- Rudeboy wrote:
- I would look at who else you are playing against and their toughness. If more people are playing characters with 3 toughness then go with Fire of Gork because the d3 attacks can be really good at lower toughness models. If there are a lot of 4+ tounghness characters then go with Zzap!
my rival warbands are Undead, Dark Elves and Beastmen. The last player will choose either Skaven or Undead i guess.
So its mostly toughness 3. How much armour will be used is yet to be seen. As the group "initiatior" i hope they do, but as an Orc player i hope they don't use any armour at all... muahaha
In some way Zzap! and Fire of Gork can also be seen as "cc-spells". If you cast them at a model in btb with the Shaman and manage to wound them, you can ooA-wound or auto-ooA them in the CC-phase. That's a reason why I prefer them slightly to the Clubba spell...
but so far I can only talk about it theoretically hence my initial question
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btw: I did some number crunching in order to get a hint from there, thus I made a comparison between Zzap! and Fire of Gork.
1) So I calculated the probabilities of the different difficulties to cast (in case you are interested):
Difficulty 6: 0.722
Difficulty 7: 0.583
Difficulty 8: 0.416
Difficulty 9: 0.277
So Fire of Gork goes off on a 41.6% chance whereas for Zzap its 27.7%.2) Then I calculated the number of wounds the spell would make per turn
against T3, the casting difficulty also taken into consideration. I assumed that the 2D3 and the D3 roll the most average result possible: 4 and 2, respectively.
Barring of any armour (because it is ignored) Zzap statistically should make 0.37 wounds per turn.
So roughly every third turn a wound can statistically be expected.
With Fire of Gork the case is a bit more complicated, as armour must be taken into consideration:
4+ AS: 0.416 wounds per turn
5+ AS: 0.555 wounds per turn
6+ AS: 0.694 wounds per turn
no AS: 0.833 wounds per turn
So compared to the 0.37 wounds of Zzap! I came to the conclusion that Fire of Gork makes more wounds if the target has an armour save of 4+ or worse. On a AS of 3+ or better, Zzap should be favoured.
I hope I made no mistakes in my calculations