| The Grudge of Sheer: Lustrian Terrain Blog | |
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+13Thomas UK SeiFeR-NL cianty Boreas_NL mweaver Kapitan_Hak WarbossKurgan SiliconSicilian Von Kurst DeafNala Skavenblight vampirekhaine Kaptain BlackSquig 17 posters |
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HornedRat Elder
Posts : 365 Trading Reputation : 1 Join date : 2008-12-19 Age : 52 Location : Culver City, California
Personal Info Primary Warband played: Skaven Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Wed 19 May 2010 - 6:59 | |
| Those are some mightly fine cliffs. Looking forward to watching the progress on this one. I also love the waterfall idea. I frequent different train sites, but haven't managed to see this one before. Thanks for sharing. | |
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Kaptain BlackSquig Veteran
Posts : 105 Trading Reputation : 2 Join date : 2009-09-11 Age : 58 Location : Wilds of West Virginia
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Fri 21 May 2010 - 15:02 | |
| - Quote :
- I also love the waterfall idea. I frequent different train sites, but haven't managed to see this one before. Thanks for sharing.
No worries, I looked at alot of sights too and I really like the simplicity yet cool effect! If all goes according to plan, I will have the basics done this weekend. I have fast drying drywall mud to fill in the gaps so it can be sanded same day. My plan is to start early and apply the mud. While it is drying I will start forming the waterfall. Once the mud is dry I can sand and shape. Painting on a base coat of earthtone will be next. While paint is drying I will finish shaping and painting the rocks in the gorge. Then its fun time! Attach the waterfall and then dam up the edges of the gorge and the front and back of the upper river. Once done there I add some green and blue inks to the water effect and pour it on in. While it is drying over the waterfall, it is my hope that it will aide in securing the waterfall, since it will be encased in the water effect! Then I go back on Sunday, highlight the rocks and such, add jungle grasses to the top and sides of the gorge, add some plants, bird droppings and other details. If there is time I will do the bridge but if not I will surely have it done next week! Then it is ready for play! I wont need it for several weeks but at least it will be done! Da Kaptain | |
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Kaptain BlackSquig Veteran
Posts : 105 Trading Reputation : 2 Join date : 2009-09-11 Age : 58 Location : Wilds of West Virginia
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Tue 25 May 2010 - 18:41 | |
| Afternoon gents, I wanted to drop a post here and ask my fisrt advice question! During the work I have been doing over this past week, I have started to doubt my original plan. I was going to go with the very cliche' jungle rope bridge but as time wears on and I am working on the walls of the chasm, I had a thought. A rare thing to be sure, like a Chaos Dwarf player or Clippers fan, but I did nonetheless! Instead of a rope bridge, what about a ruined stone bridge made by the Lizardmen millenia ago. It would be a wide expanse with suppots going down into the river below. Several sections have maybe collapsed, with their debris and ruined supports piled in the water below. This allows for a different type of obstacle as the bridge can be unstable will offering craggy rocks to cross upon below the bridge. Two forms of crossing, heck I could throw in a third with some swinging vines below the bridge! But I am kinda on the fence now, the rope bridge is easier to do but a carved stone bridge, now that might look alot better. What do you all think? Da Kaptain
Last edited by Kaptain BlackSquig on Thu 27 May 2010 - 16:29; edited 1 time in total | |
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Captain Bernhardt Venerable Ancient
Posts : 570 Trading Reputation : 1 Join date : 2009-10-22 Location : Gent, België
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Tue 25 May 2010 - 19:06 | |
| I would definitly go for the stone bridge! in my mind it looks so much better! and you could make a platform between two supports, and allow models to climb from the bottom of the valley up to the bridge along one of the supports | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Tue 25 May 2010 - 19:54 | |
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Arathorn Captain
Posts : 61 Trading Reputation : 0 Join date : 2009-07-15 Age : 35 Location : The Netherlands, Rotterdam
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Tue 25 May 2010 - 20:38 | |
| This is a great looking project! I'll surely follow your progress. Btw, I'm really interested in those squigs and the goblin, got any more pictures of those and a story? | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Tue 25 May 2010 - 21:07 | |
| The Bridge--Funny you should say that Kaptain. Ol' Playtable has been slaving away for months to span the Snake River with a stone bridge or 2 as well. That way we have both...
Just sayin' Both types of bridge are fun.
Things to ponder. --A single span rope bridge is a death trap. I think that's the strength of GWs design for the Snake River. The bridge is broken up into sections so the missile gauntlet is easier to run and you can establish a mid-crossing fire base to support the final assault.
--I have a single span stone bridge that's 2'-0" long and 6" wide. With scattered rubble it's easier to cross under fire. The addition of support towers and other structure would give it more tactical interest. Hmmm.
--You could combine the 2. A ruined stone bridge with a rope bridge (or 2) spanning a gap. | |
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Kaptain BlackSquig Veteran
Posts : 105 Trading Reputation : 2 Join date : 2009-09-11 Age : 58 Location : Wilds of West Virginia
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Thu 27 May 2010 - 4:25 | |
| - Arathorn wrote:
- This is a great looking project! I'll surely follow your progress. Btw, I'm really interested in those squigs and the goblin, got any more pictures of those and a story?
Hey Arathorn I can certainly take more pics of them. I have a story about how they came about, I will see about putting it down in print! - Quote :
- I would definitly go for the stone bridge! in my mind it looks so much better! and you could make a platform between two supports, and allow models to climb from the bottom of the valley up to the bridge along one of the supports
I think I am pretty much sold on the stone bridge as well, though I might add a rope bridge between the ruined prtions or something, at Kurst's suggestion. I think they could be a neat little addition. There will be plenty of rubble for crossing below the bridge as well, assuming players make the climb down from above! With the holiday weekend coming soon to the USA, I am looking at getting a full day in with finsihing off the cliffs and starting work on the bridge. More to follow. Da Kaptain | |
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Kaptain BlackSquig Veteran
Posts : 105 Trading Reputation : 2 Join date : 2009-09-11 Age : 58 Location : Wilds of West Virginia
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Sun 25 Jul 2010 - 17:12 | |
| Greetings from the Jungles Gents! Been working hard on the project here and should have some new pics soon. What I wanted to see is what you all thought of this idea for the bridge. It is eerie in that the surrounding foliage and split waterfall is how I envision the final ravine looking: I know I was considering doing an ancient Slann bridge but the more I looked at it, I realized the open bridge did not afford much cover when crossing. So I thought how about a newer bridge being built to cross the ravine and maybe coming under attack by the local natives? Of course there would not be a truck on it! But you get the idea. And there are plenty of places that offer cover as models attempt to cross. Da Kaptain
Last edited by Kaptain BlackSquig on Thu 25 Apr 2013 - 3:55; edited 1 time in total | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Sun 25 Jul 2010 - 20:20 | |
| Cool bridge! In the end its a question of which style appeals to you. A ruined stone bridge with rope walkways does not need to be 'open'. It could have ruined or intact stone towers and plinths, hoardings, collapsed towers that partially block the bridge... All kinds of stuff.
And if its ruined stone it could have jungle growing ON it. Jorisch's sketch is giving me ideas. | |
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Kaptain BlackSquig Veteran
Posts : 105 Trading Reputation : 2 Join date : 2009-09-11 Age : 58 Location : Wilds of West Virginia
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Tue 27 Jul 2010 - 4:29 | |
| Kurst I am definetly leaning toward the "human" bridge under construction. One thing I am going to consider is making the bridge removable, and make a second "lizardman" version of the bridge. However making them removable could be an issue but I am pondering ways to make them interchangable! Da Kaptain | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Tue 27 Jul 2010 - 4:56 | |
| Either one would be cool. Playtable drove himself to distraction trying to fit 2 different kinds of bridge into the Snake River table, but he added the second after the rope bridge was finished.
Playtable made the rope bridge removable from the beginning because all our terrain has to travel, so that made it easier.
I'm thinking that we will have to drag the Snake R out and give it a go soon, we haven't messed with it for almost a year... | |
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Sultan Champion
Posts : 40 Trading Reputation : 0 Join date : 2010-07-24 Age : 45 Location : Europe
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Tue 27 Jul 2010 - 7:52 | |
| Captain
It`s huge!!!! Realy nice even on the start. I can not imagine how great it will look when finished. Love the all orcs.
Salute | |
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Boreas_NL Ancient
Posts : 481 Trading Reputation : 6 Join date : 2009-09-20 Age : 43 Location : Papendrecht, The Netherlands
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Sun 1 Aug 2010 - 21:54 | |
| I know that bridge! Cool find, you should be albe to replicate that (easily!)... | |
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Kaptain BlackSquig Veteran
Posts : 105 Trading Reputation : 2 Join date : 2009-09-11 Age : 58 Location : Wilds of West Virginia
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Mon 2 Aug 2010 - 15:15 | |
| OK Yes I am bouncing back and forth on a bridge design! They say that the best idea is the first idea and I started reading too much into how I wanted the bridge to PLAY vs. LOOK. In the end I was moving towards giving more cover, etc and got away from what I had in my mind when I started the project. Saying that, I am going to revert back to my original concept, which is similiar to this: Of course the bridge will be a bit ruined, one of the supports likely tumbled down as suggested. But I am going to cram alot more foilage into the ravine, and offer more rocks on the ravine floor. The bridge itself will have high enough rails to provide side cover, only the center itself will be open and vulnerable. There will be plenty of options for crossing over though, from the bridge, to the river, to maybe even a few swinging vines, we'll see as things progress. | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: The Grudge of Sheer: Lustrian Terrain Blog Mon 2 Aug 2010 - 23:44 | |
| Nice. Love the research photo. Jungle growing on the ruin, vines for some swashbuckling--sounds great. | |
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