | LD | 4 | 2 | 3 | 2 | 3 | 1 | 3 | 1 | 5 | Weapons/Armor: A Gnoblar Rabble may be equipped with weapons and armor from the henchman equipment list.Gnoblar Trappers:(20 Shiny Bits to hire)0-8Sneaky little creatures with a mob mentality, they fallow the Snare-Finger as a self appointed cult dedicated to what ever Hunter they worship. Although not as good a wyrdstone hunter as the Snare-Finger, they are as good of scouts as can be expected from such a grimy race. M | WS | BS | S | T | W | I | A | LD | 4 | 2 | 3 | 2 | 3 | 1 | 3 | 1 | 5 | Weapons/Armor: A Gnoblar Trappers may be equipped with weapons and armor from the henchman equipment list.“Sneakier then most”: Gnoblar Trappers have the Infiltrate ability.Wild-Pair:(30 Shiny Bits to hire)0-3As a past time among Gnoblar Scrap-Seekers, in between the rusty metal searching and getting eaten by anything bigger than a bucket, they need to let off a little steam. So, naturally, they stack on top of the larger members of the crew, pick up what ever comes to hand, and beat the crap out of each other. Thus, “Scrapping” came into being. Some Gnoblars enjoy this fighting style so much that they show up to a brawl in these wild duos. M | WS | BS | S | T | W | I | A | LD | 4 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 5 | Weapons/Armor: A Wild Pair may be equipped with weapons and armor from the henchman equipment list.“Scrapping” Style Fighting: May be armed with up to four one handed weapons, or two 2-Handed, or a combination there of. Each weapon after the second confers an additional attack. Armor costs double the price (because there are two of them...Duh).Rhinox Scrap-Hauler:(215 Shiny Bits)0-1Massive beast of burdens, these ill-tempered behemoths make the ground shake when they charge. So what better to have hauling you rusty junk through a damned city? M | WS | BS | S | T | W | I | A | LD | 7 | 3 | 0 | 5 | 5 | 4 | 2 | 3 | 3 | Weapons/Armor:Massive tusks, baggage, and a really bad temper.Bad Tempered: A Rhinox must charge an enemy that it can see and is within its charge range. If two models are tied then the Scrap-Seeker player may choose.Animal: Gains no experienceThunderus Charge: This model causes fear. A Rhinox causes 1 strength 5 impact hits on a charge of more than 7” against each model it is adjacent to at the end of its move.Recipes from The Cookbook of the Great Maw These spells are a brand of sorcery used by the Ogre Butchers of the Great Maw since the coming of the Great Maw many years ago. It is a morbid form of shamanic magic that calls upon the devourer of the ogre race and entails eating many gross or weird things to show their devotion to the all-devouring deity. A Profit of the Great Maw knows D3 of the fallowing spells from their “personal” recipe book, handed down from Slaughtermaster to Butcher for hundreds of years...then a Gnoblar got a hold of it. D6 roll Result1.) Spray of Rust Difficulty:6The Prophet ingests a rusty nail, coughs, then spits a cloud of rust into the eyes of a near by enemy. Magic Missile: Range 8”. The spell causes D6 Strength 2 hits. The only armor save allowed is a shield save (6+). 2.) Bladdereater Difficulty:5After the Prophet gulps down a pigs bladder, he wets himself as do all the nearby enemies... he does not mind as much.All enemies within 6” suffer a -1 to hit until the end of the next magic phase.3.) In the Name of Someone...Powerful! Difficulty:8The Prophet shouts out a random and all powerful name of somebody...and then everyone around falls to the ground in agony, much to the Gnoblars surprise.Models within 4” are Knocked Down and take a strength 3 hit with no armor save.4.) Fear Me Difficulty:7Down the hatch goes a harpy feather, the Prophets eyes bulge and go bloodshot. He wails in a loud shrill voice, lased with supernatural terror “FEAR ME”!One target within 12” must make a leadership test. If the target fails its leadership test then it moves twice its speed toward the nearest table edge. If it goes off the table edge, it is considered Knocked Out for the rest of the game (although they do not need to role on the injury table after the battle). Model immune to psychology are immune to this effect.5.) Nutcracker Difficulty:8The Prophet bites down on the severed ball of a male warhound while glaring at a nearby enemy. The enemy feels a similar sensation.One target within 8” suffers a strength 6 hit that stuns on a 2-4. This does not effect female or non-living models.6.) The Great Maws Blessing Difficulty:-The Prophet pulls out a small table and cloth, eating utensils,bib, and a plate of spaghetti. He then delicately grinds a wyrdstone shard all over it. Filled with a gut-wrenching hunger at the sight of this gluttony, nearby Gnoblars tear into their foes with renewed vigor. As an additional cost to using this spell you must sacrifice a wyrdstone shard. While within 6” of the Prophet models in the Scrap-Seekers warband gain +1 S, +1 T, +1 I, and Frenzy until the end of the encounter as a feeding frenzy mentality takes over members of the band.
Last edited by turtleclub13 on Mon 2 Aug 2010 - 0:01; edited 2 times in total | |
| | | turtleclub13 Youngblood
Posts : 5 Trading Reputation : 0 Join date : 2009-12-03 Age : 34 Location : Stomping Little 'Uns Hur Hur Hur
| Subject: Re: Gnoblar Crap-Seekers Sat 31 Jul 2010 - 20:22 | |
| do you think this is a good 1st attempt at a Gnoblar warband | |
| | | folketsfiende Venerable Ancient
Posts : 998 Trading Reputation : 2 Join date : 2009-05-08 Location : Stockholm, Sweden
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Gnoblar Crap-Seekers Sun 1 Aug 2010 - 0:13 | |
| It looks interesting, but I've got to admit that the messy layout of the first message put me off from reading the whole thing. Perhaps you could tidy it up, to make it more readable?
Anyways, I think that gnoblars should not be permitted to have more than 3 in Toughness. They're weedy little fellas, right?
Also, I'm not sure that such a high number of warriors as 25 is a good idea. Power in numbers is the base of Mordheim tactics, so it might be a tad powerful. 20 works for other warbands, and it might do now as well.
Other than that I haven't found anything that feels too strange. Good luck with the further development! | |
| | | Guest Guest
| Subject: Re: Gnoblar Crap-Seekers Sun 1 Aug 2010 - 10:34 | |
| Also, i looked at the heroe choices, and counted seven! That is pretty off, IMO at least. I usually think that the line-up for a "swarm" kind of warband (with spellcaster) should be more like this: One boss (generally more "fighty" than the rest of the warband) Up to two "grunts" (a little less fighty than the boss, but more so than the rest of the warband) Up to one spellcaster Up to two "weakling" heroes (youngbloods etc. Start with lower stats than the rest of the warband, but may level up from scratch and roll on the hero table) That counts six heroes, and is the recommended maximum for heroes (once again, IMHO) and is, according to me, a good number of available starting heroes for any "weak" warband. Folkets Fiende is also correct in that a maximum of 25 warriros may seem a little steep. Also, the rules for routing seems a little too complicated, as you could only steal the rout rules for goblins in the greenskins warband (each goblin taken OOA only counts as a "half" casualty when counting how many models must be taken OOA before a rout test) The spells seem adequately "wacky" and fun, which is totally in flavour of the warband Other than that, I think it seems pretty balanced! |
| | | 5pointer Elder
Posts : 346 Trading Reputation : 3 Join date : 2010-06-23 Age : 43 Location : Birmingham, UK
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: Gnoblar Crap-Seekers Sun 1 Aug 2010 - 15:50 | |
| I agree with the guys above, but I'd add that in my opinion the Profit of the Grat Maw should start with just 1 spell. I love the concept, I'm tempted to make a band up myself! | |
| | | WarbossKurgan Distinguished Poster
Posts : 2898 Trading Reputation : 0 Join date : 2007-10-04 Age : 53 Location : Morkchester, UK
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Gnoblar Crap-Seekers Sun 1 Aug 2010 - 19:23 | |
| You could also add an "S" to the thread title.... | |
| | | 5pointer Elder
Posts : 346 Trading Reputation : 3 Join date : 2010-06-23 Age : 43 Location : Birmingham, UK
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| | | | turtleclub13 Youngblood
Posts : 5 Trading Reputation : 0 Join date : 2009-12-03 Age : 34 Location : Stomping Little 'Uns Hur Hur Hur
| Subject: Re: Gnoblar Crap-Seekers Sun 1 Aug 2010 - 23:51 | |
| Gnoblars are scrappy little fellows but have a high toughness. I will cut down the hero list but what should the "Weak" hero be called? | |
| | | turtleclub13 Youngblood
Posts : 5 Trading Reputation : 0 Join date : 2009-12-03 Age : 34 Location : Stomping Little 'Uns Hur Hur Hur
| Subject: Re: Gnoblar Crap-Seekers Mon 2 Aug 2010 - 0:02 | |
| - folketsfiende wrote:
Anyways, I think that gnoblars should not be permitted to have more than 3 in Toughness. They're weedy little fellas, right?
They should not have higher than a 3 str. They are weak but tough and scarppy little guys | |
| | | Guest Guest
| Subject: Re: Gnoblar Crap-Seekers Mon 2 Aug 2010 - 5:30 | |
| Well, a high Initiative instead of T will always get them somewhere (mobility + striking first in combat). Small gnoblars that are used to get to those small nooks and crannies where the rest of the gnoblars cant get in. Sorta like Gnoblar Spelunkers or something, which woiuld constitute a starting I of 4. Maybe? |
| | | turtleclub13 Youngblood
Posts : 5 Trading Reputation : 0 Join date : 2009-12-03 Age : 34 Location : Stomping Little 'Uns Hur Hur Hur
| Subject: Re: Gnoblar Crap-Seekers Tue 3 Aug 2010 - 18:24 | |
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| | | Grubbi Captain
Posts : 77 Trading Reputation : 0 Join date : 2010-02-28 Location : Australia
Personal Info Primary Warband played: Carnival of Chaos (EIF) Achievements earned: none
| Subject: Re: Gnoblar Crap-Seekers Fri 6 Aug 2010 - 13:21 | |
| I like this list. I've also been working on a Gnoblar list but it's a Blood Gnoblar list. Which you can find here. Keep up the good work. | |
| | | edward Veteran
Posts : 106 Trading Reputation : 0 Join date : 2010-06-05
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Gnoblar Crap-Seekers Wed 18 Aug 2010 - 21:45 | |
| i quite like the list
its sounds like a fun warband to play | |
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